117 lines
3.4 KiB
C
117 lines
3.4 KiB
C
/* Direct3D 8
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winreg.h"
|
|
#include "wingdi.h"
|
|
#include "winuser.h"
|
|
#include "wine/debug.h"
|
|
|
|
#include "d3d8.h"
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
|
|
int num_lock = 0;
|
|
void (*wine_tsx11_lock_ptr)(void) = NULL;
|
|
void (*wine_tsx11_unlock_ptr)(void) = NULL;
|
|
int vs_mode = VS_HW; /* Hardware by default */
|
|
int ps_mode = PS_NONE; /* Disabled by default */
|
|
|
|
HRESULT WINAPI D3D8GetSWInfo(void)
|
|
{
|
|
FIXME("(void): stub\n");
|
|
return 0;
|
|
}
|
|
|
|
void WINAPI DebugSetMute(void)
|
|
{
|
|
/* nothing to do */
|
|
}
|
|
|
|
IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
|
|
{
|
|
IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
|
|
|
|
object->lpVtbl = &Direct3D8_Vtbl;
|
|
object->direct3d8 = object;
|
|
object->ref = 1;
|
|
object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
|
|
|
|
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
|
|
|
|
return (IDirect3D8 *)object;
|
|
}
|
|
|
|
/* At process attach */
|
|
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
|
|
{
|
|
TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
|
|
if (fdwReason == DLL_PROCESS_ATTACH)
|
|
{
|
|
HMODULE mod;
|
|
char buffer[32];
|
|
DWORD size = sizeof(buffer);
|
|
HKEY hkey = 0;
|
|
|
|
DisableThreadLibraryCalls(hInstDLL);
|
|
|
|
mod = GetModuleHandleA( "winex11.drv" );
|
|
if (mod)
|
|
{
|
|
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
|
|
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
|
|
}
|
|
/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
|
|
if ( !RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey) )
|
|
{
|
|
if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, (LPBYTE) buffer, &size) )
|
|
{
|
|
if (!strcmp(buffer,"none"))
|
|
{
|
|
TRACE("Disable vertex shaders\n");
|
|
vs_mode = VS_NONE;
|
|
}
|
|
else if (!strcmp(buffer,"emulation"))
|
|
{
|
|
TRACE("Force SW vertex shaders\n");
|
|
vs_mode = VS_SW;
|
|
}
|
|
}
|
|
if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, (LPBYTE) buffer, &size) )
|
|
{
|
|
if (!strcmp(buffer,"enabled"))
|
|
{
|
|
TRACE("Allow pixel shaders\n");
|
|
ps_mode = PS_HW;
|
|
}
|
|
}
|
|
}
|
|
if (vs_mode == VS_HW)
|
|
TRACE("Allow HW vertex shaders\n");
|
|
if (ps_mode == PS_NONE)
|
|
TRACE("Disable pixel shaders\n");
|
|
}
|
|
return TRUE;
|
|
}
|