455 lines
24 KiB
Plaintext
455 lines
24 KiB
Plaintext
The Wine development release 1.9.16 is now available.
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What's new in this release (see below for details):
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- Better 64-bit binary compatibility on macOS.
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- Performance improvements in JavaScript.
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- More progress towards the Direct3D command stream.
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- More shader instructions in Direct3D.
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- Performance improvements in GDI.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/1.9/wine-1.9.16.tar.bz2
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http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.16.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 1.9.16 (total 43):
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19051 Myst V installer will not run.
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19546 Grafit text labels not displayed properly
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21985 Devil May Cry 3: Black screen when playing game, but special effects are seen
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23041 Darkness Within 2 demo: crashes on startup without native d3dx9_40
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24645 PDF Factory 3.x/4.x installer fails to install printer drivers (winspool.SetPrinterW lacks support for level 8, global default printer settings)
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26360 Time Warner Cable Connection Manager 1.03.0012.0 does not install
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28932 Screamer Radio, language selection works incorrectly
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29598 eRacer demo: no text displayed
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32491 dbghelp doesn't support DW_FORM_flag_present
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33398 Word / Excel 2010: crash when clicked (2nd or 3rd times) on a link
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33457 An integer overflow @line 268 of dsa.c ?
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33594 Cool Record Edit: crash during startup
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33939 Ballistic game: no animation when ball is lost
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34243 YGOPro Percy exits after a single duel/replay
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36828 Multiple DirectX11 games need D3D11CreateDevice implementation with D3D_FEATURE_LEVEL_11_x support (Sniper Elite 3)
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37338 Multiple games and applications using Boost.Interprocess need 'NtQuerySection' implementation (file-backed shared memory)(RobloxPlayer, Tera Online)
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37903 Winzip 6: Unable to install. Controls are missing.
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37919 Spellforce 2 needs d3dx9_36.dll.D3DXCreateTextureShader
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38310 Trackbar control (msctls_trackbar32) does not send WM_CTLCOLORSTATIC as it does in Windows
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39501 King Arthur II demo crashes with unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
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39502 King Arthur II demo crashes with unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory
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39744 No sound with winepulse.drv in multiple applications when PulseAudio fails to allocate full buffer
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39919 Purple / Pink reflections in Mass Effect 3
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40520 Gauntlet and WoW (d3d11 renderer) need FrontCounterClockwise
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40734 Unreal Tournament 3 doesn't quit properly when Pulseaudio is used
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40735 Midnight Mysteries: The Edgar Allan Poe Conspiracy (Steam) needs a more fleshed out msscript.ocx to get past the initial 'OLE Error 80004002'
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40757 GOG Galaxy crashes with unimplemented function api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vsnwprintf_s
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40758 GOG Galaxy crashes with unimplemented function api-ms-win-crt-runtime-l1-1-0.dll._get_wide_winmain_command_line
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40815 comctl32: Leftmost position of trackbar not selectable with mouse, slider initial position wrong
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40875 ITHVNR does not work in wine
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40882 Nvidia GT 740M is not correctly recognized
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40905 Multiple applications need api-ms-win-crt-runtime-l1-1-0.dll._get_narrow_winmain_command_line (PCSX2 1.4.0, Battle.Net Launcher)
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40920 Into The Stars (UE4 game) crashes while loading with SwapChain->GetFullscreenState error
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40987 Wine hangs indefinitely on start with "[__NSArrayM insertObject:atIndex:]: index 6 beyond bounds [0 .. 4]".
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40999 Epic Games Launcher needs ws2_32.InetNtopW
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41009 PCSX2 1.4.0 needs api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswprintf_p
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41010 TVS_TRACKSELECT uses wrong hittest region
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41015 comctl32/treeview: Alt-Up/Down keyboard shortcuts don't work
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41033 Unimplemented function api-ms-win-crt-runtime-l1-1-0.dll.set_terminate need by Battle.net
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41037 Unimplemented function vcruntime140.dll.__std_type_info_name is needed by Battle.net
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41040 VariantChangeTypeEx lead to error when casting IUnknown(nil) -> IDispatch
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41044 Age of Mythology: Extended Edition needs api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswprintf_s
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41051 GOG Galaxy crashes with unimplemented function vcruntime140.dll.__std_type_info_destroy_list
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----------------------------------------------------------------
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Changes since 1.9.15:
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Aaryaman Vasishta (7):
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d3drm: Fix IDirect3DRMViewport*::QueryInterface returning wrong HRESULT for invalid interfaces.
