1021 lines
26 KiB
C
1021 lines
26 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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*ptr += sizeof(*d);
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}
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static inline void skip_dword_unknown(const char **ptr, unsigned int count)
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{
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unsigned int i;
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DWORD d;
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FIXME("Skipping %u unknown DWORDs:\n", count);
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for (i = 0; i < count; ++i)
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{
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read_dword(ptr, &d);
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FIXME("\t0x%08x\n", d);
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}
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}
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static inline void write_dword(char **ptr, DWORD d)
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{
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memcpy(*ptr, &d, sizeof(d));
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*ptr += sizeof(d);
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}
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static inline void write_dword_unknown(char **ptr, DWORD d)
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{
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FIXME("Writing unknown DWORD 0x%08x\n", d);
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write_dword(ptr, d);
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}
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static inline void read_tag(const char **ptr, DWORD *t, char t_str[5])
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{
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read_dword(ptr, t);
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memcpy(t_str, t, 4);
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t_str[4] = '\0';
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}
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static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
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{
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const char *ptr = data;
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HRESULT hr = S_OK;
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DWORD chunk_count;
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DWORD total_size;
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char tag_str[5];
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unsigned int i;
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DWORD tag;
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read_tag(&ptr, &tag, tag_str);
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TRACE("tag: %s\n", tag_str);
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if (tag != TAG_DXBC)
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{
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WARN("Wrong tag.\n");
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return E_FAIL;
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}
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/* checksum? */
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skip_dword_unknown(&ptr, 4);
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skip_dword_unknown(&ptr, 1);
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read_dword(&ptr, &total_size);
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TRACE("total size: %#x\n", total_size);
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read_dword(&ptr, &chunk_count);
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TRACE("chunk count: %#x\n", chunk_count);
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for (i = 0; i < chunk_count; ++i)
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{
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DWORD chunk_tag, chunk_size;
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const char *chunk_ptr;
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DWORD chunk_offset;
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read_dword(&ptr, &chunk_offset);
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TRACE("chunk %u at offset %#x\n", i, chunk_offset);
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chunk_ptr = data + chunk_offset;
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read_dword(&chunk_ptr, &chunk_tag);
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read_dword(&chunk_ptr, &chunk_size);
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hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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static HRESULT parse_fx10_pass_index(struct d3d10_effect_pass *p, const char **ptr)
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{
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unsigned int i;
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read_dword(ptr, &p->start);
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TRACE("Pass starts at offset %#x\n", p->start);
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read_dword(ptr, &p->variable_count);
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TRACE("Pass has %u variables\n", p->variable_count);
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skip_dword_unknown(ptr, 1);
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p->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->variable_count * sizeof(*p->variables));
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if (!p->variables)
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{
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ERR("Failed to allocate variables memory\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < p->variable_count; ++i)
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{
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struct d3d10_effect_variable *v = &p->variables[i];
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v->pass = p;
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read_dword(ptr, &v->type);
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TRACE("Variable %u is of type %#x\n", i, v->type);
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skip_dword_unknown(ptr, 2);
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read_dword(ptr, &v->idx_offset);
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TRACE("Variable %u idx is at offset %#x\n", i, v->idx_offset);
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}
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return S_OK;
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}
