Sweden-Number/dlls/wined3d
Zebediah Figura d117156862 wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49422
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-09 17:39:03 +02:00
..
Makefile.in
adapter_gl.c wined3d: Use valid adapter LUIDs if they are available. 2020-07-08 16:06:06 +02:00
adapter_vk.c wined3d: Use valid adapter LUIDs if they are available. 2020-07-08 16:06:06 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c
device.c
directx.c wined3d: Use valid adapter LUIDs if they are available. 2020-07-08 16:06:06 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform(). 2020-07-09 17:39:03 +02:00
surface.c
swapchain.c wined3d: Restore the window visibility and z-order upon exiting fullscreen, if requested. 2020-07-07 21:18:14 +02:00
texture.c
utils.c wined3d: Use valid adapter LUIDs if they are available. 2020-07-08 16:06:06 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use valid adapter LUIDs if they are available. 2020-07-08 16:06:06 +02:00
wined3d_vk.h