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d3drm: Implement IDirect3DRMViewport*::Init.
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d3drm: Implement IDirect3DRM*::CreateViewport.
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d3drm: Implement IDirect3DRMViewport::GetDirect3DViewport.
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d3drm/tests: Add viewport validation tests.
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d3drm/tests: Add QueryInterface tests for IDirect3DRMViewport*.
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d3drm: Implement IDirect3DRMViewport*::GetDevice.
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Akihiro Sagawa (3):
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include: Add definition of GetProcessIdOfThread.
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imm32/tests: Add ImmDisableIME tests.
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imm32: Implement ImmDisableIME.
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Alexandre Julliard (9):
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kernel32/tests: Remove some win9x compatibility cruft.
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server: Store the section flags separately from the protection.
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ntdll: Implement the SectionBasicInformation class of NtQuerySection.
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ntdll: Implement the SectionImageInformation class of NtQuerySection.
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kernel32/tests: Fix loader test failures on some Windows versions.
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server: Avoid rounding mapping sizes on the server side.
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server: Don't grow the mapped file for read-only mappings.
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ntoskrnl.exe: Fix ZwQuerySection spec file entry.
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kernel32/tests: Fix a few more loader test failures.
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Alistair Leslie-Hughes (8):
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comctl32/trackbar: Use WM_CTLCOLORSTATIC when painting background.
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include/icftypes.idl: Add more typedefs.
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include/netfw.idl: Add INetFwRule, INetFwRules, INetFwServiceRestriction, INetFwPolicy2 interfaces.
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hnetcfg: Add stubbed INetFwPolicy2 interface.
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hnetcfg/tests: Add initial tests.
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d3dx10: Add D3DXCpuOptimizations stub.
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msxml3: Implement IXMLParser GetParserState.
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d3dx10: Implement D3DX10CreateDeviceAndSwapChain.
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Andrew Eikum (2):
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winepulse.drv: Downgrade failed server connection message to WARN.
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winepulse.drv: Don't hold PA-owned buffer between capture callbacks.
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Andrey Gusev (8):
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mmdevapi: Use debugstr_guid() in TRACE() message.
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include: Add missing include directive in d3dx10tex.h.
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include: Improve include directives in d3dx9* headers.
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cabinet: Use debugstr_a() in TRACE() message.
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riched20: Use debugstr_guid() in TRACE() messages.
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wined3d: Fix a typo in state_zwriteenable() function name.
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xinput: Fix XInputGetBatteryInformation spec file entry.
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d3dx10: Add D3DX10CreateTextureFromMemory stub.
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Anton Baskanov (6):
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amstream: Fix AMAudioData::QueryInterface.
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amstream: Implement AMAudioData::GetInfo.
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amstream: Implement AMAudioData::SetBuffer.
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amstream: Implement AMAudioData::SetActual.
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amstream: Implement AMAudioData::GetFormat.
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amstream: Implement AMAudioData::SetFormat.
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Aric Stewart (4):
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ntoskrnl: Build a more intelligent and correct RegistryPath if possible.
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ntoskrnl.exe: Track drivers created with IoCreateDriver.
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ntoskrnl.exe: Implement ObReferenceObjectByName but only for loaded drivers.
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winedevice: Use IoCreateDriver and IoDeleteDriver.
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Bernhard Übelacker (2):
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wininet/tests: Fix pathLen given to InternetCrackUrlA.
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dinput8/tests: Add valid wide string termination to actionName member.
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Bruno Jesus (3):
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joy.cpl: Display the correct number of button boxes during test.
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ws2_32/tests: Add tests for InetNtopW.
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mcicda: Use a helper to read the CD-ROM TOC.
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Christian Costa (2):
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d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.
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include: Fix prototypes of D3DXFillXXXTextureTx for d3dx9.
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Corentin Rossignon (2):
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dinput: Retrieve vendor ID and product ID in Linux joystick API.