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static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, const char **ptr)
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{
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HRESULT hr = S_OK;
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unsigned int i;
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read_dword(ptr, &t->start);
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TRACE("Technique starts at offset %#x\n", t->start);
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read_dword(ptr, &t->pass_count);
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TRACE("Technique has %u passes\n", t->pass_count);
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skip_dword_unknown(ptr, 1);
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t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
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if (!t->passes)
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{
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ERR("Failed to allocate passes memory\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < t->pass_count; ++i)
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{
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struct d3d10_effect_pass *p = &t->passes[i];
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p->vtbl = &d3d10_effect_pass_vtbl;
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p->technique = t;
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hr = parse_fx10_pass_index(p, ptr);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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struct d3d10_effect_shader_variable *s = ctx;
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char tag_str[5];
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memcpy(tag_str, &tag, 4);
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tag_str[4] = '\0';
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TRACE("tag: %s\n", tag_str);
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TRACE("chunk size: %#x\n", data_size);
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switch(tag)
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{
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case TAG_ISGN:
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{
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/* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
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UINT size = 44 + data_size;
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char *ptr;
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s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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if (!s->input_signature)
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{
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ERR("Failed to allocate input signature data\n");
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return E_OUTOFMEMORY;
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}
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s->input_signature_size = size;
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ptr = s->input_signature;
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write_dword(&ptr, TAG_DXBC);
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/* signature(?) */
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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write_dword_unknown(&ptr, 0);
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/* seems to be always 1 */
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write_dword_unknown(&ptr, 1);
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/* DXBC size */
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write_dword(&ptr, size);
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/* chunk count */
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write_dword(&ptr, 1);
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/* chunk index */
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write_dword(&ptr, (ptr - s->input_signature) + 4);
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/* chunk */
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write_dword(&ptr, TAG_ISGN);
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write_dword(&ptr, data_size);
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memcpy(ptr, data, data_size);
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break;
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}
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default:
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FIXME("Unhandled chunk %s\n", tag_str);
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break;
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}
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return S_OK;
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}
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static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
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{
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ID3D10Device *device = v->pass->technique->effect->device;
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struct d3d10_effect_shader_variable *s;
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const char *ptr = data;
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DWORD dxbc_size;
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HRESULT hr;
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v->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
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if (!v->data)
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{
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ERR("Failed to allocate shader variable memory\n");
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return E_OUTOFMEMORY;
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}
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if (!ptr) return S_OK;
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s = v->data;
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read_dword(&ptr, &dxbc_size);
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TRACE("dxbc size: %#x\n", dxbc_size);
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switch (v->type)
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{
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case D3D10_EVT_VERTEXSHADER:
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hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
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if (FAILED(hr)) return hr;
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break;
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case D3D10_EVT_PIXELSHADER:
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hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
