149 lines
4.4 KiB
C
149 lines
4.4 KiB
C
/*
|
|
*
|
|
* Copyright 2002 Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <stdarg.h>
|
|
|
|
#define COBJMACROS
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "wingdi.h"
|
|
#include "wine/debug.h"
|
|
#include "wine/unicode.h"
|
|
|
|
#include "d3dx8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
|
|
|
/* ID3DXBuffer IUnknown parts follow: */
|
|
static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(LPD3DXBUFFER iface, REFIID riid, LPVOID* ppobj) {
|
|
ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_ID3DXBuffer)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXBufferImpl_AddRef(LPD3DXBUFFER iface) {
|
|
ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXBufferImpl_Release(LPD3DXBUFFER iface) {
|
|
ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
HeapFree(GetProcessHeap(), 0, This->buffer);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* ID3DXBuffer Interface follow: */
|
|
static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(LPD3DXBUFFER iface) {
|
|
ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface;
|
|
return This->buffer;
|
|
}
|
|
|
|
static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(LPD3DXBUFFER iface) {
|
|
ID3DXBufferImpl *This = (ID3DXBufferImpl *)iface;
|
|
return This->bufferSize;
|
|
}
|
|
|
|
const ID3DXBufferVtbl D3DXBuffer_Vtbl =
|
|
{
|
|
ID3DXBufferImpl_QueryInterface,
|
|
ID3DXBufferImpl_AddRef,
|
|
ID3DXBufferImpl_Release,
|
|
ID3DXBufferImpl_GetBufferPointer,
|
|
ID3DXBufferImpl_GetBufferSize
|
|
};
|
|
|
|
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
|
|
ID3DXBufferImpl *object;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
|
|
if (NULL == object) {
|
|
*ppBuffer = NULL;
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
object->lpVtbl = &D3DXBuffer_Vtbl;
|
|
object->ref = 1;
|
|
object->bufferSize = NumBytes;
|
|
object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes);
|
|
if (NULL == object->buffer) {
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppBuffer = NULL;
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
*ppBuffer = (LPD3DXBUFFER)object;
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
|
|
LPD3DXBUFFER* ppConstants,
|
|
LPD3DXBUFFER* ppCompiledShader,
|
|
LPD3DXBUFFER* ppCompilationErrors) {
|
|
FIXME("(void): stub\n");
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile, DWORD Flags,
|
|
LPD3DXBUFFER* ppConstants,
|
|
LPD3DXBUFFER* ppCompiledShader,
|
|
LPD3DXBUFFER* ppCompilationErrors) {
|
|
LPWSTR pSrcFileW = NULL;
|
|
DWORD len;
|
|
HRESULT ret;
|
|
|
|
if (!pSrcFile) return D3DXERR_INVALIDDATA;
|
|
|
|
len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
|
|
pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
|
|
MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
|
|
ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors);
|
|
HeapFree( GetProcessHeap(), 0, pSrcFileW );
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile, DWORD Flags,
|
|
LPD3DXBUFFER* ppConstants,
|
|
LPD3DXBUFFER* ppCompiledShader,
|
|
LPD3DXBUFFER* ppCompilationErrors) {
|
|
FIXME("(void): stub\n");
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) {
|
|
FIXME("(void): stub\n");
|
|
return D3D_OK;
|
|
}
|