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dinput: Fix product GUID generation in Linux joystick and event API.
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Daniel Lehman (1):
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msvcp140: Add sprintf.
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David Lawrie (2):
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dinput: Sort virtual joysticks by name on the Mac.
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winejoystick.drv: Sort virtual joysticks by name on the Mac.
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François Gouget (4):
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kernel32/tests: Remove a trailing space from an ok() call message.
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d3drm: Make d3drm_device_set_ddraw_device_d3d() static.
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d3drm/tests: Spelling fixes for a couple of ok() messages.
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ntoskrnl.exe: Add a trailing '\n' to a FIXME() message.
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Henri Verbeet (35):
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wined3d: Pass a texture and sub-resource index to wined3d_volume_download_data().
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wined3d: Pass a texture and sub-resource index to wined3d_volume_srgb_transfer().
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wined3d: Merge wined3d_volume_load_location() into texture3d_load_location().
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wined3d: Unify the query get_data() implementations.
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wined3d: Unify the query issue() implementations.
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wined3d: Get rid of struct wined3d_volume.
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wined3d: Pass a wined3d_const_bo_address structure to wined3d_texture_ops.texture_upload_data().
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wined3d: Upload only a single sub-resource in wined3d_texture_upload_data().
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wined3d: Use the context's gl_info in wined3d_timestamp_query_ops_issue().
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wined3d: Issue queries through the command stream.
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wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_texture_3d().
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wined3d: Use texture3d_upload_data() in texture3d_srgb_transfer().
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wined3d: Use texture3d_upload_data() in texture3d_load_location().
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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wined3d: Introduce wined3d_texture_load_location().
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wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats().
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wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
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wined3d: Use wined3d_texture_load_location() in wined3d_device_update_sub_resource().
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wined3d: Use wined3d_texture_load_location() in draw_primitive().
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wined3d: Use wined3d_texture_load_location() in surface_depth_blt_fbo().
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wined3d: Use wined3d_texture_load_location() in surface_blt_fbo().
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wined3d: Use wined3d_texture_load_location() in surface_upload_from_surface().
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wined3d: Use wined3d_texture_load_location() in surface_load_sysmem().
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wined3d: Use wined3d_texture_load_location() in surface_load_drawable().
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wined3d: Use wined3d_texture_load_location() in surface_load_texture().
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wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
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wined3d: Use wined3d_texture_load_location() in swapchain_blit().
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wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
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wined3d: Use wined3d_texture_load_location() in swapchain_gl_present().
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wined3d: Use wined3d_texture_load_location() in swapchain_gl_frontbuffer_updated().
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wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().
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wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
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wined3d: Invalidate STATE_STREAMSRC in buffer_unload() if needed.
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wined3d: Evict managed resources through the command stream.
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wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_device_uninit_3d().
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Hugh McMaster (1):
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reg/tests: Add some tests for 'reg import'.
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Huw D. M. Davies (22):
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gdi32: Use POINT and SIZE to hold positions and extents.
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gdi32: Avoid unnecessary calls to get_dc_ptr().
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gdi32: Pass a DC pointer to get_device_rect() to avoid accesses via the handle.
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gdi32: Use lp_to_dp() instead of LPtoDP() in the dib driver.
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gdi32: Pass a DC pointer to get_mono_dc_colors().
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gdi32: Pass a DC pointer to get_pixel_color().
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gdi32: Access a few more properties directly from the DC in the dib driver.
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gdi32: Use a buffer on the stack if the number of points is small.
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gdi32: Add an internal version of GetTextCharsetInfo() that takes a DC pointer.
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gdi32: Don't call GetObjectW() unless necessary.
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gdi32: Pass a DC pointer to get_gdi_flat_path().
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gdi32: Pass the path directly to start_new_stroke().
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gdi32: Pass a DC pointer to the point adding routines.
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gdi32: Pass a DC pointer to PATH_CheckCorners().
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gdi32: Access a few more properties directly from the DC in the path driver.
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gdi32: Remove an unnecessary call to get_dc_ptr().
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gdi32: Add an internal version of DPtoLP that takes a DC pointer.
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gdi32: Move the release until after the final dc access.
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gdi32: Where possible directly access the DC instead of using GetCurrentObject().