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if (FAILED(hr)) return hr;
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break;
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case D3D10_EVT_GEOMETRYSHADER:
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hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
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if (FAILED(hr)) return hr;
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break;
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}
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return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
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}
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static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *data)
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{
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const char *ptr;
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DWORD offset;
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HRESULT hr;
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ptr = data + v->idx_offset;
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read_dword(&ptr, &offset);
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TRACE("Variable of type %#x starts at offset %#x\n", v->type, offset);
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/* FIXME: This probably isn't completely correct. */
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if (offset == 1)
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{
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WARN("Skipping variable\n");
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ptr = NULL;
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}
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else
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{
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ptr = data + offset;
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}
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switch (v->type)
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{
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case D3D10_EVT_VERTEXSHADER:
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TRACE("Vertex shader\n");
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hr = parse_shader(v, ptr);
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break;
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case D3D10_EVT_PIXELSHADER:
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TRACE("Pixel shader\n");
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hr = parse_shader(v, ptr);
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break;
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case D3D10_EVT_GEOMETRYSHADER:
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TRACE("Geometry shader\n");
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hr = parse_shader(v, ptr);
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break;
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default:
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FIXME("Unhandled variable type %#x\n", v->type);
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hr = E_FAIL;
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break;
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}
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return hr;
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}
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static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char *data)
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{
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HRESULT hr = S_OK;
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const char *ptr;
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size_t name_len;
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unsigned int i;
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ptr = data + p->start;
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name_len = strlen(ptr) + 1;
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p->name = HeapAlloc(GetProcessHeap(), 0, name_len);
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if (!p->name)
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{
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ERR("Failed to allocate name memory\n");
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return E_OUTOFMEMORY;
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}
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memcpy(p->name, ptr, name_len);
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ptr += name_len;
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TRACE("pass name: %s\n", p->name);
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for (i = 0; i < p->variable_count; ++i)
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{
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hr = parse_fx10_variable(&p->variables[i], data);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char *data)
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{
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HRESULT hr = S_OK;
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const char *ptr;
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size_t name_len;
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unsigned int i;
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ptr = data + t->start;
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name_len = strlen(ptr) + 1;
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t->name = HeapAlloc(GetProcessHeap(), 0, name_len);
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if (!t->name)
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{
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ERR("Failed to allocate name memory\n");
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return E_OUTOFMEMORY;
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}
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memcpy(t->name, ptr, name_len);
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ptr += name_len;
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TRACE("technique name: %s\n", t->name);
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for (i = 0; i < t->pass_count; ++i)
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{
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hr = parse_fx10_pass(&t->passes[i], data);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
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{
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const char *ptr = data + e->index_offset;
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HRESULT hr = S_OK;
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unsigned int i;
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skip_dword_unknown(&ptr, 6);
