856 lines
24 KiB
C
856 lines
24 KiB
C
/*
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* Gameux library coclass GameStatistics implementation
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include "ole2.h"
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#include "winreg.h"
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#include "msxml2.h"
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#include "shlwapi.h"
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#include "shlobj.h"
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#include "gameux.h"
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#include "gameux_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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/*
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* constant definitions
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*/
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#define MAX_CATEGORY_LENGTH 60
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#define MAX_NAME_LENGTH 30
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#define MAX_VALUE_LENGTH 30
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#define MAX_CATEGORIES 10
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#define MAX_STATS_PER_CATEGORY 10
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/*******************************************************************************
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* Game statistics helper components
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*/
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/*******************************************************************************
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* struct GAMEUX_STATS
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*
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* set of structures for containing game's data
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*/
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struct GAMEUX_STATS_STAT
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{
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WCHAR sName[MAX_NAME_LENGTH+1];
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WCHAR sValue[MAX_VALUE_LENGTH+1];
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};
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struct GAMEUX_STATS_CATEGORY
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{
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WCHAR sName[MAX_CATEGORY_LENGTH+1];
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struct GAMEUX_STATS_STAT stats[MAX_STATS_PER_CATEGORY];
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};
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struct GAMEUX_STATS
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{
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WCHAR sStatsFile[MAX_PATH];
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struct GAMEUX_STATS_CATEGORY categories[MAX_CATEGORIES];
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};
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/*******************************************************************************
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* GAMEUX_createStatsDirectory
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*
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* Helper function, creates directory to store game statistics
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*
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* Parameters
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* path [I] path to game statistics file.
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* base directory of this file will
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* be created if it doesn't exists
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*/
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static HRESULT GAMEUX_createStatsDirectory(LPCWSTR lpFilePath)
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{
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HRESULT hr;
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WCHAR lpDirectoryPath[MAX_PATH];
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LPCWSTR lpEnd;
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lpEnd = StrRChrW(lpFilePath, NULL, '\\');
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lstrcpynW(lpDirectoryPath, lpFilePath, lpEnd-lpFilePath+1);
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hr = HRESULT_FROM_WIN32(SHCreateDirectoryExW(NULL, lpDirectoryPath, NULL));
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if(hr == HRESULT_FROM_WIN32(ERROR_FILE_EXISTS) ||
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hr == HRESULT_FROM_WIN32(ERROR_ALREADY_EXISTS))
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hr = S_FALSE;
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return hr;
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}
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/*******************************************************************
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* GAMEUX_updateStatisticsFile
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*
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* Helper function updating data stored in statistics file
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*
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* Parameters:
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* data [I] pointer to struct containing
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* statistics data
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*/
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static HRESULT GAMEUX_updateStatisticsFile(struct GAMEUX_STATS *stats)
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{
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static const WCHAR sStatistics[] = {'S','t','a','t','i','s','t','i','c','s',0};
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static const WCHAR sCategory[] = {'C','a','t','e','g','o','r','y',0};
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static const WCHAR sIndex[] = {'I','n','d','e','x',0};
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static const WCHAR sStatistic[] = {'S','t','a','t','i','s','t','i','c',0};
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static const WCHAR sName[] = {'N','a','m','e',0};
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static const WCHAR sValue[] = {'V','a','l','u','e',0};
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HRESULT hr = S_OK;
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IXMLDOMDocument *document;
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IXMLDOMElement *root, *categoryElement, *statisticsElement;
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IXMLDOMNode *categoryNode, *statisticsNode;
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VARIANT vStatsFilePath, vValue;
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BSTR bstrStatistics = NULL, bstrCategory = NULL, bstrIndex = NULL,
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bstrStatistic = NULL, bstrName = NULL, bstrValue = NULL;
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int i, j;
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TRACE("(%p)\n", stats);
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V_VT(&vStatsFilePath) = VT_BSTR;
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V_BSTR(&vStatsFilePath) = SysAllocString(stats->sStatsFile);
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if(!V_BSTR(&vStatsFilePath))
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hr = E_OUTOFMEMORY;
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if(SUCCEEDED(hr))
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hr = CoCreateInstance(&CLSID_DOMDocument, NULL, CLSCTX_INPROC_SERVER,
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&IID_IXMLDOMDocument, (void**)&document);
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if(SUCCEEDED(hr))
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{
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bstrStatistics = SysAllocString(sStatistics);
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if(!bstrStatistics)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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hr = IXMLDOMDocument_createElement(document, bstrStatistics, &root);
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if(SUCCEEDED(hr))
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{
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bstrCategory = SysAllocString(sCategory);
