Sweden-Number/dlls/ddraw
Józef Kucia e14e7e3237 wined3d: Implement floating-point viewports.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:47 -05:00
..
tests wined3d: Ignore lights out of maximum range for legacy FFP lighting too. 2017-05-08 10:10:52 -05:00
Makefile.in
clipper.c
ddraw.c ddraw: Make ddraw_destroy_swapchain() static. 2017-03-17 15:54:08 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
device.c wined3d: Implement floating-point viewports. 2017-05-11 10:17:47 -05:00
executebuffer.c ddraw: Implement D3DOP_TEXTURELOAD. 2017-02-07 14:45:37 +01:00
light.c
main.c ddraw: Avoid destroying ddraw objects from DllMain(). 2017-03-01 10:29:18 +01:00
material.c
palette.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
surface.c ddraw: Validate that non-fill blits have a source surface in ddraw_surface7_Blt(). 2017-05-02 15:38:47 +02:00
utils.c ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
version.rc
vertexbuffer.c ddraw: Keep a ddraw object reference in d3d7 vertex buffers. 2017-03-09 20:13:23 +01:00
viewport.c