Sweden-Number/dlls/ddraw/device.c

7137 lines
234 KiB
C

/*
* Copyright (c) 1998-2004 Lionel Ulmer
* Copyright (c) 2002-2005 Christian Costa
* Copyright (c) 2006-2009, 2011-2013 Stefan Dösinger
* Copyright (c) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
* to WineD3D, some minimal DirectDraw specific management is handled here.
* The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
* is initialized when DirectDraw creates the primary surface.
* Some type management is necessary, because some D3D types changed between
* D3D7 and D3D9.
*
*/
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
WINE_DECLARE_DEBUG_CHANNEL(winediag);
/* The device ID */
const GUID IID_D3DDEVICE_WineD3D = {
0xaef72d43,
0xb09a,
0x4b7b,
{ 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
};
static inline void set_fpu_control_word(WORD fpucw)
{
#if defined(__i386__) && defined(__GNUC__)
__asm__ volatile ("fldcw %0" : : "m" (fpucw));
#elif defined(__i386__) && defined(_MSC_VER)
__asm fldcw fpucw;
#endif
}
static inline WORD d3d_fpu_setup(void)
{
WORD oldcw;
#if defined(__i386__) && defined(__GNUC__)
__asm__ volatile ("fnstcw %0" : "=m" (oldcw));
#elif defined(__i386__) && defined(_MSC_VER)
__asm fnstcw oldcw;
#else
static BOOL warned = FALSE;
if(!warned)
{
FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
warned = TRUE;
}
return 0;
#endif
set_fpu_control_word(0x37f);
return oldcw;
}
static enum wined3d_render_state wined3d_render_state_from_ddraw(D3DRENDERSTATETYPE state)
{
switch (state)
{
case D3DRENDERSTATE_ZBIAS:
return WINED3D_RS_DEPTHBIAS;
case D3DRENDERSTATE_EDGEANTIALIAS:
return WINED3D_RS_ANTIALIASEDLINEENABLE;
default:
return (enum wined3d_render_state)state;
}
}
static enum wined3d_transform_state wined3d_transform_state_from_ddraw(D3DTRANSFORMSTATETYPE state)
{
switch (state)
{
case D3DTRANSFORMSTATE_WORLD:
return WINED3D_TS_WORLD_MATRIX(0);
case D3DTRANSFORMSTATE_WORLD1:
return WINED3D_TS_WORLD_MATRIX(1);
case D3DTRANSFORMSTATE_WORLD2:
return WINED3D_TS_WORLD_MATRIX(2);
case D3DTRANSFORMSTATE_WORLD3:
return WINED3D_TS_WORLD_MATRIX(3);
default:
return (enum wined3d_transform_state)state;
}
}
static enum wined3d_primitive_type wined3d_primitive_type_from_ddraw(D3DPRIMITIVETYPE type)
{
return (enum wined3d_primitive_type)type;
}
static enum wined3d_stateblock_type wined3d_stateblock_type_from_ddraw(D3DSTATEBLOCKTYPE type)
{
return (enum wined3d_stateblock_type)type;
}
static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
}
static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_IUnknown(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (!riid)
{
*out = NULL;
return DDERR_INVALIDPARAMS;
}
if (IsEqualGUID(&IID_IUnknown, riid))
{
IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
*out = &device->IDirect3DDevice7_iface;
return S_OK;
}
if (device->version == 7)
{
if (IsEqualGUID(&IID_IDirect3DDevice7, riid))
{
IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
*out = &device->IDirect3DDevice7_iface;
return S_OK;
}
}
else
{
if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3)
{
IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface);
*out = &device->IDirect3DDevice3_iface;
return S_OK;
}
if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2)
{
IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface);
*out = &device->IDirect3DDevice2_iface;
return S_OK;
}
if (IsEqualGUID(&IID_IDirect3DDevice, riid))
{
IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface);
*out = &device->IDirect3DDevice_iface;
return S_OK;
}
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IUnknown_QueryInterface(device->outer_unknown, riid, out);
}
static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IUnknown_QueryInterface(device->outer_unknown, riid, out);
}
static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IUnknown_QueryInterface(device->outer_unknown, riid, out);
}
static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IUnknown_QueryInterface(device->outer_unknown, riid, out);
}
static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface)
{
struct d3d_device *device = impl_from_IUnknown(iface);
ULONG ref = InterlockedIncrement(&device->ref);
TRACE("%p increasing refcount to %u.\n", device, ref);
return ref;
}
static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p.\n", iface);
return IUnknown_AddRef(device->outer_unknown);
}
static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p.\n", iface);
return IUnknown_AddRef(device->outer_unknown);
}
static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p.\n", iface);
return IUnknown_AddRef(device->outer_unknown);
}
static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p.\n", iface);
return IUnknown_AddRef(device->outer_unknown);
}
static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
{
struct d3d_device *This = impl_from_IUnknown(iface);
ULONG ref = InterlockedDecrement(&This->ref);
IUnknown *rt_iface;
TRACE("%p decreasing refcount to %u.\n", This, ref);
/* This method doesn't destroy the wined3d device, because it's still in
* use for 2D rendering. IDirectDrawSurface7::Release will destroy the
* wined3d device when the render target is released. */
if (!ref)
{
static struct wined3d_rendertarget_view *const null_rtv;
DWORD i;
struct list *vp_entry, *vp_entry2;
wined3d_mutex_lock();
/* There is no need to unset any resources here, wined3d will take
* care of that on uninit_3d(). */
if (This->index_buffer)
wined3d_buffer_decref(This->index_buffer);
if (This->vertex_buffer)
wined3d_buffer_decref(This->vertex_buffer);
wined3d_device_context_set_rendertarget_views(This->immediate_context, 0, 1, &null_rtv, FALSE);
wined3d_stateblock_decref(This->state);
if (This->recording)
wined3d_stateblock_decref(This->recording);
/* Release the wined3d device. This won't destroy it. */
if (!wined3d_device_decref(This->wined3d_device))
ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
/* The texture handles should be unset by now, but there might be some bits
* missing in our reference counting(needs test). Do a sanity check. */
for (i = 0; i < This->handle_table.entry_count; ++i)
{
struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
switch (entry->type)
{
case DDRAW_HANDLE_FREE:
break;
case DDRAW_HANDLE_MATERIAL:
{
struct d3d_material *m = entry->object;
FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
m->Handle = 0;
break;
}
case DDRAW_HANDLE_MATRIX:
{
/* No FIXME here because this might happen because of sloppy applications. */
WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
break;
}
case DDRAW_HANDLE_STATEBLOCK:
{
/* No FIXME here because this might happen because of sloppy applications. */
WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1);
break;
}
case DDRAW_HANDLE_SURFACE:
{
struct ddraw_surface *surf = entry->object;
FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
surf->Handle = 0;
break;
}
default:
FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
break;
}
}
ddraw_handle_table_destroy(&This->handle_table);
LIST_FOR_EACH_SAFE(vp_entry, vp_entry2, &This->viewport_list)
{
struct d3d_viewport *vp = LIST_ENTRY(vp_entry, struct d3d_viewport, entry);
IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
}
TRACE("Releasing render target %p.\n", This->rt_iface);
rt_iface = This->rt_iface;
This->rt_iface = NULL;
if (This->version != 1)
IUnknown_Release(rt_iface);
TRACE("Render target release done.\n");
/* Releasing the render target above may have released the last
* reference to the ddraw object. */
if (This->ddraw)
This->ddraw->d3ddevice = NULL;
/* Now free the structure */
heap_free(This);
wined3d_mutex_unlock();
}
TRACE("Done\n");
return ref;
}
static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p.\n", iface);
return IUnknown_Release(device->outer_unknown);
}
static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p.\n", iface);
return IUnknown_Release(device->outer_unknown);
}
static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p.\n", iface);
return IUnknown_Release(device->outer_unknown);
}
static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p.\n", iface);
return IUnknown_Release(device->outer_unknown);
}
/*****************************************************************************
* IDirect3DDevice Methods
*****************************************************************************/
/*****************************************************************************
* IDirect3DDevice::Initialize
*
* Initializes a Direct3DDevice. This implementation is a no-op, as all
* initialization is done at create time.
*
* Exists in Version 1
*
* Parameters:
* No idea what they mean, as the MSDN page is gone
*
* Returns: DD_OK
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface,
IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
{
/* It shouldn't be crucial, but print a FIXME, I'm interested if
* any game calls it and when. */
FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
iface, d3d, debugstr_guid(guid), device_desc);
return D3D_OK;
}
static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *device_desc)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, device_desc %p.\n", iface, device_desc);
if (!device_desc)
{
WARN("device_desc is NULL, returning DDERR_INVALIDPARAMS.\n");
return DDERR_INVALIDPARAMS;
}
/* Call the same function used by IDirect3D, this saves code */
return ddraw_get_d3dcaps(device->ddraw, device_desc);
}
static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
{
return d3d_device7_GetCaps(iface, desc);
}
static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetCaps(iface, desc);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice3::GetCaps
*
* Retrieves the capabilities of the hardware device and the emulation
* device. For Wine, hardware and emulation are the same (it's all HW).
*
* This implementation is used for Version 1, 2, and 3. Version 7 has its own
*
* Parameters:
* HWDesc: Structure to fill with the HW caps
* HelDesc: Structure to fill with the hardware emulation caps
*
* Returns:
* D3D_OK on success
* D3DERR_* if a problem occurs. See WineD3D
*
*****************************************************************************/
/* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
* Microsoft just expanded the existing structure without naming them
* D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
* on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
* one with 252 bytes.
*
* All 3 versions are allowed as parameters and only the specified amount of
* bytes is written.
*
* Note that Direct3D7 and earlier are not available in native Win64
* ddraw.dll builds, so possible size differences between 32 bit and
* 64 bit are a non-issue.