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if(!bstrCategory)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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bstrIndex = SysAllocString(sIndex);
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if(!bstrIndex)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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bstrStatistic = SysAllocString(sStatistic);
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if(!bstrStatistic)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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bstrName = SysAllocString(sName);
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if(!bstrName)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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bstrValue = SysAllocString(sValue);
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if(!bstrValue)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr))
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for(i=0; i<MAX_CATEGORIES; ++i)
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{
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if(lstrlenW(stats->categories[i].sName)==0)
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continue;
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V_VT(&vValue) = VT_INT;
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V_INT(&vValue) = NODE_ELEMENT;
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hr = IXMLDOMDocument_createNode(document, vValue, bstrCategory, NULL, &categoryNode);
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if(SUCCEEDED(hr))
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hr = IXMLDOMNode_QueryInterface(categoryNode, &IID_IXMLDOMElement, (LPVOID*)&categoryElement);
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V_INT(&vValue) = i;
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if(SUCCEEDED(hr))
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hr = IXMLDOMElement_setAttribute(categoryElement, bstrIndex, vValue);
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if(SUCCEEDED(hr))
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{
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V_VT(&vValue) = VT_BSTR;
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V_BSTR(&vValue) = SysAllocString(stats->categories[i].sName);
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if(!V_BSTR(&vValue))
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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TRACE("storing category %d: %s\n", i, debugstr_w(V_BSTR(&vValue)));
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hr = IXMLDOMElement_setAttribute(categoryElement, bstrName, vValue);
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}
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SysFreeString(V_BSTR(&vValue));
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if(SUCCEEDED(hr))
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{
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for(j=0; j<MAX_STATS_PER_CATEGORY; ++j)
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{
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if(lstrlenW(stats->categories[i].stats[j].sName)==0)
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continue;
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V_VT(&vValue) = VT_INT;
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V_INT(&vValue) = NODE_ELEMENT;
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hr = IXMLDOMDocument_createNode(document, vValue, bstrStatistic, NULL, &statisticsNode);
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if(SUCCEEDED(hr))
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hr = IXMLDOMNode_QueryInterface(statisticsNode, &IID_IXMLDOMElement, (LPVOID*)&statisticsElement);
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V_INT(&vValue) = j;
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if(SUCCEEDED(hr))
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrIndex, vValue);
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if(SUCCEEDED(hr))
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{
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V_VT(&vValue) = VT_BSTR;
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V_BSTR(&vValue) = SysAllocString(stats->categories[i].stats[j].sName);
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if(!V_BSTR(&vValue))
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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TRACE(" storing statistic %d: name: %s\n", j, debugstr_w(V_BSTR(&vValue)));
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrName, vValue);
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}
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SysFreeString(V_BSTR(&vValue));
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if(SUCCEEDED(hr))
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{
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V_VT(&vValue) = VT_BSTR;
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V_BSTR(&vValue) = SysAllocString(stats->categories[i].stats[j].sValue);
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if(!V_BSTR(&vValue))
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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{
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TRACE(" storing statistic %d: name: %s\n", j, debugstr_w(V_BSTR(&vValue)));
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hr = IXMLDOMElement_setAttribute(statisticsElement, bstrValue, vValue);
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}
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SysFreeString(V_BSTR(&vValue));
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if(SUCCEEDED(hr))
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hr = IXMLDOMElement_appendChild(categoryNode, statisticsNode, &statisticsNode);
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IXMLDOMElement_Release(statisticsElement);
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IXMLDOMNode_Release(statisticsNode);
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}
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}
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if(SUCCEEDED(hr))
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hr = IXMLDOMElement_appendChild(root, categoryNode, &categoryNode);
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IXMLDOMElement_Release(categoryElement);
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IXMLDOMNode_Release(categoryNode);
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if(FAILED(hr))
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break;
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}
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if(SUCCEEDED(hr))
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hr = IXMLDOMDocument_putref_documentElement(document, root);
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IXMLDOMElement_Release(root);
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TRACE("saving game statistics in %s file\n", debugstr_w(stats->sStatsFile));
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if(SUCCEEDED(hr))
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hr = GAMEUX_createStatsDirectory(stats->sStatsFile);
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if(SUCCEEDED(hr))
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hr = IXMLDOMDocument_save(document, vStatsFilePath);
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IXMLDOMDocument_Release(document);
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SysFreeString(bstrValue);
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SysFreeString(bstrName);
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SysFreeString(bstrStatistic);
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SysFreeString(bstrIndex);
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SysFreeString(bstrCategory);
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SysFreeString(bstrStatistics);
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SysFreeString(V_BSTR(&vStatsFilePath));
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TRACE("ret=0x%x\n", hr);
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return hr;
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}
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/*******************************************************************************
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* GAMEUX_buildStatisticsFilePath
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* Creates path to file contaning statistics of game with given id.
