![]() any objects referenced by the internal stateblock are released when the stateblock is released (we don't reference count while a stateblock is recording, so recorded stateblocks have no references to clean up). |
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.. | ||
.cvsignore | ||
debug.h | ||
exception.h | ||
library.h | ||
list.h | ||
mmsystem16.h | ||
port.h | ||
pthread.h | ||
rpcfc.h | ||
rpcss_shared.h | ||
server.h | ||
server_protocol.h | ||
test.h | ||
unicode.h | ||
winaspi.h | ||
winbase16.h | ||
windef16.h | ||
wine_common_ver.rc | ||
wined3d_gl.h | ||
wined3d_interface.h | ||
wined3d_types.h | ||
wingdi16.h | ||
winnet16.h | ||
winsock16.h | ||
winuser16.h | ||
wpp.h |