*/
static inline BOOL check_d3ddevicedesc_size(DWORD size)
{
if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
|| size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
|| size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
return FALSE;
}
static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface,
D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
D3DDEVICEDESC7 desc7;
D3DDEVICEDESC desc1;
HRESULT hr;
TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
if (!HWDesc)
{
WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
return DDERR_INVALIDPARAMS;
}
if (!check_d3ddevicedesc_size(HWDesc->dwSize))
{
WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
return DDERR_INVALIDPARAMS;
}
if (!HelDesc)
{
WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
return DDERR_INVALIDPARAMS;
}
if (!check_d3ddevicedesc_size(HelDesc->dwSize))
{
WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
return DDERR_INVALIDPARAMS;
}
if (FAILED(hr = ddraw_get_d3dcaps(device->ddraw, &desc7)))
return hr;
ddraw_d3dcaps1_from_7(&desc1, &desc7);
DD_STRUCT_COPY_BYSIZE(HWDesc, &desc1);
DD_STRUCT_COPY_BYSIZE(HelDesc, &desc1);
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface,
D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
}
static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface,
D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
}
/*****************************************************************************
* IDirect3DDevice2::SwapTextureHandles
*
* Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
*
* Parameters:
* Tex1, Tex2: The 2 Textures to swap
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface,
IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1);
struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2);
DWORD h1, h2;
TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
wined3d_mutex_lock();
h1 = surf1->Handle - 1;
h2 = surf2->Handle - 1;
device->handle_table.entries[h1].object = surf2;
device->handle_table.entries[h2].object = surf1;
surf2->Handle = h1 + 1;
surf1->Handle = h2 + 1;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface,
IDirect3DTexture *tex1, IDirect3DTexture *tex2)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1);
struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2);
IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
}
/*****************************************************************************
* IDirect3DDevice3::GetStats
*
* This method seems to retrieve some stats from the device.
* The MSDN documentation doesn't exist any more, but the D3DSTATS
* structure suggests that the amount of drawn primitives and processed
* vertices is returned.
*
* Exists in Version 1, 2 and 3
*
* Parameters:
* Stats: Pointer to a D3DSTATS structure to be filled
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Stats == NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
{
FIXME("iface %p, stats %p stub!\n", iface, Stats);
if(!Stats)
return DDERR_INVALIDPARAMS;
/* Fill the Stats with 0 */
Stats->dwTrianglesDrawn = 0;
Stats->dwLinesDrawn = 0;
Stats->dwPointsDrawn = 0;
Stats->dwSpansDrawn = 0;
Stats->dwVerticesProcessed = 0;
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, stats %p.\n", iface, stats);
return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
}
static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p, stats %p.\n", iface, stats);
return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
}
/*****************************************************************************
* IDirect3DDevice::CreateExecuteBuffer
*
* Creates an IDirect3DExecuteBuffer, used for rendering with a
* Direct3DDevice.
*
* Version 1 only.
*
* Params:
* Desc: Buffer description
* ExecuteBuffer: Address to return the Interface pointer at
* UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
* support
*
* Returns:
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
* DDERR_OUTOFMEMORY if we ran out of memory
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface,
D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
struct d3d_execute_buffer *object;
HRESULT hr;
TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
iface, buffer_desc, ExecuteBuffer, outer_unknown);
if (outer_unknown)
return CLASS_E_NOAGGREGATION;
/* Allocate the new Execute Buffer */
if (!(object = heap_alloc_zero(sizeof(*object))))
{
ERR("Failed to allocate execute buffer memory.\n");
return DDERR_OUTOFMEMORY;
}
hr = d3d_execute_buffer_init(object, device, buffer_desc);
if (FAILED(hr))
{
WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
heap_free(object);
return hr;
}
*ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice::Execute
*
* Executes all the stuff in an execute buffer.
*
* Params:
* ExecuteBuffer: The buffer to execute
* Viewport: The viewport used for rendering
* Flags: Some flags
*
* Returns:
* DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
HRESULT hr;
TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
if(!buffer)
return DDERR_INVALIDPARAMS;
if (FAILED(hr = IDirect3DDevice3_SetCurrentViewport
(&device->IDirect3DDevice3_iface, &viewport_impl->IDirect3DViewport3_iface)))
return hr;
/* Execute... */
wined3d_mutex_lock();
hr = d3d_execute_buffer_execute(buffer, device);
wined3d_mutex_unlock();
return hr;
}
/*****************************************************************************
* IDirect3DDevice3::AddViewport
*
* Add a Direct3DViewport to the device's viewport list. These viewports
* are wrapped to IDirect3DDevice7 viewports in viewport.c
*
* Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
* are the same interfaces.
*
* Params:
* Viewport: The viewport to add
*
* Returns:
* DDERR_INVALIDPARAMS if Viewport == NULL
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Sanity check */
if(!vp)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
IDirect3DViewport3_AddRef(viewport);
list_add_head(&device->viewport_list, &vp->entry);
/* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
vp->active_device = device;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface,
IDirect3DViewport2 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
}
static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
}
/*****************************************************************************
* IDirect3DDevice3::DeleteViewport
*
* Deletes a Direct3DViewport from the device's viewport list.
*
* Exists in Version 1, 2 and 3. Note that all Viewport interface versions
* are equal.
*
* Params:
* Viewport: The viewport to delete
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if the viewport wasn't found in the list
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
if (!vp)
{
WARN("NULL viewport, returning DDERR_INVALIDPARAMS\n");
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
if (vp->active_device != device)
{
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
if (device->current_viewport == vp)
{
TRACE("Deleting current viewport, unsetting and releasing.\n");
viewport_deactivate(vp);
IDirect3DViewport3_Release(viewport);
device->current_viewport = NULL;
}
vp->active_device = NULL;
list_remove(&vp->entry);
IDirect3DViewport3_Release(viewport);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface,
vp ? &vp->IDirect3DViewport3_iface : NULL);
}
static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface,
vp ? &vp->IDirect3DViewport3_iface : NULL);
}
/*****************************************************************************
* IDirect3DDevice3::NextViewport
*
* Returns a viewport from the viewport list, depending on the
* passed viewport and the flags.
*
* Exists in Version 1, 2 and 3. Note that all Viewport interface versions
* are equal.
*
* Params:
* Viewport: Viewport to use for beginning the search
* Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface,
IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
{
struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
struct d3d_viewport *next;
struct list *entry;
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
iface, Viewport3, lplpDirect3DViewport3, flags);
if(!vp)
{
*lplpDirect3DViewport3 = NULL;
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
switch (flags)
{
case D3DNEXT_NEXT:
entry = list_next(&This->viewport_list, &vp->entry);
break;
case D3DNEXT_HEAD:
entry = list_head(&This->viewport_list);
break;
case D3DNEXT_TAIL:
entry = list_tail(&This->viewport_list);
break;
default:
WARN("Invalid flags %#x.\n", flags);
*lplpDirect3DViewport3 = NULL;
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
if (entry)
{
next = LIST_ENTRY(entry, struct d3d_viewport, entry);
*lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
}
else
*lplpDirect3DViewport3 = NULL;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface,
IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
IDirect3DViewport3 *res;
HRESULT hr;
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
iface, viewport, next, flags);
hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
&vp->IDirect3DViewport3_iface, &res, flags);
*next = (IDirect3DViewport2 *)res;
return hr;
}
static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface,
IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
IDirect3DViewport3 *res;
HRESULT hr;
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
iface, viewport, next, flags);
hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
&vp->IDirect3DViewport3_iface, &res, flags);
*next = (IDirect3DViewport *)res;
return hr;
}
/*****************************************************************************
* IDirect3DDevice::Pick
*
* Executes an execute buffer without performing rendering. Instead, a
* list of primitives that intersect with (x1,y1) of the passed rectangle
* is created. IDirect3DDevice::GetPickRecords can be used to retrieve
* this list.
*
* Version 1 only
*
* Params:
* ExecuteBuffer: Buffer to execute
* Viewport: Viewport to use for execution
* Flags: None are defined, according to the SDK
* Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
* x2 and y2 are ignored.
*
* Returns:
* D3D_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer,
IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
{
FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice::GetPickRecords
*
* Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
*
* Version 1 only
*
* Params:
* Count: Pointer to a DWORD containing the numbers of pick records to
* retrieve
* D3DPickRec: Address to store the resulting D3DPICKRECORD array.
*
* Returns:
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
DWORD *count, D3DPICKRECORD *records)
{
FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice7::EnumTextureformats
*
* Enumerates the supported texture formats. It checks against a list of all possible
* formats to see if WineD3D supports it. If so, then it is passed to the app.
*
* This is for Version 7 and 3, older versions have a different
* callback function and their own implementation
*
* Params:
* Callback: Callback to call for each enumerated format
* Arg: Argument to pass to the callback
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Callback == NULL
*
*****************************************************************************/
static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_display_mode mode;
HRESULT hr;
unsigned int i;
static const enum wined3d_format_id FormatList[] =
{
/* 16 bit */
WINED3DFMT_B5G5R5X1_UNORM,
WINED3DFMT_B5G5R5A1_UNORM,
WINED3DFMT_B4G4R4A4_UNORM,
WINED3DFMT_B5G6R5_UNORM,
/* 32 bit */
WINED3DFMT_B8G8R8X8_UNORM,
WINED3DFMT_B8G8R8A8_UNORM,
/* 8 bit */
WINED3DFMT_B2G3R3_UNORM,
WINED3DFMT_P8_UINT,
/* FOURCC codes */
WINED3DFMT_DXT1,
WINED3DFMT_DXT2,
WINED3DFMT_DXT3,
WINED3DFMT_DXT4,
WINED3DFMT_DXT5,
};
static const enum wined3d_format_id BumpFormatList[] =
{
WINED3DFMT_R8G8_SNORM,
WINED3DFMT_R5G5_SNORM_L6_UNORM,
WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
WINED3DFMT_R10G11B11_SNORM,
WINED3DFMT_R10G10B10_SNORM_A2_UNORM
};
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
if (!callback)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
memset(&mode, 0, sizeof(mode));
if (FAILED(hr = wined3d_output_get_display_mode(device->ddraw->wined3d_output, &mode, NULL)))
{
wined3d_mutex_unlock();
WARN("Failed to get output display mode, hr %#x.\n", hr);
return hr;
}
for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
{
if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter,
WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE,
WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
{
DDPIXELFORMAT pformat;
memset(&pformat, 0, sizeof(pformat));
pformat.dwSize = sizeof(pformat);
ddrawformat_from_wined3dformat(&pformat, FormatList[i]);
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
hr = callback(&pformat, context);
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
wined3d_mutex_unlock();
return D3D_OK;
}
}
}
for (i = 0; i < ARRAY_SIZE(BumpFormatList); ++i)
{
if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter,
WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK)
{
DDPIXELFORMAT pformat;
memset(&pformat, 0, sizeof(pformat));
pformat.dwSize = sizeof(pformat);
ddrawformat_from_wined3dformat(&pformat, BumpFormatList[i]);
TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
hr = callback(&pformat, context);
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
wined3d_mutex_unlock();
return D3D_OK;
}
}
}
TRACE("End of enumeration\n");
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
{
return d3d_device7_EnumTextureFormats(iface, callback, context);
}
static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_EnumTextureFormats(iface, callback, context);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface,
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
}
/*****************************************************************************
* IDirect3DDevice2::EnumTextureformats
*
* EnumTextureFormats for Version 1 and 2, see
* IDirect3DDevice7::EnumTextureFormats for a more detailed description.