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*
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* Parameters:
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* lpApplicationId [I] application id of game,
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* as string
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* lpStatisticsFile [O] array where path will be
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* stored. It's size must be
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* at least MAX_PATH
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*/
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static HRESULT GAMEUX_buildStatisticsFilePath(
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LPCWSTR lpApplicationId,
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LPWSTR lpStatisticsFile)
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{
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static const WCHAR sBackslash[] = {'\\',0};
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static const WCHAR sStatisticsDir[] = {'\\','M','i','c','r','o','s','o','f','t',
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'\\','W','i','n','d','o','w','s','\\','G','a','m','e','E','x','p',
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'l','o','r','e','r','\\','G','a','m','e','S','t','a','t','i','s',
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't','i','c','s',0};
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static const WCHAR sDotGamestats[] = {'.','g','a','m','e','s','t','a','t','s',0};
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HRESULT hr;
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hr = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, lpStatisticsFile);
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if(SUCCEEDED(hr))
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{
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lstrcatW(lpStatisticsFile, sStatisticsDir);
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lstrcatW(lpStatisticsFile, lpApplicationId);
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lstrcatW(lpStatisticsFile, sBackslash);
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lstrcatW(lpStatisticsFile, lpApplicationId);
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lstrcatW(lpStatisticsFile, sDotGamestats);
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}
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return hr;
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}
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/*******************************************************************************
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* GAMEUX_getAppIdFromGDFPath
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*
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* Loads application identifier associated with given GDF binary.
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* Routine reads identifier from registry, so will fail if game
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* is not registered.
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*
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* Parameters:
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* GDFBinaryPath [I] path to gdf binary
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* lpApplicationId [O] place to store application id.
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* must be at least 49 characters
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* to store guid and termination 0
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*/
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static HRESULT GAMEUX_getAppIdFromGDFPath(
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LPCWSTR GDFBinaryPath,
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LPWSTR lpApplicationId)
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{
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static const WCHAR sApplicationId[] =
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{'A','p','p','l','i','c','a','t','i','o','n','I','d',0};
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HRESULT hr;
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GAME_INSTALL_SCOPE installScope;
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GUID instanceId;
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LPWSTR lpRegistryPath;
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DWORD dwLength = 49*sizeof(WCHAR);/* place for GUID */
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TRACE("(%s, %p)\n", debugstr_w(GDFBinaryPath), lpApplicationId);
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if(!GDFBinaryPath)
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return E_INVALIDARG;
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installScope = GIS_CURRENT_USER;
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hr = GAMEUX_FindGameInstanceId(GDFBinaryPath, installScope, &instanceId);