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gdi32: Access several more properties directly from the DC.
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gdi32: Convert a few uses of get_dc_ptr() to get_physdev_dc().
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gdi32: Only reselect the objects if the linear transform portion changes.
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Iván Matellanes (7):
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msvcirt: Get rid of specific functions for signed and unsigned chars.
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msvcirt: Add stubs for istream::operator>>.
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msvcirt: Implement istream::operator>> for characters.
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msvcirt: Implement istream::operator>> for strings.
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msvcirt: Implement istream::operator>> for integers.
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msvcirt: Implement istream::operator>> for floats.
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msvcirt: Implement istream::operator>> for streambufs.
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Jacek Caban (28):
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jscript: Store function arguments on JS stack and transfer them to variable object only when needed.
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jscipt: Use passed copy of arguments if they are alread at the top of the stack.
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jscript: Fixed potential leak in RegExp lastIndex setter.
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jscript: Set output to undefined in jsval_copy on failure.
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wininet: Rewrite chunked stream to store full stream state and allow non-blocking reads crossing chunk boundries.
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wininet: Added chunked stream blocking tests.
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wininet: Return data available in current chunk in chunked_get_avail_data.
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jscript: Store exception code in exprval_t.
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jscript: Use exprval_t to represent property references passed on JS stack.
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jscript: Allow accessing arguments values directly from stack.
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mshtml: Forward nsIHttpChannel::SetReferrer to SetReferrerWithPolicy.
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mshtml: Don't send https referrer to non-https channel.
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mshtml: Set referer HTTP header in nsIHttpChannel::SetReferrerWithPolicy.
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mshtml: Use correct principal to create in create_nsxhr.
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jscript: Build local references map in compiler and use it to search the scope.
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jscript: Access arguments directly from stack in arguments object if possible.
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jscript: Setup arguments object by interpreter and store all arguments inside the object on call exit.
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jscript: Delay arguments object until it's accessed and properly detach it after function exits.
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jscript: More arguments object tests.
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jscript: Use locals map for local variables.
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jscript: Store local functions in locals map.
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jscript: Don't use OP_var_set.
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jscript: Store variables on the stack if possible.
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jscript: Replaced OP_identid with static binding when possible.
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jscript: Replaced OP_ident with static binding when possible.
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jscript: Create scope in setup_scope.
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jscript: Don't create arguments object in pop_call_frame if it wasn't already created.
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jscript/tests: Added more tests.
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Jactry Zeng (1):
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shell32: Use remove() instead of rmdir().
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Jeremy Audiger (1):
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wined3d: Add Nvidia GT 740M to the GPU list.
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Józef Kucia (41):
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wined3d: Introduce helper function for enabling common GLSL extensions.
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wined3d: Add ARB_derivative_control extension.
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wined3d: Implement SM5 deriv_rtx_coarse instruction.
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wined3d: Implement SM5 deriv_rty_coarse instruction.
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wined3d: Implement SM5 deriv_rtx_fine instruction.
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wined3d: Implement SM5 deriv_rty_fine instruction.
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wined3d: Recognize SM5 rcp opcode.
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wined3d: Require ARB_derivative_control for SM5.
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d3d11/tests: Add test for buffer data initialization.
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d3d11/tests: Add test for index buffer offset.
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d3d10core/tests: Add test for buffer data initialization.
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d3d10core/tests: Add test for index buffer offset.
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wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
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d3d11/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
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d3d10core/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
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wined3d: Handle SM5 derivative instructions in shader_get_registers_used().
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wined3d: Introduce rasterizer state object.
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d3d11: Add support for FrontCounterClockwise.
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wined3d: Implement SV_IsFrontFace input sysval semantic.
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wined3d: Add FIXMEs for unhandled sysval semantics.
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d3d11/tests: Add test for face culling.
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d3d10core/tests: Add test for face culling.
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wined3d: Rename wined3d_cull enum values.
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wined3d: Get rid of separate function for SM5 derivative instructions.
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wined3d: Extract wined3d_swapchain_set_fullscreen() from wined3d_device_reset().
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wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
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wined3d: Add WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT flag.
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dxgi: Implement dxgi_swapchain_GetFullscreenState().
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dxgi: Implement dxgi_swapchain_SetFullscreenState().