*
* This version has a different callback and does not enumerate FourCC
* formats
*
*****************************************************************************/
static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct wined3d_display_mode mode;
HRESULT hr;
unsigned int i;
static const enum wined3d_format_id FormatList[] =
{
/* 16 bit */
WINED3DFMT_B5G5R5X1_UNORM,
WINED3DFMT_B5G5R5A1_UNORM,
WINED3DFMT_B4G4R4A4_UNORM,
WINED3DFMT_B5G6R5_UNORM,
/* 32 bit */
WINED3DFMT_B8G8R8X8_UNORM,
WINED3DFMT_B8G8R8A8_UNORM,
/* 8 bit */
WINED3DFMT_B2G3R3_UNORM,
WINED3DFMT_P8_UINT,
/* FOURCC codes - Not in this version*/
};
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
if (!callback)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
memset(&mode, 0, sizeof(mode));
if (FAILED(hr = wined3d_output_get_display_mode(device->ddraw->wined3d_output, &mode, NULL)))
{
wined3d_mutex_unlock();
WARN("Failed to get output display mode, hr %#x.\n", hr);
return hr;
}
for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
{
if (wined3d_check_device_format(device->ddraw->wined3d, device->ddraw->wined3d_adapter,
WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3D_BIND_SHADER_RESOURCE,
WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
{
DDSURFACEDESC sdesc;
memset(&sdesc, 0, sizeof(sdesc));
sdesc.dwSize = sizeof(sdesc);
sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
ddrawformat_from_wined3dformat(&sdesc.ddpfPixelFormat, FormatList[i]);
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
hr = callback(&sdesc, context);
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
wined3d_mutex_unlock();
return D3D_OK;
}
}
}
TRACE("End of enumeration\n");
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface,
LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
}
/*****************************************************************************
* IDirect3DDevice::CreateMatrix
*
* Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
* allocated for the handle.
*
* Version 1 only
*
* Params
* D3DMatHandle: Address to return the handle at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatHandle = NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
D3DMATRIX *matrix;
DWORD h;
TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
if(!D3DMatHandle)
return DDERR_INVALIDPARAMS;
if (!(matrix = heap_alloc_zero(sizeof(*matrix))))
{
ERR("Out of memory when allocating a D3DMATRIX\n");
return DDERR_OUTOFMEMORY;
}
wined3d_mutex_lock();
h = ddraw_allocate_handle(&device->handle_table, matrix, DDRAW_HANDLE_MATRIX);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a matrix handle.\n");
heap_free(matrix);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
*D3DMatHandle = h + 1;
TRACE(" returning matrix handle %d\n", *D3DMatHandle);
wined3d_mutex_unlock();
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice::SetMatrix
*
* Sets a matrix for a matrix handle. The matrix is copied into the memory
* allocated for the handle
*
* Version 1 only
*
* Params:
* D3DMatHandle: Handle to set the matrix to
* D3DMatrix: Matrix to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
* to set is NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface,
D3DMATRIXHANDLE matrix_handle, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
D3DMATRIX *m;
TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, matrix_handle, matrix);
if (!matrix)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
m = ddraw_get_object(&device->handle_table, matrix_handle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
WARN("Invalid matrix handle.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
if (TRACE_ON(ddraw))
dump_D3DMATRIX(matrix);
*m = *matrix;
if (matrix_handle == device->world)
wined3d_stateblock_set_transform(device->state,
WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)matrix);
if (matrix_handle == device->view)
wined3d_stateblock_set_transform(device->state,
WINED3D_TS_VIEW, (struct wined3d_matrix *)matrix);
if (matrix_handle == device->proj)
wined3d_stateblock_set_transform(device->state,
WINED3D_TS_PROJECTION, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice::GetMatrix
*
* Returns the content of a D3DMATRIX handle
*
* Version 1 only
*
* Params:
* D3DMatHandle: Matrix handle to read the content from
* D3DMatrix: Address to store the content at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface,
D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
D3DMATRIX *m;
TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
WARN("Invalid matrix handle.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
*D3DMatrix = *m;
wined3d_mutex_unlock();
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice::DeleteMatrix
*
* Destroys a Matrix handle. Frees the memory and unsets the handle data
*
* Version 1 only
*
* Params:
* D3DMatHandle: Handle to destroy
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatHandle is invalid
*
*****************************************************************************/
static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
D3DMATRIX *m;
TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
wined3d_mutex_lock();
m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
WARN("Invalid matrix handle.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_unlock();
heap_free(m);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice7::BeginScene
*
* This method must be called before any rendering is performed.
* IDirect3DDevice::EndScene has to be called after the scene is complete
*
* Version 1, 2, 3 and 7
*
* Returns:
* D3D_OK on success,
* D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
* started scene).
*
*****************************************************************************/
static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_device_begin_scene(device->wined3d_device);
wined3d_mutex_unlock();
if(hr == WINED3D_OK) return D3D_OK;
else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
}
static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
{
return d3d_device7_BeginScene(iface);
}
static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_BeginScene(iface);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p.\n", iface);
return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
}
static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
}
static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p.\n", iface);
return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
}
/*****************************************************************************
* IDirect3DDevice7::EndScene
*
* Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
* This method must be called after rendering is finished.
*
* Version 1, 2, 3 and 7
*
* Returns:
* D3D_OK on success,
* D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
* that only if the scene was already ended.
*
*****************************************************************************/
static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_device_end_scene(device->wined3d_device);
wined3d_mutex_unlock();
if(hr == WINED3D_OK) return D3D_OK;
else return D3DERR_SCENE_NOT_IN_SCENE;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
{
return d3d_device7_EndScene(iface);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_EndScene(iface);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p.\n", iface);
return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p.\n", iface);
return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
}
/*****************************************************************************
* IDirect3DDevice7::GetDirect3D
*
* Returns the IDirect3D(= interface to the DirectDraw object) used to create
* this device.
*
* Params:
* Direct3D7: Address to store the interface pointer at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Direct3D7 == NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, d3d %p.\n", iface, d3d);
if (!d3d)
return DDERR_INVALIDPARAMS;
*d3d = &device->ddraw->IDirect3D7_iface;
IDirect3D7_AddRef(*d3d);
TRACE("Returning interface %p.\n", *d3d);
return D3D_OK;
}
static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, d3d %p.\n", iface, d3d);
if (!d3d)
return DDERR_INVALIDPARAMS;
*d3d = &device->ddraw->IDirect3D3_iface;
IDirect3D3_AddRef(*d3d);
TRACE("Returning interface %p.\n", *d3d);
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, d3d %p.\n", iface, d3d);
if (!d3d)
return DDERR_INVALIDPARAMS;
*d3d = &device->ddraw->IDirect3D2_iface;
IDirect3D2_AddRef(*d3d);
TRACE("Returning interface %p.\n", *d3d);
return D3D_OK;
}
static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d)
{
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
TRACE("iface %p, d3d %p.\n", iface, d3d);
if (!d3d)
return DDERR_INVALIDPARAMS;
*d3d = &device->ddraw->IDirect3D_iface;
IDirect3D_AddRef(*d3d);
TRACE("Returning interface %p.\n", *d3d);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice3::SetCurrentViewport
*
* Sets a Direct3DViewport as the current viewport.
* For the thunks note that all viewport interface versions are equal
*
* Params:
* Direct3DViewport3: The viewport to set
*
* Version 2 and 3
*
* Returns:
* D3D_OK on success
* (Is a NULL viewport valid?)
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
{
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, viewport %p, current_viewport %p.\n", iface, viewport, device->current_viewport);
if (!vp)
{
WARN("Direct3DViewport3 is NULL.\n");
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
/* Do nothing if the specified viewport is the same as the current one */
if (device->current_viewport == vp)
{
wined3d_mutex_unlock();
return D3D_OK;
}
if (vp->active_device != device)
{
WARN("Viewport %p, active device %p.\n", vp, vp->active_device);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
IDirect3DViewport3_AddRef(viewport);
if (device->current_viewport)
{
viewport_deactivate(device->current_viewport);
IDirect3DViewport3_Release(&device->current_viewport->IDirect3DViewport3_iface);
}
device->current_viewport = vp;
viewport_activate(device->current_viewport, FALSE);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface,
vp ? &vp->IDirect3DViewport3_iface : NULL);
}
/*****************************************************************************
* IDirect3DDevice3::GetCurrentViewport
*
* Returns the currently active viewport.