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if(hr == S_FALSE)
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{
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installScope = GIS_ALL_USERS;
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hr = GAMEUX_FindGameInstanceId(GDFBinaryPath, installScope, &instanceId);
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}
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if(hr == S_FALSE)
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/* game not registered, so statistics cannot be used */
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hr = E_FAIL;
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if(SUCCEEDED(hr))
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/* game is registered, let's read it's application id from registry */
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hr = GAMEUX_buildGameRegistryPath(installScope, &instanceId, &lpRegistryPath);
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if(SUCCEEDED(hr))
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hr = HRESULT_FROM_WIN32(RegGetValueW(HKEY_LOCAL_MACHINE,
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lpRegistryPath, sApplicationId, RRF_RT_REG_SZ,
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NULL, lpApplicationId, &dwLength));
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HeapFree(GetProcessHeap(), 0, lpRegistryPath);
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TRACE("found app id: %s, return: %#x\n", debugstr_w(lpApplicationId), hr);
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return hr;
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}
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/*******************************************************************
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* IGameStatistics implementation
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*/
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typedef struct _GameStatisticsImpl
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{
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const struct IGameStatisticsVtbl *lpVtbl;
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LONG ref;
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struct GAMEUX_STATS stats;
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} GameStatisticsImpl;
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static inline GameStatisticsImpl *impl_from_IGameStatistics( IGameStatistics *iface )
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{
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return (GameStatisticsImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsImpl, lpVtbl));
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}
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static inline IGameStatistics *IGameStatistics_from_impl( GameStatisticsImpl* This )
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{
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return (struct IGameStatistics*)&This->lpVtbl;
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}
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static HRESULT WINAPI GameStatisticsImpl_QueryInterface(
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IGameStatistics *iface,
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REFIID riid,
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void **ppvObject)
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{
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GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
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TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
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*ppvObject = NULL;
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if ( IsEqualGUID( riid, &IID_IUnknown ) ||
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IsEqualGUID( riid, &IID_IGameStatistics ) )
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{
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*ppvObject = iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IGameStatistics_AddRef( iface );
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return S_OK;
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}
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static ULONG WINAPI GameStatisticsImpl_AddRef(IGameStatistics *iface)
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{
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GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
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LONG ref;
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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return ref;
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}
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static ULONG WINAPI GameStatisticsImpl_Release(IGameStatistics *iface)