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dxgi: Switch display mode when creating fullscreen swapchains.
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dxgi: Return swapchain target output when available in dxgi_swapchain_GetContainingOutput().
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dxgi/tests: Add tests for IDXGISwapChain_GetFullscreenState() to test_create_swapchain().
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dxgi/tests: Add test for IDXGISwapChain_SetFullscreenState().
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dxgi/tests: Add multi-monitor test for IDXGISwapChain_GetContainingOutput().
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dxgi/tests: Add test for default fullscreen target output.
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wined3d: Add R32G32B32A32_SINT vertex format.
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wined3d: Fix window rect restoring.
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wined3d: Introduce wined3d_swapchain_resize_target().
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dxgi: Implement IDXGISwapChain_ResizeTarget().
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dxgi/tests: Add test for IDXGISwapChain_ResizeTarget().
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d3dx9/tests: Fix compilation when the INFINITY macro is not available.
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Ken Thomases (3):
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ntdll: For Mac 64-bit, poke the TEB address to %gs:0x30 and re-enable the inlining of NtCurrentTeb().
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kernel32: For Mac 64-bit, re-enable the inlining of various functions, leveraging the TEB self pointer at %gs:0x30.
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ntdll: For Mac 64-bit, poke NtCurrentTeb()->ThreadLocalStoragePointer to the corresponding offset from %gs.
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Lauri Kenttä (1):
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po: Update Finnish translation.
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Martin Storsjo (2):
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ucrtbase: Expose the fabsf function on arm.
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msvcp140: Add MSVC 2015 C++ support DLL.
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Matteo Bruni (8):
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wined3d: Fix generic_d3dcolor().
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wined3d: Also check BLENDWEIGHT for immediate mode fallback.
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d3d9/tests: Add a vertex blending test with D3DCOLOR weights.
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wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
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d3dx11: Use debugstr_a() to trace a user-supplied string.
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d3dx10: Use debugstr_a() to trace a user-supplied string.
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d3dx9: Add stubs for D3DXFill*TextureTX().
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d3dx9/tests: Add a test for texture shaders.
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Michael Stefaniuc (25):
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dmusic: Use debugstr_guid to trace some GUIDs.
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dmime: Use debugstr_guid() to trace a REFIID.
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ddraw: Don't memset memory before overwritting it.
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comctl32: Remove an always true conditional expression.
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comctl32: Use straight assignments instead of CopyRect().
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comctl32: Avoid using memset on RECTs.
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comctl32/tests: Avoid using memset() on RECTs.
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comctl32/tests: Use SetRectEmpty() instead of SetRect().
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mshtml: Use SetRectEmpty() instead of memset().
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|
wined3d: Use SetRect() instead of open coding it.
|
|
ddraw: Use SetRectEmpty() instead of memset().
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|
dwrite/tests: Use SetRectEmpty() instead of memset().
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|
user32: Use straight assignments instead of CopyRect().
|
|
uxtheme: Use straight assignments instead of CopyRect().
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|
cryptui: Avoid using the LPJUNK style for COM interface types.
|
|
comctl32/tests: Make use of todo_wine_if().
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user32/tests: Make use of todo_wine_if().
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|
urlmon/tests: Make use of todo_wine_if().
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|
d3d10core/tests: Make use of todo_wine_if().
|
|
mmdevapi/tests: Make use of todo_wine_if().
|
|
oleaut32/tests: Use todo_wine_if() instead of ifdef constructs.
|
|
dinput/tests: Make use of todo_wine_if().
|
|
dinput8/tests: Make use of todo_wine_if().
|
|
gdi32/tests: Make use of todo_wine_if().
|
|
gdiplus/tests: Make use of todo_wine_if().