*
* Version 2 and 3
*
* Params:
* Direct3DViewport3: Address to return the interface pointer at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Direct3DViewport == NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, viewport %p.\n", iface, viewport);
wined3d_mutex_lock();
if (!device->current_viewport)
{
wined3d_mutex_unlock();
WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n");
return D3DERR_NOCURRENTVIEWPORT;
}
*viewport = &device->current_viewport->IDirect3DViewport3_iface;
IDirect3DViewport3_AddRef(*viewport);
TRACE("Returning interface %p.\n", *viewport);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, viewport %p.\n", iface, viewport);
return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
(IDirect3DViewport3 **)viewport);
}
static BOOL validate_surface_palette(struct ddraw_surface *surface)
{
return !format_is_paletteindexed(&surface->surface_desc.u4.ddpfPixelFormat)
|| surface->palette;
}
static HRESULT d3d_device_set_render_target(struct d3d_device *device,
struct ddraw_surface *target, IUnknown *rt_iface)
{
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
if (device->rt_iface == rt_iface)
{
TRACE("No-op SetRenderTarget operation, not doing anything\n");
return D3D_OK;
}
if (!target)
{
WARN("Trying to set render target to NULL.\n");
return DDERR_INVALIDPARAMS;
}
rtv = ddraw_surface_get_rendertarget_view(target);
if (FAILED(hr = wined3d_device_context_set_rendertarget_views(device->immediate_context, 0, 1, &rtv, FALSE)))
return hr;
IUnknown_AddRef(rt_iface);
IUnknown_Release(device->rt_iface);
device->rt_iface = rt_iface;
d3d_device_update_depth_stencil(device);
return D3D_OK;
}
static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
IDirectDrawSurface7 *target, DWORD flags)
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target);
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
wined3d_mutex_lock();
if (!validate_surface_palette(target_impl))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (device->hardware_device && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
{
WARN("Surface %p is a depth buffer.\n", target_impl);
IDirectDrawSurface7_AddRef(target);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return DDERR_INVALIDPIXELFORMAT;
}
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
IDirectDrawSurface7 *NewTarget, DWORD flags)
{
return d3d_device7_SetRenderTarget(iface, NewTarget, flags);
}
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
IDirectDrawSurface7 *NewTarget, DWORD flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
IDirectDrawSurface4 *target, DWORD flags)
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target);
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
HRESULT hr;
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
wined3d_mutex_lock();
if (!validate_surface_palette(target_impl))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
{
WARN("Surface %p is a depth buffer.\n", target_impl);
IDirectDrawSurface4_AddRef(target);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return DDERR_INVALIDPIXELFORMAT;
}
if (device->hardware_device && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface4_AddRef(target);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return D3D_OK;
}
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
IDirectDrawSurface *target, DWORD flags)
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target);
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
HRESULT hr;
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
wined3d_mutex_lock();
if (!validate_surface_palette(target_impl))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
{
WARN("Surface %p is a depth buffer.\n", target_impl);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return DDERR_INVALIDPIXELFORMAT;
}
if (device->hardware_device && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface_AddRef(target);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return D3D_OK;
}
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_unlock();
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::GetRenderTarget
*
* Returns the current render target.
* This is handled locally, because the WineD3D render target's parent
* is an IParent
*
* Version 2, 3 and 7
*
* Params:
* RenderTarget: Address to store the surface interface pointer
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if RenderTarget == NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, target %p.\n", iface, RenderTarget);
if(!RenderTarget)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
hr = IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)RenderTarget);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
IDirectDrawSurface7 *RenderTarget7;
struct ddraw_surface *RenderTargetImpl;
HRESULT hr;
TRACE("iface %p, target %p.\n", iface, RenderTarget);
if(!RenderTarget)
return DDERR_INVALIDPARAMS;
hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
if(hr != D3D_OK) return hr;
RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
*RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
IDirectDrawSurface4_AddRef(*RenderTarget);
IDirectDrawSurface7_Release(RenderTarget7);
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
IDirectDrawSurface7 *RenderTarget7;
struct ddraw_surface *RenderTargetImpl;
HRESULT hr;
TRACE("iface %p, target %p.\n", iface, RenderTarget);
if(!RenderTarget)
return DDERR_INVALIDPARAMS;
hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
if(hr != D3D_OK) return hr;
RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
*RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
IDirectDrawSurface_AddRef(*RenderTarget);
IDirectDrawSurface7_Release(RenderTarget7);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice3::Begin
*
* Begins a description block of vertices. This is similar to glBegin()
* and glEnd(). After a call to IDirect3DDevice3::End, the vertices
* described with IDirect3DDevice::Vertex are drawn.
*
* Version 2 and 3
*
* Params:
* PrimitiveType: The type of primitives to draw
* VertexTypeDesc: A flexible vertex format description of the vertices
* Flags: Some flags..
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
iface, primitive_type, fvf, flags);
wined3d_mutex_lock();
device->primitive_type = primitive_type;
device->vertex_type = fvf;
device->render_flags = flags;
device->vertex_size = get_flexible_vertex_size(device->vertex_type);
device->nb_vertices = 0;
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface,
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
DWORD fvf;
TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
iface, primitive_type, vertex_type, flags);
switch (vertex_type)
{
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
default:
ERR("Unexpected vertex type %#x.\n", vertex_type);
return DDERR_INVALIDPARAMS; /* Should never happen */
};
return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
}
/*****************************************************************************
* IDirect3DDevice3::BeginIndexed
*
* Draws primitives based on vertices in a vertex array which are specified
* by indices.
*
* Version 2 and 3
*
* Params:
* PrimitiveType: Primitive type to draw
* VertexType: A FVF description of the vertex format
* Vertices: pointer to an array containing the vertices
* NumVertices: The number of vertices in the vertex array
* Flags: Some flags ...
*
* Returns:
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf,
void *vertices, DWORD vertex_count, DWORD flags)
{
FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
iface, primitive_type, fvf, vertices, vertex_count, flags);
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface,
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
void *vertices, DWORD vertex_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
DWORD fvf;
TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
iface, primitive_type, vertex_type, vertices, vertex_count, flags);
switch (vertex_type)
{
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
default:
ERR("Unexpected vertex type %#x.\n", vertex_type);
return DDERR_INVALIDPARAMS; /* Should never happen */
};
return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
primitive_type, fvf, vertices, vertex_count, flags);
}
/*****************************************************************************
* IDirect3DDevice3::Vertex
*
* Draws a vertex as described by IDirect3DDevice3::Begin. It places all
* drawn vertices in a vertex buffer. If the buffer is too small, its
* size is increased.
*
* Version 2 and 3
*
* Params:
* Vertex: Pointer to the vertex
*
* Returns:
* D3D_OK, on success
* DDERR_INVALIDPARAMS if Vertex is NULL
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, vertex %p.\n", iface, vertex);
if (!vertex)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
{
BYTE *old_buffer;
device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
old_buffer = device->sysmem_vertex_buffer;
device->sysmem_vertex_buffer = heap_alloc(device->buffer_size);
if (old_buffer)
{
memcpy(device->sysmem_vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
heap_free(old_buffer);
}
}
memcpy(device->sysmem_vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, vertex %p.\n", iface, vertex);
return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
}
/*****************************************************************************
* IDirect3DDevice3::Index
*
* Specifies an index to a vertex to be drawn. The vertex array has to
* be specified with BeginIndexed first.
*
* Parameters:
* VertexIndex: The index of the vertex to draw
*
* Returns:
* D3D_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
{
FIXME("iface %p, index %#x stub!\n", iface, index);
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, index %#x.\n", iface, index);
return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
}
/*****************************************************************************
* IDirect3DDevice7::GetRenderState
*
* Returns the value of a render state. The possible render states are
* defined in include/d3dtypes.h
*
* Version 2, 3 and 7
*
* Params:
* RenderStateType: Render state to return the current setting of
* Value: Address to store the value at
*
* Returns:
* D3D_OK on success,
* DDERR_INVALIDPARAMS if Value == NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
const struct wined3d_stateblock_state *device_state;
HRESULT hr = D3D_OK;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
if (!value)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
device_state = device->stateblock_state;
switch (state)
{
case D3DRENDERSTATE_TEXTUREMAG:
{
enum wined3d_texture_filter_type tex_mag = device_state->sampler_states[0][WINED3D_SAMP_MAG_FILTER];
switch (tex_mag)
{
case WINED3D_TEXF_POINT:
*value = D3DFILTER_NEAREST;
break;
case WINED3D_TEXF_LINEAR:
*value = D3DFILTER_LINEAR;
break;
default:
ERR("Unhandled texture mag %d !\n",tex_mag);
*value = 0;
}
break;
}
case D3DRENDERSTATE_TEXTUREMIN:
{
enum wined3d_texture_filter_type tex_min;
enum wined3d_texture_filter_type tex_mip;
tex_min = device_state->sampler_states[0][WINED3D_SAMP_MIN_FILTER];
tex_mip = device_state->sampler_states[0][WINED3D_SAMP_MIP_FILTER];
switch (tex_min)
{
case WINED3D_TEXF_POINT:
switch (tex_mip)
{
case WINED3D_TEXF_NONE:
*value = D3DFILTER_NEAREST;
break;
case WINED3D_TEXF_POINT:
*value = D3DFILTER_MIPNEAREST;
break;
case WINED3D_TEXF_LINEAR:
*value = D3DFILTER_LINEARMIPNEAREST;
break;
default:
ERR("Unhandled mip filter %#x.\n", tex_mip);
*value = D3DFILTER_NEAREST;
break;
}
break;
case WINED3D_TEXF_LINEAR:
switch (tex_mip)
{
case WINED3D_TEXF_NONE:
*value = D3DFILTER_LINEAR;
break;
case WINED3D_TEXF_POINT:
*value = D3DFILTER_MIPLINEAR;
break;
case WINED3D_TEXF_LINEAR:
*value = D3DFILTER_LINEARMIPLINEAR;
break;
default:
ERR("Unhandled mip filter %#x.\n", tex_mip);
*value = D3DFILTER_LINEAR;
break;
}
break;
default:
ERR("Unhandled texture min filter %#x.\n",tex_min);
*value = D3DFILTER_NEAREST;
break;
}
break;
}
case D3DRENDERSTATE_TEXTUREADDRESS:
case D3DRENDERSTATE_TEXTUREADDRESSU:
*value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_U];
break;
case D3DRENDERSTATE_TEXTUREADDRESSV:
*value = device_state->sampler_states[0][WINED3D_SAMP_ADDRESS_V];
break;
case D3DRENDERSTATE_BORDERCOLOR:
FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
hr = E_NOTIMPL;
break;
case D3DRENDERSTATE_TEXTUREHANDLE:
case D3DRENDERSTATE_TEXTUREMAPBLEND:
WARN("Render state %#x is invalid in d3d7.\n", state);
hr = DDERR_INVALIDPARAMS;
break;
default:
if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
&& state <= D3DRENDERSTATE_STIPPLEPATTERN31)
{
FIXME("Unhandled stipple pattern render state (%#x).\n", state);
hr = E_NOTIMPL;
break;
}
*value = device_state->rs[wined3d_render_state_from_ddraw(state)];
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
return d3d_device7_GetRenderState(iface, state, value);
}
static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetRenderState(iface, state, value);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
switch (state)
{
case D3DRENDERSTATE_TEXTUREHANDLE:
{
/* This state is wrapped to SetTexture in SetRenderState, so
* it has to be wrapped to GetTexture here. */
struct wined3d_texture *tex = NULL;
*value = 0;
wined3d_mutex_lock();
if ((tex = device->stateblock_state->textures[0]))
{
/* The parent of the texture is the IDirectDrawSurface7
* interface of the ddraw surface. */
struct ddraw_texture *parent = wined3d_texture_get_parent(tex);
if (parent)
*value = parent->root->Handle;
}
wined3d_mutex_unlock();
return D3D_OK;
}
case D3DRENDERSTATE_TEXTUREMAPBLEND:
{
*value = device->texture_map_blend;
return D3D_OK;
}
case D3DRENDERSTATE_LIGHTING:
case D3DRENDERSTATE_NORMALIZENORMALS:
case D3DRENDERSTATE_LOCALVIEWER:
*value = 0xffffffff;
return D3D_OK;
default:
return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
}
}
static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
D3DRENDERSTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
}
/*****************************************************************************
* IDirect3DDevice7::SetRenderState
*
* Sets a render state. The possible render states are defined in
* include/d3dtypes.h
*
* Version 2, 3 and 7
*
* Params:
* RenderStateType: State to set
* Value: Value to assign to that state
*
*****************************************************************************/
static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr = D3D_OK;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
wined3d_mutex_lock();
/* Some render states need special care */
switch (state)
{
/*
* The ddraw texture filter mapping works like this:
* D3DFILTER_NEAREST Point min/mag, no mip
* D3DFILTER_MIPNEAREST Point min/mag, point mip
* D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
*
* D3DFILTER_LINEAR Linear min/mag, no mip
* D3DFILTER_MIPLINEAR Linear min/mag, point mip
* D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
*
* This is the opposite of the GL naming convention,
* D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
*/
case D3DRENDERSTATE_TEXTUREMAG:
{
enum wined3d_texture_filter_type tex_mag;
switch (value)
{
case D3DFILTER_NEAREST:
case D3DFILTER_MIPNEAREST:
case D3DFILTER_LINEARMIPNEAREST:
tex_mag = WINED3D_TEXF_POINT;
break;
case D3DFILTER_LINEAR:
case D3DFILTER_MIPLINEAR:
case D3DFILTER_LINEARMIPLINEAR:
tex_mag = WINED3D_TEXF_LINEAR;
break;
default:
tex_mag = WINED3D_TEXF_POINT;
FIXME("Unhandled texture mag %#x.\n", value);
break;
}
wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
break;
}
case D3DRENDERSTATE_TEXTUREMIN:
{
enum wined3d_texture_filter_type tex_min;
enum wined3d_texture_filter_type tex_mip;
switch (value)
{
case D3DFILTER_NEAREST:
tex_min = WINED3D_TEXF_POINT;
tex_mip = WINED3D_TEXF_NONE;
break;
case D3DFILTER_LINEAR:
tex_min = WINED3D_TEXF_LINEAR;
tex_mip = WINED3D_TEXF_NONE;
break;
case D3DFILTER_MIPNEAREST:
tex_min = WINED3D_TEXF_POINT;
tex_mip = WINED3D_TEXF_POINT;
break;
case D3DFILTER_MIPLINEAR:
tex_min = WINED3D_TEXF_LINEAR;
tex_mip = WINED3D_TEXF_POINT;
break;
case D3DFILTER_LINEARMIPNEAREST:
tex_min = WINED3D_TEXF_POINT;
tex_mip = WINED3D_TEXF_LINEAR;
break;
case D3DFILTER_LINEARMIPLINEAR:
tex_min = WINED3D_TEXF_LINEAR;
tex_mip = WINED3D_TEXF_LINEAR;
break;
default:
FIXME("Unhandled texture min %#x.\n",value);
tex_min = WINED3D_TEXF_POINT;
tex_mip = WINED3D_TEXF_NONE;
break;
}
wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_MIP_FILTER, tex_mip);
wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_MIN_FILTER, tex_min);
break;
}
case D3DRENDERSTATE_TEXTUREADDRESS:
wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_ADDRESS_V, value);
/* Drop through */
case D3DRENDERSTATE_TEXTUREADDRESSU:
wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_ADDRESS_U, value);
break;
case D3DRENDERSTATE_TEXTUREADDRESSV:
wined3d_stateblock_set_sampler_state(device->state, 0, WINED3D_SAMP_ADDRESS_V, value);
break;
case D3DRENDERSTATE_BORDERCOLOR:
/* This should probably just forward to the corresponding sampler
* state. Needs tests. */
FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
hr = E_NOTIMPL;
break;
case D3DRENDERSTATE_TEXTUREHANDLE:
case D3DRENDERSTATE_TEXTUREMAPBLEND:
WARN("Render state %#x is invalid in d3d7.\n", state);
hr = DDERR_INVALIDPARAMS;
break;
default:
if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
&& state <= D3DRENDERSTATE_STIPPLEPATTERN31)
{
FIXME("Unhandled stipple pattern render state (%#x).\n", state);
hr = E_NOTIMPL;
break;
}
wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_ddraw(state), value);
break;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
return d3d_device7_SetRenderState(iface, state, value);
}
static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetRenderState(iface, state, value);
set_fpu_control_word(old_fpucw);
return hr;
}
static void fixup_texture_alpha_op(struct d3d_device *device)
{
/* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
See d3d_device3_SetRenderState() for details. */
struct wined3d_texture *tex;
BOOL tex_alpha = TRUE;
DDPIXELFORMAT ddfmt;
if (!(device->legacyTextureBlending && device->texture_map_blend == D3DTBLEND_MODULATE))
return;
if ((tex = device->stateblock_state->textures[0]))
{
struct wined3d_resource_desc desc;
wined3d_resource_get_desc(wined3d_texture_get_resource(tex), &desc);
ddfmt.dwSize = sizeof(ddfmt);
ddrawformat_from_wined3dformat(&ddfmt, desc.format);
if (!ddfmt.u5.dwRGBAlphaBitMask)
tex_alpha = FALSE;
}
/* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_OP, tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2);
}
static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
/* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
for this state can be directly mapped to texture stage colorop and alphaop, but
D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
alphaarg when needed.
Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
in device - TRUE if the app is using TEXTUREMAPBLEND.
Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
GetTextureStageState and vice versa. */
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
if (state >= D3DSTATE_OVERRIDE_BIAS)
{
WARN("Unhandled state %#x.\n", state);
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
switch (state)
{
case D3DRENDERSTATE_TEXTUREHANDLE:
{
struct ddraw_surface *surf;
if (value == 0)
{
wined3d_stateblock_set_texture(device->state, 0, NULL);
hr = D3D_OK;
break;
}
surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
if (!surf)
{
WARN("Invalid texture handle.\n");
hr = DDERR_INVALIDPARAMS;
break;
}
hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
break;
}
case D3DRENDERSTATE_TEXTUREMAPBLEND:
{
if (value == device->texture_map_blend)
{
TRACE("Application is setting the same value over, nothing to do.\n");
hr = D3D_OK;
break;
}
device->legacyTextureBlending = TRUE;
device->texture_map_blend = value;
switch (value)
{
case D3DTBLEND_MODULATE:
{
fixup_texture_alpha_op(device);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
break;
}
case D3DTBLEND_ADD:
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
break;
case D3DTBLEND_MODULATEALPHA:
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE);
break;
case D3DTBLEND_COPY:
case D3DTBLEND_DECAL:
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
break;
case D3DTBLEND_DECALALPHA:
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
wined3d_stateblock_set_texture_stage_state(device->state,
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
break;
default:
FIXME("Unhandled texture environment %#x.\n", value);
}
hr = D3D_OK;
break;
}
case D3DRENDERSTATE_LIGHTING:
case D3DRENDERSTATE_NORMALIZENORMALS:
case D3DRENDERSTATE_LOCALVIEWER:
hr = D3D_OK;
break;
default:
hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
break;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface,
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
}
/*****************************************************************************
* Direct3DDevice3::SetLightState
*
* Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
* light states are forwarded to Direct3DDevice7 render states
*
* Version 2 and 3
*
* Params:
* LightStateType: The light state to change
* Value: The value to assign to that light state
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if the parameters were incorrect
* Also check IDirect3DDevice7::SetRenderState
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
D3DLIGHTSTATETYPE state, DWORD value)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
{
TRACE("Unexpected Light State Type\n");
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
if (state == D3DLIGHTSTATE_MATERIAL)
{
if (value)
{
struct d3d_material *m;
if (!(m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL)))
{
WARN("Invalid material handle.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
material_activate(m);
}
device->material = value;
}
else if (state == D3DLIGHTSTATE_COLORMODEL)
{
switch (value)
{
case D3DCOLOR_MONO:
ERR("DDCOLOR_MONO should not happen!\n");
break;
case D3DCOLOR_RGB:
/* We are already in this mode */
TRACE("Setting color model to RGB (no-op).\n");
break;
default:
ERR("Unknown color model!\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
else
{
D3DRENDERSTATETYPE rs;
switch (state)
{
case D3DLIGHTSTATE_AMBIENT: /* 2 */
rs = D3DRENDERSTATE_AMBIENT;
break;
case D3DLIGHTSTATE_FOGMODE: /* 4 */
rs = D3DRENDERSTATE_FOGVERTEXMODE;
break;
case D3DLIGHTSTATE_FOGSTART: /* 5 */
rs = D3DRENDERSTATE_FOGSTART;
break;
case D3DLIGHTSTATE_FOGEND: /* 6 */
rs = D3DRENDERSTATE_FOGEND;
break;
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
rs = D3DRENDERSTATE_FOGDENSITY;
break;
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
rs = D3DRENDERSTATE_COLORVERTEX;
break;
default:
FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface,
D3DLIGHTSTATETYPE state, DWORD value)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
}
/*****************************************************************************
* IDirect3DDevice3::GetLightState
*
* Returns the current setting of a light state. The state is read from
* the Direct3DDevice7 render state.