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{
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GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
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LONG ref;
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ref = InterlockedDecrement( &This->ref );
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TRACE("(%p): ref=%d\n", This, ref);
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if ( ref == 0 )
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{
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TRACE("freeing IGameStatistics\n");
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HeapFree( GetProcessHeap(), 0, This );
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}
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return ref;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxCategoryLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_CATEGORY_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxNameLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_NAME_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxValueLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_VALUE_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxCategories(
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IGameStatistics *iface,
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WORD *pMax)
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{
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TRACE("(%p, %p)\n", iface, pMax);
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if(!pMax)
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return E_INVALIDARG;
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*pMax = MAX_CATEGORIES;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxStatsPerCategory(
|
|
IGameStatistics *iface,
|
|
WORD *pMax)
|
|
{
|
|
TRACE("(%p, %p)\n", iface, pMax);
|
|
if(!pMax)
|
|
return E_INVALIDARG;
|
|
|
|
*pMax = MAX_STATS_PER_CATEGORY;
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_SetCategoryTitle(
|
|
IGameStatistics *iface,
|
|
WORD categoryIndex,
|
|
LPCWSTR title)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
DWORD dwLength;
|
|
GameStatisticsImpl *This = impl_from_IGameStatistics(iface);
|
|
|
|
TRACE("(%p, %d, %s)\n", This, categoryIndex, debugstr_w(title));
|
|
|
|
if(!title || categoryIndex >= MAX_CATEGORIES)
|
|
return E_INVALIDARG;
|
|
|
|
dwLength = lstrlenW(title);
|
|
|
|
if(dwLength > MAX_CATEGORY_LENGTH)
|
|
{
|
|
hr = S_FALSE;
|
|
dwLength = MAX_CATEGORY_LENGTH;
|
|
}
|
|
|
|
lstrcpynW(This->stats.categories[categoryIndex].sName,
|
|
title, dwLength+1);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_GetCategoryTitle(
|
|
IGameStatistics *iface,
|
|
WORD categoryIndex,
|
|
LPWSTR *pTitle)
|
|
{
|
|
FIXME("stub\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_GetStatistic(
|
|
IGameStatistics *iface,
|
|
WORD categoryIndex,
|
|
WORD statIndex,
|
|
LPWSTR *pName,
|
|
LPWSTR *pValue)
|
|
{
|
|
FIXME("stub\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_SetStatistic(
|
|
IGameStatistics *iface,
|
|
WORD categoryIndex,
|
|
WORD statIndex,
|
|
LPCWSTR name,
|
|
LPCWSTR value)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
DWORD dwNameLen, dwValueLen;
|
|
GameStatisticsImpl *This = impl_from_IGameStatistics(iface);
|
|
|
|
TRACE("(%p, %d, %d, %s, %s)\n", This, categoryIndex, statIndex,
|
|
debugstr_w(name), debugstr_w(value));
|
|
|
|
if(!name)
|
|
return S_FALSE;
|
|
|
|
if(categoryIndex >= MAX_CATEGORIES || statIndex >= MAX_STATS_PER_CATEGORY)
|
|
return E_INVALIDARG;
|
|
|
|
dwNameLen = lstrlenW(name);
|
|
|
|
if(dwNameLen > MAX_NAME_LENGTH)
|
|
{
|
|
hr = S_FALSE;
|
|
dwNameLen = MAX_NAME_LENGTH;
|
|
}
|
|
|
|
lstrcpynW(This->stats.categories[categoryIndex].stats[statIndex].sName,
|
|
name, dwNameLen+1);
|
|
|
|
if(value)
|
|
{
|
|
dwValueLen = lstrlenW(value);
|
|
|
|
if(dwValueLen > MAX_VALUE_LENGTH)
|
|
{
|
|
hr = S_FALSE;
|
|
dwValueLen = MAX_VALUE_LENGTH;
|
|
}
|
|
|
|
lstrcpynW(This->stats.categories[categoryIndex].stats[statIndex].sValue,
|
|
value, dwValueLen+1);
|
|
}
|
|
else
|
|
/* Windows allows to pass NULL as value */
|
|
This->stats.categories[categoryIndex].stats[statIndex].sValue[0] = 0;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_Save(
|
|
IGameStatistics *iface,
|
|
BOOL trackChanges)
|
|
{
|
|
GameStatisticsImpl *This = impl_from_IGameStatistics(iface);
|
|
HRESULT hr = S_OK;
|
|
|
|
TRACE("(%p, %d)\n", This, trackChanges);
|
|
|
|
if(trackChanges == TRUE)
|
|
FIXME("tracking changes not yet implemented\n");
|
|
|
|
hr = GAMEUX_updateStatisticsFile(&This->stats);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_SetLastPlayedCategory(
|
|
IGameStatistics *iface,
|
|
UINT categoryIndex)
|
|
{
|
|
FIXME("stub\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI GameStatisticsImpl_GetLastPlayedCategory(
|
|
IGameStatistics *iface,
|
|
UINT *pCategoryIndex)
|
|
{
|
|
FIXME("stub\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct IGameStatisticsVtbl GameStatisticsImplVtbl =