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|
|
|
Nikolay Sivov (45):
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msscript: Implement AddObject().
|
|
dwrite: Implement newer SetLineSpacing/GetLineSpacing.
|
|
dwrite: Only invalidate lines if line spacing changed.
|
|
dwrite: Update to DWRITE_LINE_METRICS1.
|
|
dwrite: Added missing script tags.
|
|
dbghelp: Recognize DW_FORM_flag_present.
|
|
comctl32/treeview: Set hot item when hovering over item, not entire row.
|
|
comctl32/monthcal: Implement MCS_NOSELCHANGEONNAV style.
|
|
comctl32/treeview: Handle WM_SYSKEYDOWN.
|
|
ucrtbase: Implement _get_narrow_winmain_command_line/_get_wide_winmain_command_line.
|
|
comdlg32/itemdlg: Fix setting NULL file name (Coverity).
|
|
strmbase: Fully cleanup on initialization failure (Coverity).
|
|
rpcrt4: Added NdrAsyncServerCall stub.
|
|
winetest: Initialize sin_zero field sockaddr_in structure (Coverity).
|
|
include: TVS_EX_NOSINGLECOLLAPSE is documented.
|
|
ucrtbase: Added __stdio_common_vsnwprintf_s().
|
|
comctl32/listview: Filter invalid indices when setting selection mark.
|
|
comctl32/listview: Remove redundant check in LVM_DELETECOLUMN handler.
|
|
ucrtbase: Forward set_terminate().
|
|
ntdll: Fix its vs it's typos.
|
|
ddraw: Fix its vs it's typos.
|
|
ucrtbase: Added __stdio_common_vswprintf_s().
|
|
ucrtbase: Fix some spec file entries.
|
|
oleaut32: Fix return value when converting from NULL interface pointers.
|
|
comctl32/tests: Test that callback mask is stored as is, check more message results.
|
|
ucrtbase: Added __stdio_common_vswprintf_p().
|
|
gdi32: Fix its vs it's typo.
|
|
dinput: Fix its vs it's typo.
|
|
dplayx: Fix its vs it's typo.
|
|
krnl386: Fix its vs it's typo.
|
|
mmsystem: Fix its vs it's typo.
|
|
gdiplus: Fix its vs it's typos.
|
|
dwrite: Add missing return value check (Coverity).
|
|
cabinet: Fix its vs it's typos.
|
|
quartz: Fix its vs it's typo.
|
|
shlwapi: Fix its vs it's typo.
|
|
wined3d: Fix its vs it's typos.
|
|
comctl32/listview: Return earlier on allocation failure (Coverity).
|
|
hlink: Handle failure better (Coverity).
|
|
mshtml: Remove dead assignment (Coverity).
|
|
msvcp140: Added __crtInitializeCriticalSectionEx().
|
|
dsound: Fix its vs it's typos.
|
|
d3dx9: Remove dead assignment (Coverity).
|
|
d3dx9/tests: Remove dead assignment.
|
|
gdiplus: Remove some casts.
|
|
|
|
Philipp Hoppermann (1):
|
|
ws2_32: Implement InetNtopW.
|
|
|
|
Piotr Caban (10):
|
|
ucrtbase: Add _get_narrow_winmain_command_line tests.
|
|
ntdll: Keep drive letter size in RtlGetFullPathName_U when full path is specified.
|
|
msvcp120: Don't export structures as stubs.
|
|
msvcp120_app: Don't export structures as stubs.
|
|
msvcp110: Don't export structures as stubs.
|
|
msvcp100: Don't export structures as stubs.
|
|
ucrtbase: Fix __std_type_info_compare implementation.
|
|
ucrtbase: Add __std_type_info_name implementation.
|
|
ucrtbase: Add __std_type_info_destroy_list implementation.
|
|
ucrtbase: Add initial __std_type_info tests.
|
|
|
|
Sebastian Lackner (5):
|
|
gdi32/enhmfdrv: Remove unused debug channel.
|
|
winetest: Remove duplicate if check.
|
|
ntoskrnl.exe: Fix leak of ServiceKeyName if DriverInit fails.
|
|
xaudio2_7: Only declare debug channel when needed.
|
|
winedevice: Get rid of static driver_module variable.
|
|
|
|
Vincent Povirk (4):
|
|
gdiplus: Implement metafile recording for ScaleWorldTransform.
|
|
gdiplus: Implement metafile playback for ScaleWorldTransform.
|
|
gdiplus/tests: Add test for ScaleWorldTransform in metafiles.
|
|
gdiplus: Implement ResetWorldTransform metafile playback/recording.
|
|
|
|
Xiaoshan Sun (1):
|
|
comctl32/dsa: Handle overflow in DSA_InsertItem().
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|