*
* Version 2 and 3
*
* Params:
* LightStateType: The light state to return
* Value: The address to store the light state setting at
*
* Returns:
* D3D_OK on success
* DDDERR_INVALIDPARAMS if the parameters were incorrect
* Also see IDirect3DDevice7::GetRenderState
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface,
D3DLIGHTSTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
{
TRACE("Unexpected Light State Type\n");
return DDERR_INVALIDPARAMS;
}
if (!value)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
if (state == D3DLIGHTSTATE_MATERIAL)
{
*value = device->material;
}
else if (state == D3DLIGHTSTATE_COLORMODEL)
{
*value = D3DCOLOR_RGB;
}
else
{
D3DRENDERSTATETYPE rs;
switch (state)
{
case D3DLIGHTSTATE_AMBIENT: /* 2 */
rs = D3DRENDERSTATE_AMBIENT;
break;
case D3DLIGHTSTATE_FOGMODE: /* 4 */
rs = D3DRENDERSTATE_FOGVERTEXMODE;
break;
case D3DLIGHTSTATE_FOGSTART: /* 5 */
rs = D3DRENDERSTATE_FOGSTART;
break;
case D3DLIGHTSTATE_FOGEND: /* 6 */
rs = D3DRENDERSTATE_FOGEND;
break;
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
rs = D3DRENDERSTATE_FOGDENSITY;
break;
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
rs = D3DRENDERSTATE_COLORVERTEX;
break;
default:
FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
D3DLIGHTSTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
}
/*****************************************************************************
* IDirect3DDevice7::SetTransform
*
* Assigns a D3DMATRIX to a transform type. The transform types are defined
* in include/d3dtypes.h.
* The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
* (=255) for wined3d, because the 1 transform state was removed in d3d8
* and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
*
* Version 2, 3 and 7
*
* Params:
* TransformStateType: transform state to set
* Matrix: Matrix to assign to the state
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Matrix == NULL
*
*****************************************************************************/
static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
if (!matrix)
return DDERR_INVALIDPARAMS;
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_stateblock_set_transform(device->update_state,
wined3d_transform_state_from_ddraw(state), (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
return d3d_device7_SetTransform(iface, state, matrix);
}
static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetTransform(iface, state, matrix);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
if (!matrix)
return DDERR_INVALIDPARAMS;
if (state == D3DTRANSFORMSTATE_PROJECTION)
{
struct wined3d_matrix projection;
wined3d_mutex_lock();
multiply_matrix(&projection, &device->legacy_clipspace, (struct wined3d_matrix *)matrix);
wined3d_stateblock_set_transform(device->state, WINED3D_TS_PROJECTION, &projection);
memcpy(&device->legacy_projection, matrix, sizeof(*matrix));
wined3d_mutex_unlock();
return D3D_OK;
}
return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
}
static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
return IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface, state, matrix);
}
/*****************************************************************************
* IDirect3DDevice7::GetTransform
*
* Returns the matrix assigned to a transform state
* D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
* SetTransform
*
* Params:
* TransformStateType: State to read the matrix from
* Matrix: Address to store the matrix at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Matrix == NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
if (!matrix)
return DDERR_INVALIDPARAMS;
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
memcpy(matrix, &device->stateblock_state->transforms[wined3d_transform_state_from_ddraw(state)], sizeof(*matrix));
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
return d3d_device7_GetTransform(iface, state, matrix);
}
static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetTransform(iface, state, matrix);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
if (!matrix)
return DDERR_INVALIDPARAMS;
if (state == D3DTRANSFORMSTATE_PROJECTION)
{
wined3d_mutex_lock();
memcpy(matrix, &device->legacy_projection, sizeof(*matrix));
wined3d_mutex_unlock();
return DD_OK;
}
return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
}
static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
return IDirect3DDevice3_GetTransform(&device->IDirect3DDevice3_iface, state, matrix);
}
/*****************************************************************************
* IDirect3DDevice7::MultiplyTransform
*
* Multiplies the already-set transform matrix of a transform state
* with another matrix. For the world matrix, see SetTransform
*
* Version 2, 3 and 7
*
* Params:
* TransformStateType: Transform state to multiply
* D3DMatrix Matrix to multiply with.
*
* Returns
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatrix is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_stateblock_multiply_transform(device->state,
wined3d_transform_state_from_ddraw(state), (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
return d3d_device7_MultiplyTransform(iface, state, matrix);
}
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_MultiplyTransform(iface, state, matrix);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
if (state == D3DTRANSFORMSTATE_PROJECTION)
{
struct wined3d_matrix projection, tmp;
wined3d_mutex_lock();
multiply_matrix(&tmp, &device->legacy_projection, (struct wined3d_matrix *)matrix);
multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
wined3d_stateblock_set_transform(device->state, WINED3D_TS_PROJECTION, &projection);
device->legacy_projection = tmp;
wined3d_mutex_unlock();
return D3D_OK;
}
return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
}
static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
return IDirect3DDevice3_MultiplyTransform(&device->IDirect3DDevice3_iface, state, matrix);
}
/*****************************************************************************
* IDirect3DDevice7::DrawPrimitive
*
* Draws primitives based on vertices in an application-provided pointer
*
* Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
* an FVF format for D3D7
*
* Params:
* PrimitiveType: The type of the primitives to draw
* Vertex type: Flexible vertex format vertex description
* Vertices: Pointer to the vertex array
* VertexCount: The number of vertices to draw
* Flags: As usual a few flags
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Vertices is NULL
*
*****************************************************************************/
/* The caller is responsible for wined3d locking */
static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT min_size)
{
HRESULT hr;
if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
{
UINT size = max(device->vertex_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer;
TRACE("Growing vertex buffer to %u bytes\n", size);
desc.byte_width = size;
desc.usage = WINED3DUSAGE_DYNAMIC;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &ddraw_null_wined3d_parent_ops, &buffer)))
{
ERR("Failed to create vertex buffer, hr %#x.\n", hr);
return hr;
}
if (device->vertex_buffer)
wined3d_buffer_decref(device->vertex_buffer);
device->vertex_buffer = buffer;
device->vertex_buffer_size = size;
device->vertex_buffer_pos = 0;
}
return D3D_OK;
}
static void d3d_device_sync_rendertarget(struct d3d_device *device)
{
struct wined3d_rendertarget_view *rtv;
if (device->hardware_device)
return;
if ((rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
ddraw_surface_get_draw_texture(wined3d_rendertarget_view_get_parent(rtv), DDRAW_SURFACE_RW);
if ((rtv = wined3d_device_context_get_depth_stencil_view(device->immediate_context)))
ddraw_surface_get_draw_texture(wined3d_rendertarget_view_get_parent(rtv), DDRAW_SURFACE_RW);
}
void d3d_device_sync_surfaces(struct d3d_device *device)
{
const struct wined3d_stateblock_state *state = device->stateblock_state;
struct ddraw_surface *surface;
unsigned int i, j;
if (device->hardware_device)
return;
d3d_device_sync_rendertarget(device);
for (i = 0; i < ARRAY_SIZE(state->textures); ++i)
{
if (!state->textures[i])
continue;
j = 0;
while ((surface = wined3d_texture_get_sub_resource_parent(state->textures[i], j)))
{
if (!surface->draw_texture)
break;
ddraw_surface_get_draw_texture(surface, DDRAW_SURFACE_READ);
++j;
}
}
}
static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
DWORD vertex_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
UINT stride, vb_pos, size, align;
struct wined3d_resource *vb;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
iface, primitive_type, fvf, vertices, vertex_count, flags);
if (!vertex_count)
{
WARN("0 vertex count.\n");
return D3D_OK;
}
/* Get the stride */
stride = get_flexible_vertex_size(fvf);
size = vertex_count * stride;
wined3d_mutex_lock();
hr = d3d_device_prepare_vertex_buffer(device, size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % stride;
if (align) align = stride - align;
if (vb_pos + size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, vertices, size);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + size;
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
if (FAILED(hr))
goto done;
wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_context_set_primitive_type(device->immediate_context,
wined3d_primitive_type_from_ddraw(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_surfaces(device);
wined3d_device_context_draw(device->immediate_context, vb_pos / stride, vertex_count, 0, 0);
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
DWORD vertex_count, DWORD flags)
{
return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
}
static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
DWORD vertex_count, DWORD flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags)
{
BOOL enable = TRUE;
/* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */
if (!device->material || !(fvf & D3DFVF_NORMAL) || (flags & D3DDP_DONOTLIGHT))
enable = FALSE;
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_LIGHTING, enable);
}
static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
iface, primitive_type, fvf, vertices, vertex_count, flags);
setup_lighting(device, fvf, flags);
return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
primitive_type, fvf, vertices, vertex_count, flags);
}
static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
DWORD vertex_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
DWORD fvf;
TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
iface, primitive_type, vertex_type, vertices, vertex_count, flags);
switch (vertex_type)
{
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
default:
FIXME("Unhandled vertex type %#x.\n", vertex_type);
return DDERR_INVALIDPARAMS; /* Should never happen */
}
return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface,
primitive_type, fvf, vertices, vertex_count, flags);
}
/*****************************************************************************
* IDirect3DDevice7::DrawIndexedPrimitive
*
* Draws vertices from an application-provided pointer, based on the index
* numbers in a WORD array.
*
* Version 2, 3 and 7. The version 7 thunk translates the vertex type into
* an FVF format for D3D7
*
* Params:
* PrimitiveType: The primitive type to draw
* VertexType: The FVF vertex description
* Vertices: Pointer to the vertex array
* VertexCount: ?