|
|
{
|
|
GameStatisticsImpl_QueryInterface,
|
|
GameStatisticsImpl_AddRef,
|
|
GameStatisticsImpl_Release,
|
|
GameStatisticsImpl_GetMaxCategoryLength,
|
|
GameStatisticsImpl_GetMaxNameLength,
|
|
GameStatisticsImpl_GetMaxValueLength,
|
|
GameStatisticsImpl_GetMaxCategories,
|
|
GameStatisticsImpl_GetMaxStatsPerCategory,
|
|
GameStatisticsImpl_SetCategoryTitle,
|
|
GameStatisticsImpl_GetCategoryTitle,
|
|
GameStatisticsImpl_GetStatistic,
|
|
GameStatisticsImpl_SetStatistic,
|
|
GameStatisticsImpl_Save,
|
|
GameStatisticsImpl_SetLastPlayedCategory,
|
|
GameStatisticsImpl_GetLastPlayedCategory
|
|
};
|
|
|
|
|
|
HRESULT create_IGameStatistics(GameStatisticsImpl** ppStats)
|
|
{
|
|
TRACE("(%p)\n", ppStats);
|
|
|
|
*ppStats = HeapAlloc( GetProcessHeap(), 0, sizeof(**ppStats));
|
|
if(!(*ppStats))
|
|
return E_OUTOFMEMORY;
|
|
|
|
(*ppStats)->lpVtbl = &GameStatisticsImplVtbl;
|
|
(*ppStats)->ref = 1;
|
|
|
|
TRACE("returing coclass: %p\n", *ppStats);
|
|
return S_OK;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IGameStatisticsMgr implementation
|
|
*/
|
|
typedef struct _GameStatisticsMgrImpl
|
|
{
|
|
const struct IGameStatisticsMgrVtbl *lpVtbl;
|
|
LONG ref;
|
|
} GameStatisticsMgrImpl;
|
|
|
|
static inline GameStatisticsMgrImpl *impl_from_IGameStatisticsMgr( IGameStatisticsMgr *iface )
|
|
{
|
|
return (GameStatisticsMgrImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsMgrImpl, lpVtbl));
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI GameStatisticsMgrImpl_QueryInterface(
|
|
IGameStatisticsMgr *iface,
|
|
REFIID riid,
|
|
void **ppvObject)
|
|
{
|
|
GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
|
|
|
|
TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
|
|
|
|
*ppvObject = NULL;
|
|
|
|
if(IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_IGameStatisticsMgr) )
|
|
{
|
|
*ppvObject = iface;
|
|
}
|
|
else
|
|
{
|
|
FIXME("interface %s not implemented\n", debugstr_guid(riid));
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
IGameStatisticsMgr_AddRef( iface );
|
|
return S_OK;
|
|
}
|
|
|
|
static ULONG WINAPI GameStatisticsMgrImpl_AddRef(IGameStatisticsMgr *iface)
|
|
{
|
|
GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
|
|
LONG ref;
|
|
|
|
ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p): ref=%d\n", This, ref);
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI GameStatisticsMgrImpl_Release(IGameStatisticsMgr *iface)
|
|
{
|
|
GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
|
|
LONG ref;
|
|
|
|
ref = InterlockedDecrement(&This->ref);
|
|
TRACE("(%p): ref=%d\n", This, ref);
|
|
|
|
if ( ref == 0 )
|
|
{
|
|
TRACE("freeing GameStatistics object\n");
|
|
HeapFree( GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
|
|
IGameStatisticsMgr* iface,
|
|
LPCWSTR GDFBinaryPath,
|
|
GAMESTATS_OPEN_TYPE openType,
|
|
GAMESTATS_OPEN_RESULT *pOpenResult,
|
|
IGameStatistics **ppiStats)
|
|
{
|
|
HRESULT hr;
|
|
WCHAR lpApplicationId[49];
|
|
GameStatisticsImpl *statisticsImpl;
|
|
|
|
TRACE("(%p, %s, 0x%x, %p, %p)\n", iface, debugstr_w(GDFBinaryPath), openType, pOpenResult, ppiStats);
|
|
|
|
hr = GAMEUX_getAppIdFromGDFPath(GDFBinaryPath, lpApplicationId);
|
|
|
|
if(SUCCEEDED(hr))
|
|
hr = create_IGameStatistics(&statisticsImpl);
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
*ppiStats = IGameStatistics_from_impl(statisticsImpl);
|
|
hr = GAMEUX_buildStatisticsFilePath(lpApplicationId, statisticsImpl->stats.sStatsFile);
|
|
}
|
|
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
FIXME("loading game statistics not yet implemented\n");
|
|
hr = E_NOTIMPL;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_RemoveGameStatistics(
|
|
IGameStatisticsMgr* iface,
|
|
LPCWSTR GDFBinaryPath)
|
|
{
|
|
HRESULT hr;
|
|
WCHAR lpApplicationId[49];
|
|
WCHAR sStatsFile[MAX_PATH];
|
|
|
|
TRACE("(%p, %s)\n", iface, debugstr_w(GDFBinaryPath));
|
|
|
|
hr = GAMEUX_getAppIdFromGDFPath(GDFBinaryPath, lpApplicationId);
|
|
|
|
if(SUCCEEDED(hr))
|
|
hr = GAMEUX_buildStatisticsFilePath(lpApplicationId, sStatsFile);
|
|
|
|
if(SUCCEEDED(hr))
|
|
hr = (DeleteFileW(sStatsFile)==TRUE ? S_OK : HRESULT_FROM_WIN32(GetLastError()));
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct IGameStatisticsMgrVtbl GameStatisticsMgrImplVtbl =
|
|
{
|
|
GameStatisticsMgrImpl_QueryInterface,
|
|
GameStatisticsMgrImpl_AddRef,
|
|
GameStatisticsMgrImpl_Release,
|
|
GameStatisticsMgrImpl_GetGameStatistics,
|
|
GameStatisticsMgrImpl_RemoveGameStatistics,
|
|
};
|
|
|
|
HRESULT GameStatistics_create(
|
|
IUnknown *pUnkOuter,
|
|
IUnknown **ppObj)
|
|
{
|
|
GameStatisticsMgrImpl *pGameStatistics;
|
|
|
|
TRACE("(%p, %p)\n", pUnkOuter, ppObj);
|
|
|
|
pGameStatistics = HeapAlloc( GetProcessHeap(), 0, sizeof (*pGameStatistics) );
|
|
|
|
if( !pGameStatistics )
|
|
return E_OUTOFMEMORY;
|
|
|
|
pGameStatistics->lpVtbl = &GameStatisticsMgrImplVtbl;
|
|
pGameStatistics->ref = 1;
|
|
|
|
*ppObj = (IUnknown*)(&pGameStatistics->lpVtbl);
|
|
|
|
TRACE("returning iface %p\n", *ppObj);
|
|
return S_OK;
|
|
}
|