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e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
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if (!e->techniques)
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{
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ERR("Failed to allocate techniques memory\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < e->technique_count; ++i)
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{
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struct d3d10_effect_technique *t = &e->techniques[i];
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t->vtbl = &d3d10_effect_technique_vtbl;
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t->effect = e;
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hr = parse_fx10_technique_index(t, &ptr);
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if (FAILED(hr)) break;
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hr = parse_fx10_technique(t, data);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
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{
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const char *ptr = data;
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DWORD unknown;
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/* version info? */
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skip_dword_unknown(&ptr, 2);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 0: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 1: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 2: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 3: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 4: %u\n", unknown);
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read_dword(&ptr, &e->technique_count);
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TRACE("Technique count: %u\n", e->technique_count);
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read_dword(&ptr, &e->index_offset);
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TRACE("Index offset: %#x\n", e->index_offset);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 5: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 6: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 7: %u\n", unknown);
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read_dword(&ptr, &e->blendstate_count);
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TRACE("Blendstate count: %u\n", e->blendstate_count);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 8: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 9: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 10: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 11: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 12: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 13: %u\n", unknown);
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return parse_fx10_body(e, ptr, data_size - (ptr - data));
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}
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static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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struct d3d10_effect *e = ctx;
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char tag_str[5];
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memcpy(tag_str, &tag, 4);
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tag_str[4] = '\0';
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TRACE("tag: %s\n", tag_str);
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TRACE("chunk size: %#x\n", data_size);
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switch(tag)
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{
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case TAG_FX10:
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return parse_fx10(e, data, data_size);
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default:
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FIXME("Unhandled chunk %s\n", tag_str);
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return S_OK;
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}
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}
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HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
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{
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return parse_dxbc(data, data_size, fx10_chunk_handler, This);
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}
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static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
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{
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TRACE("variable %p\n", v);
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switch(v->type)
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{
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case D3D10_EVT_VERTEXSHADER:
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case D3D10_EVT_PIXELSHADER:
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case D3D10_EVT_GEOMETRYSHADER:
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HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature);
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|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, v->data);
|
|
}
|
|
|
|
static HRESULT d3d10_effect_variable_apply(struct d3d10_effect_variable *v)
|
|
{
|
|
ID3D10Device *device = v->pass->technique->effect->device;
|
|
|
|
TRACE("variable %p, type %#x\n", v, v->type);
|
|
|
|
switch(v->type)
|
|
{
|
|
case D3D10_EVT_VERTEXSHADER:
|
|
ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.vs);
|
|
return S_OK;
|
|
|
|
case D3D10_EVT_PIXELSHADER:
|
|
ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.ps);
|
|
return S_OK;
|
|
|
|
case D3D10_EVT_GEOMETRYSHADER:
|
|
ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)v->data)->shader.gs);
|
|
return S_OK;
|
|
|
|
default:
|
|
FIXME("Unhandled variable type %#x\n", v->type);
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
|
|
{
|
|
TRACE("pass %p\n", p);
|
|
|
|
HeapFree(GetProcessHeap(), 0, p->name);
|
|
if (p->variables)
|
|
{
|
|
unsigned int i;
|
|
for (i = 0; i < p->variable_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&p->variables[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, p->variables);
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
|
|
{
|
|
TRACE("technique %p\n", t);
|
|
|
|
HeapFree(GetProcessHeap(), 0, t->name);
|
|
if (t->passes)
|
|
{
|
|
unsigned int i;
|
|
for (i = 0; i < t->pass_count; ++i)
|
|
{
|
|
d3d10_effect_pass_destroy(&t->passes[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, t->passes);
|
|
}
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10Effect)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IUnknown_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
|
|
{
|
|
struct d3d10_effect *This = (struct d3d10_effect *)iface;