* Indices: Pointer to the index array
* IndexCount: Number of indices = Number of vertices to draw
* Flags: As usual, some flags
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Vertices or Indices is NULL
*
*****************************************************************************/
/* The caller is responsible for wined3d locking */
static HRESULT d3d_device_prepare_index_buffer(struct d3d_device *device, UINT min_size)
{
HRESULT hr;
if (device->index_buffer_size < min_size || !device->index_buffer)
{
UINT size = max(device->index_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer;
TRACE("Growing index buffer to %u bytes\n", size);
desc.byte_width = size;
desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL;
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &ddraw_null_wined3d_parent_ops, &buffer)))
{
ERR("Failed to create index buffer, hr %#x.\n", hr);
return hr;
}
if (device->index_buffer)
wined3d_buffer_decref(device->index_buffer);
device->index_buffer = buffer;
device->index_buffer_size = size;
device->index_buffer_pos = 0;
}
return D3D_OK;
}
static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
UINT stride = get_flexible_vertex_size(fvf);
UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib, *vb;
UINT vb_pos, ib_pos, align;
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
"indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
if (!vertex_count || !index_count)
{
WARN("0 vertex or index count.\n");
return D3D_OK;
}
/* Set the D3DDevice's FVF */
wined3d_mutex_lock();
hr = d3d_device_prepare_vertex_buffer(device, vtx_size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % stride;
if (align) align = stride - align;
if (vb_pos + vtx_size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + vtx_size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, vertices, vtx_size);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_size;
hr = d3d_device_prepare_index_buffer(device, idx_size);
if (FAILED(hr))
goto done;
ib_pos = device->index_buffer_pos;
if (device->index_buffer_size - idx_size < ib_pos)
ib_pos = 0;
wined3d_box.left = ib_pos;
wined3d_box.right = ib_pos + idx_size;
ib = wined3d_buffer_get_resource(device->index_buffer);
if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, indices, idx_size);
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
if (FAILED(hr))
goto done;
wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_context_set_primitive_type(device->immediate_context,
wined3d_primitive_type_from_ddraw(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_surfaces(device);
wined3d_device_context_draw_indexed(device->immediate_context, vb_pos / stride,
ib_pos / sizeof(*indices), index_count, 0, 0);
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
WORD *indices, DWORD index_count, DWORD flags)
{
return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
vertices, vertex_count, indices, index_count, flags);
}
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
WORD *indices, DWORD index_count, DWORD flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
vertices, vertex_count, indices, index_count, flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
"indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
setup_lighting(device, fvf, flags);
return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
}
static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
DWORD fvf;
TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
"indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
switch (vertex_type)
{
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
default:
ERR("Unhandled vertex type %#x.\n", vertex_type);
return DDERR_INVALIDPARAMS; /* Should never happen */
}
return d3d_device3_DrawIndexedPrimitive(&device->IDirect3DDevice3_iface,
primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
}
/*****************************************************************************
* IDirect3DDevice3::End
*
* Ends a draw begun with IDirect3DDevice3::Begin or
* IDirect3DDevice::BeginIndexed. The vertices specified with
* IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
* the IDirect3DDevice3::DrawPrimitive method. So far only
* non-indexed mode is supported
*
* Version 2 and 3
*
* Params:
* Flags: Some flags, as usual. Don't know which are defined
*
* Returns:
* The return value of IDirect3DDevice3::DrawPrimitive
*
*****************************************************************************/
static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, flags %#x.\n", iface, flags);
return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, device->primitive_type,
device->vertex_type, device->sysmem_vertex_buffer, device->nb_vertices, device->render_flags);
}
static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, flags %#x.\n", iface, flags);
return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
}
/*****************************************************************************
* IDirect3DDevice7::SetClipStatus
*
* Sets the clip status. This defines things as clipping conditions and
* the extents of the clipping region.
*
* Version 2, 3 and 7
*
* Params:
* ClipStatus:
*
* Returns:
* D3D_OK because it's a stub
* (DDERR_INVALIDPARAMS if ClipStatus == NULL)
*
*****************************************************************************/
static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
{
FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
return D3D_OK;
}
static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
}
static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
}
/*****************************************************************************
* IDirect3DDevice7::GetClipStatus
*
* Returns the clip status
*
* Params:
* ClipStatus: Address to write the clip status to
*
* Returns:
* D3D_OK because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_viewport vp;
FIXME("iface %p, clip_status %p stub.\n", iface, clip_status);
vp = device->stateblock_state->viewport;
clip_status->minx = vp.x;
clip_status->maxx = vp.x + vp.width;
clip_status->miny = vp.y;
clip_status->maxy = vp.y + vp.height;
clip_status->minz = 0.0f;
clip_status->maxz = 0.0f;
clip_status->dwFlags = D3DCLIPSTATUS_EXTENTS2;
clip_status->dwStatus = 0;
return D3D_OK;
}
static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
}
static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
{
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
}
/*****************************************************************************
* IDirect3DDevice::DrawPrimitiveStrided
*
* Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
*
* Version 3 and 7
*
* Params:
* PrimitiveType: The primitive type to draw
* VertexType: The FVF description of the vertices to draw (for the stride??)
* D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
* the vertex data locations
* VertexCount: The number of vertices to draw
* Flags: Some flags
*
* Returns:
* D3D_OK, because it's a stub
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
*
*****************************************************************************/
static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf)
{
DWORD i, tex, offset;
for (i = 0; i < count; i++)
{
/* The contents of the strided data are determined by the fvf,
* not by the members set in src. So it's valid
* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
* not set in the fvf. */
if (fvf & D3DFVF_POSITION_MASK)
{
offset = i * src->position.dwStride;
if (fvf & D3DFVF_XYZRHW)
{
memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 4 * sizeof(float));
dst += 4 * sizeof(float);
}
else
{
memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 3 * sizeof(float));
dst += 3 * sizeof(float);
}
}
if (fvf & D3DFVF_NORMAL)
{
offset = i * src->normal.dwStride;
memcpy(dst, ((BYTE *)src->normal.lpvData) + offset, 3 * sizeof(float));
dst += 3 * sizeof(float);
}
if (fvf & D3DFVF_DIFFUSE)
{
offset = i * src->diffuse.dwStride;
memcpy(dst, ((BYTE *)src->diffuse.lpvData) + offset, sizeof(DWORD));
dst += sizeof(DWORD);
}
if (fvf & D3DFVF_SPECULAR)
{
offset = i * src->specular.dwStride;
memcpy(dst, ((BYTE *)src->specular.lpvData) + offset, sizeof(DWORD));
dst += sizeof(DWORD);
}
for (tex = 0; tex < GET_TEXCOUNT_FROM_FVF(fvf); ++tex)
{
DWORD attrib_count = GET_TEXCOORD_SIZE_FROM_FVF(fvf, tex);
offset = i * src->textureCoords[tex].dwStride;
memcpy(dst, ((BYTE *)src->textureCoords[tex].lpvData) + offset, attrib_count * sizeof(float));
dst += attrib_count * sizeof(float);
}
}
}
static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type,
DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
UINT dst_stride = get_flexible_vertex_size(fvf);
UINT dst_size = dst_stride * vertex_count;
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *vb;
UINT vb_pos, align;
TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, vertex_count %u, flags %#x.\n",
iface, primitive_type, fvf, strided_data, vertex_count, flags);
if (!vertex_count)
{
WARN("0 vertex count.\n");
return D3D_OK;
}
wined3d_mutex_lock();
hr = d3d_device_prepare_vertex_buffer(device, dst_size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % dst_stride;
if (align) align = dst_stride - align;
if (vb_pos + dst_size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + dst_size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + dst_size;
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, dst_stride);
if (FAILED(hr))
goto done;
wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_context_set_primitive_type(device->immediate_context,
wined3d_primitive_type_from_ddraw(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_surfaces(device);
wined3d_device_context_draw(device->immediate_context, vb_pos / dst_stride, vertex_count, 0, 0);
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
{
return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
}
static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
setup_lighting(device, VertexType, Flags);
return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
}
/*****************************************************************************
* IDirect3DDevice7::DrawIndexedPrimitiveStrided
*
* Draws primitives specified by strided data locations based on indices
*
* Version 3 and 7
*
* Params:
* PrimitiveType:
*
* Returns:
* D3D_OK, because it's a stub
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
* (DDERR_INVALIDPARAMS if Indices is NULL)
*
*****************************************************************************/
static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data,
DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
UINT vtx_dst_stride = get_flexible_vertex_size(fvf);
UINT vtx_dst_size = vertex_count * vtx_dst_stride;
UINT idx_size = index_count * sizeof(WORD);
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib, *vb;
UINT vb_pos, align;
UINT ib_pos;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, "
"vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, fvf, strided_data, vertex_count, indices, index_count, flags);
if (!vertex_count || !index_count)
{
WARN("0 vertex or index count.\n");
return D3D_OK;
}
wined3d_mutex_lock();
hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % vtx_dst_stride;
if (align) align = vtx_dst_stride - align;
if (vb_pos + vtx_dst_size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + vtx_dst_size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_dst_size;
hr = d3d_device_prepare_index_buffer(device, idx_size);
if (FAILED(hr))
goto done;
ib_pos = device->index_buffer_pos;
if (device->index_buffer_size - idx_size < ib_pos)
ib_pos = 0;
wined3d_box.left = ib_pos;
wined3d_box.right = ib_pos + idx_size;
ib = wined3d_buffer_get_resource(device->index_buffer);
if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
goto done;
memcpy(wined3d_map_desc.data, indices, idx_size);
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vtx_dst_stride);
if (FAILED(hr))
goto done;
wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_context_set_primitive_type(device->immediate_context,
wined3d_primitive_type_from_ddraw(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_surfaces(device);
wined3d_device_context_draw_indexed(device->immediate_context,
vb_pos / vtx_dst_stride, ib_pos / sizeof(WORD), index_count, 0, 0);
done:
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
WORD *Indices, DWORD IndexCount, DWORD Flags)
{
return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
}
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
WORD *Indices, DWORD IndexCount, DWORD Flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
DWORD IndexCount, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
setup_lighting(device, VertexType, Flags);
return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
}
/*****************************************************************************
* IDirect3DDevice7::DrawPrimitiveVB
*
* Draws primitives from a vertex buffer to the screen.