|
|
ULONG refcount = InterlockedIncrement(&This->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u\n", This, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
|
|
{
|
|
struct d3d10_effect *This = (struct d3d10_effect *)iface;
|
|
ULONG refcount = InterlockedDecrement(&This->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
if (This->techniques)
|
|
{
|
|
unsigned int i;
|
|
for (i = 0; i < This->technique_count; ++i)
|
|
{
|
|
d3d10_effect_technique_destroy(&This->techniques[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->techniques);
|
|
}
|
|
ID3D10Device_Release(This->device);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
/* ID3D10Effect methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d10_effect *This = (struct d3d10_effect *)iface;
|
|
|
|
TRACE("iface %p, device %p\n", iface, device);
|
|
|
|
ID3D10Device_AddRef(This->device);
|
|
*device = This->device;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
|
|
{
|
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
|
|
UINT index)
|
|
{
|
|
FIXME("iface %p, index %u stub!\n", iface, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
|
|
LPCSTR name)
|
|
{
|
|
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
|
|
{
|
|
FIXME("iface %p, index %u stub!\n", iface, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
|
|
{
|
|
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
|
|
LPCSTR semantic)
|
|
{
|
|
FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect *This = (struct d3d10_effect *)iface;
|
|
struct d3d10_effect_technique *t;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->technique_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return NULL;
|
|
}
|
|
|
|
t = &This->techniques[index];
|
|
|
|
TRACE("Returning technique %p, \"%s\"\n", t, t->name);
|
|
|
|
return (ID3D10EffectTechnique *)t;
|
|
}
|
|
|
|
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
|
|
LPCSTR name)
|
|
{
|
|
struct d3d10_effect *This = (struct d3d10_effect *)iface;
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name \"%s\"\n", iface, name);
|
|
|
|
for (i = 0; i < This->technique_count; ++i)
|
|
{
|
|
struct d3d10_effect_technique *t = &This->techniques[i];
|
|
if (!strcmp(t->name, name))
|
|
{
|
|
TRACE("Returning technique %p\n", t);
|
|
return (ID3D10EffectTechnique *)t;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
const struct ID3D10EffectVtbl d3d10_effect_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_effect_QueryInterface,
|
|
d3d10_effect_AddRef,
|
|
d3d10_effect_Release,
|
|
/* ID3D10Effect methods */
|
|
d3d10_effect_IsValid,
|
|
d3d10_effect_IsPool,
|
|
d3d10_effect_GetDevice,
|
|
d3d10_effect_GetDesc,
|
|
d3d10_effect_GetConstantBufferByIndex,
|
|
d3d10_effect_GetConstantBufferByName,
|
|
d3d10_effect_GetVariableByIndex,
|
|
d3d10_effect_GetVariableByName,
|
|
d3d10_effect_GetVariableBySemantic,
|
|
d3d10_effect_GetTechniqueByIndex,
|
|
d3d10_effect_GetTechniqueByName,
|
|
d3d10_effect_Optimize,
|
|
d3d10_effect_IsOptimized,
|
|
};
|
|
|
|
/* ID3D10EffectTechnique methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
|
|
D3D10_TECHNIQUE_DESC *desc)
|
|
{
|
|
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
desc->Name = This->name;
|
|
desc->Passes = This->pass_count;
|
|
WARN("Annotations not implemented\n");
|
|
desc->Annotations = 0;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
|
|
ID3D10EffectTechnique *iface, UINT index)
|
|
{
|
|
FIXME("iface %p, index %u stub!\n", iface, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
|
|
ID3D10EffectTechnique *iface, LPCSTR name)
|
|
{
|
|
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
|
|
struct d3d10_effect_pass *p;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->pass_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return NULL;
|
|
}
|
|
|
|
p = &This->passes[index];
|
|
|
|
TRACE("Returning pass %p, \"%s\"\n", p, p->name);
|
|
|
|
return (ID3D10EffectPass *)p;
|
|
}
|
|
|
|
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
|
|
LPCSTR name)
|
|
{
|
|
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name \"%s\"\n", iface, name);
|
|
|
|
for (i = 0; i < This->pass_count; ++i)
|
|
{
|
|
struct d3d10_effect_pass *p = &This->passes[i];
|
|
if (!strcmp(p->name, name))
|
|
{
|
|
TRACE("Returning pass %p\n", p);
|
|
return (ID3D10EffectPass *)p;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
|
|
D3D10_STATE_BLOCK_MASK *mask)
|
|
{
|
|
FIXME("iface %p,mask %p stub!\n", iface, mask);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
|
|
{
|
|
/* ID3D10EffectTechnique methods */
|
|
d3d10_effect_technique_IsValid,
|
|
d3d10_effect_technique_GetDesc,
|
|
d3d10_effect_technique_GetAnnotationByIndex,
|
|
d3d10_effect_technique_GetAnnotationByName,
|
|
d3d10_effect_technique_GetPassByIndex,
|
|
d3d10_effect_technique_GetPassByName,
|
|
d3d10_effect_technique_ComputeStateBlockMask,
|
|
};
|
|
|
|
/* ID3D10EffectPass methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
|
|
{
|
|
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
|
|
unsigned int i;
|
|
|
|
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
|
|
|
|
memset(desc, 0, sizeof(*desc));
|
|
desc->Name = This->name;
|
|
for (i = 0; i < This->variable_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *v = &This->variables[i];
|
|
if (v->type == D3D10_EVT_VERTEXSHADER)
|
|
{
|
|
struct d3d10_effect_shader_variable *s = v->data;
|
|
desc->pIAInputSignature = (BYTE *)s->input_signature;
|
|
desc->IAInputSignatureSize = s->input_signature_size;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_SHADER_DESC *desc)
|
|
{
|
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_SHADER_DESC *desc)
|
|
{
|
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_SHADER_DESC *desc)
|
|
{
|
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
|
|
UINT index)
|
|
{
|
|
FIXME("iface %p, index %u stub!\n", iface, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
|
|
LPCSTR name)
|
|
{
|
|
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
|
|
{
|
|
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
|
|
HRESULT hr = S_OK;
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, flags %#x\n", iface, flags);
|
|
|
|
if (flags) FIXME("Ignoring flags (%#x)\n", flags);
|
|
|
|
for (i = 0; i < This->variable_count; ++i)
|
|
{
|
|
hr = d3d10_effect_variable_apply(&This->variables[i]);
|
|
if (FAILED(hr)) break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
|
|
D3D10_STATE_BLOCK_MASK *mask)
|
|
{
|
|
FIXME("iface %p, mask %p stub!\n", iface, mask);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
|
|
{
|
|
/* ID3D10EffectPass methods */
|
|
d3d10_effect_pass_IsValid,
|
|
d3d10_effect_pass_GetDesc,
|
|
d3d10_effect_pass_GetVertexShaderDesc,
|
|
d3d10_effect_pass_GetGeometryShaderDesc,
|
|
d3d10_effect_pass_GetPixelShaderDesc,
|
|
d3d10_effect_pass_GetAnnotationByIndex,
|
|
d3d10_effect_pass_GetAnnotationByName,
|
|
d3d10_effect_pass_Apply,
|
|
d3d10_effect_pass_ComputeStateBlockMask,
|
|
};
|