*
* Version 3 and 7
*
* Params:
* PrimitiveType: Type of primitive to be rendered.
* D3DVertexBuf: Source Vertex Buffer
* StartVertex: Index of the first vertex from the buffer to be rendered
* NumVertices: Number of vertices to be rendered
* Flags: Can be D3DDP_WAIT to wait until rendering has finished
*
* Return values
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type,
IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb);
struct wined3d_resource *wined3d_resource;
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
DWORD stride;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
iface, primitive_type, vb, start_vertex, vertex_count, flags);
if (!vertex_count)
{
WARN("0 vertex count.\n");
return D3D_OK;
}
stride = get_flexible_vertex_size(vb_impl->fvf);
if (vb_impl->Caps & D3DVBCAPS_SYSTEMMEMORY)
{
TRACE("Drawing from D3DVBCAPS_SYSTEMMEMORY vertex buffer, forwarding to DrawPrimitive().\n");
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(vb_impl->wined3d_buffer);
wined3d_box.left = start_vertex * stride;
wined3d_box.right = wined3d_box.left + vertex_count * stride;
if (FAILED(hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc,
&wined3d_box, WINED3D_MAP_READ)))
{
wined3d_mutex_unlock();
return D3DERR_VERTEXBUFFERLOCKED;
}
hr = d3d_device7_DrawPrimitive(iface, primitive_type, vb_impl->fvf, wined3d_map_desc.data,
vertex_count, flags);
wined3d_resource_unmap(wined3d_resource, 0);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_lock();
wined3d_stateblock_set_vertex_declaration(device->state, vb_impl->wined3d_declaration);
if (FAILED(hr = wined3d_stateblock_set_stream_source(device->state,
0, vb_impl->wined3d_buffer, 0, stride)))
{
WARN("Failed to set stream source, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
/* Now draw the primitives */
wined3d_device_context_set_primitive_type(device->immediate_context,
wined3d_primitive_type_from_ddraw(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_surfaces(device);
wined3d_device_context_draw(device->immediate_context, start_vertex, vertex_count, 0, 0);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
{
return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
}
static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType,
IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)D3DVertexBuf);
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
setup_lighting(device, vb->fvf, Flags);
return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
}
/*****************************************************************************
* IDirect3DDevice7::DrawIndexedPrimitiveVB
*
* Draws primitives from a vertex buffer to the screen
*
* Params:
* PrimitiveType: Type of primitive to be rendered.
* D3DVertexBuf: Source Vertex Buffer
* StartVertex: Index of the first vertex from the buffer to be rendered
* NumVertices: Number of vertices to be rendered
* Indices: Array of DWORDs used to index into the Vertices
* IndexCount: Number of indices in Indices
* Flags: Can be D3DDP_WAIT to wait until rendering has finished
*
* Return values
*
*****************************************************************************/
static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb,
DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct d3d_vertex_buffer *vb_impl = unsafe_impl_from_IDirect3DVertexBuffer7(vb);
DWORD stride = get_flexible_vertex_size(vb_impl->fvf);
struct wined3d_resource *wined3d_resource;
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib;
HRESULT hr;
UINT ib_pos;
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, "
"vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, vb, start_vertex, vertex_count, indices, index_count, flags);
if (!vertex_count || !index_count)
{
WARN("0 vertex or index count.\n");
return D3D_OK;
}
if (vb_impl->Caps & D3DVBCAPS_SYSTEMMEMORY)
{
TRACE("Drawing from D3DVBCAPS_SYSTEMMEMORY vertex buffer, forwarding to DrawIndexedPrimitive().\n");
wined3d_mutex_lock();
wined3d_box.left = start_vertex * stride;
wined3d_box.right = wined3d_box.left + vertex_count * stride;
wined3d_resource = wined3d_buffer_get_resource(vb_impl->wined3d_buffer);
if (FAILED(hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc,
&wined3d_box, WINED3D_MAP_READ)))
{
wined3d_mutex_unlock();
return D3DERR_VERTEXBUFFERLOCKED;
}
hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, vb_impl->fvf,
wined3d_map_desc.data, vertex_count, indices, index_count, flags);
wined3d_resource_unmap(wined3d_resource, 0);
wined3d_mutex_unlock();
return hr;
}
/* Steps:
* 1) Upload the indices to the index buffer
* 2) Set the index source
* 3) Set the Vertex Buffer as the Stream source
* 4) Call wined3d_device_context_draw_indexed()
*/
wined3d_mutex_lock();
wined3d_stateblock_set_vertex_declaration(device->state, vb_impl->wined3d_declaration);
hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
if (FAILED(hr))
{
wined3d_mutex_unlock();
return hr;
}
ib_pos = device->index_buffer_pos;
if (device->index_buffer_size - index_count * sizeof(WORD) < ib_pos)
ib_pos = 0;
/* Copy the index stream into the index buffer. */
wined3d_box.left = ib_pos;
wined3d_box.right = ib_pos + index_count * sizeof(WORD);
ib = wined3d_buffer_get_resource(device->index_buffer);
if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
{
ERR("Failed to map buffer, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
memcpy(wined3d_map_desc.data, indices, index_count * sizeof(WORD));
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + index_count * sizeof(WORD);
/* Set the index stream */
wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, WINED3DFMT_R16_UINT);
/* Set the vertex stream source */
if (FAILED(hr = wined3d_stateblock_set_stream_source(device->state,
0, vb_impl->wined3d_buffer, 0, stride)))
{
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", device, hr);
wined3d_mutex_unlock();
return hr;
}
wined3d_device_context_set_primitive_type(device->immediate_context,
wined3d_primitive_type_from_ddraw(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_surfaces(device);
wined3d_device_context_draw_indexed(device->immediate_context, start_vertex,
ib_pos / sizeof(WORD), index_count, 0, 0);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
{
return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
}
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer *vertex_buffer,
WORD *indices, DWORD index_count, DWORD flags)
{
struct d3d_vertex_buffer *vb =
unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)vertex_buffer);
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
DWORD stride;
TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
iface, primitive_type, vertex_buffer, indices, index_count, flags);
setup_lighting(device, vb->fvf, flags);
if (!(stride = get_flexible_vertex_size(vb->fvf)))
return D3D_OK;
return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, primitive_type,
&vb->IDirect3DVertexBuffer7_iface, 0, vb->size / stride, indices, index_count, flags);
}
/*****************************************************************************
* IDirect3DDevice7::ComputeSphereVisibility
*
* Calculates the visibility of spheres in the current viewport. The spheres
* are passed in the Centers and Radii arrays, the results are passed back
* in the ReturnValues array. Return values are either completely visible,
* partially visible or completely invisible.
* The return value consists of a combination of D3DCLIP_* flags, or is
* 0 if the sphere is completely visible (according to the SDK, not checked)
*
* Version 3 and 7
*
* Params:
* Centers: Array containing the sphere centers
* Radii: Array containing the sphere radii
* NumSpheres: The number of centers and radii in the arrays
* Flags: Some flags
* ReturnValues: Array to write the results to
*
* Returns:
* D3D_OK
* (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
* (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
* is singular)
*
*****************************************************************************/
static DWORD in_plane(UINT idx, struct wined3d_vec4 p, D3DVECTOR center, D3DVALUE radius, BOOL equality)
{
float distance, norm;
norm = sqrtf(p.x * p.x + p.y * p.y + p.z * p.z);
distance = (p.x * center.u1.x + p.y * center.u2.y + p.z * center.u3.z + p.w) / norm;
if (equality)
{
if (fabs(distance) <= radius)
return D3DSTATUS_CLIPUNIONLEFT << idx;
if (distance <= -radius)
return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << idx;
}
else
{
if (fabs(distance) < radius)
return D3DSTATUS_CLIPUNIONLEFT << idx;
if (distance < -radius)
return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << idx;
}
return 0;
}
static void prepare_clip_space_planes(struct d3d_device *device, struct wined3d_vec4 *plane)
{
const struct wined3d_stateblock_state *state;
struct wined3d_matrix m;
/* We want the wined3d matrices since those include the legacy viewport
* transformation. */
wined3d_mutex_lock();
state = device->stateblock_state;
multiply_matrix(&m, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD]);
multiply_matrix(&m, &state->transforms[WINED3D_TS_PROJECTION], &m);
wined3d_mutex_unlock();
/* Left plane. */
plane[0].x = m._14 + m._11;
plane[0].y = m._24 + m._21;
plane[0].z = m._34 + m._31;
plane[0].w = m._44 + m._41;
/* Right plane. */
plane[1].x = m._14 - m._11;
plane[1].y = m._24 - m._21;
plane[1].z = m._34 - m._31;
plane[1].w = m._44 - m._41;
/* Top plane. */
plane[2].x = m._14 - m._12;
plane[2].y = m._24 - m._22;
plane[2].z = m._34 - m._32;
plane[2].w = m._44 - m._42;
/* Bottom plane. */
plane[3].x = m._14 + m._12;
plane[3].y = m._24 + m._22;
plane[3].z = m._34 + m._32;
plane[3].w = m._44 + m._42;
/* Front plane. */
plane[4].x = m._13;
plane[4].y = m._23;
plane[4].z = m._33;
plane[4].w = m._43;
/* Back plane. */
plane[5].x = m._14 - m._13;
plane[5].y = m._24 - m._23;
plane[5].z = m._34 - m._33;
plane[5].w = m._44 - m._43;
}
static void compute_sphere_visibility(const struct wined3d_vec4 *planes, DWORD enabled_planes, BOOL equality,
const D3DVECTOR *centres, const D3DVALUE *radii, unsigned int sphere_count, DWORD *return_values)
{
unsigned int mask, i, j;
memset(return_values, 0, sphere_count * sizeof(*return_values));
for (i = 0; i < sphere_count; ++i)
{
mask = enabled_planes;
while (mask)
{
j = wined3d_bit_scan(&mask);
return_values[i] |= in_plane(j, planes[j], centres[i], radii[i], equality);
}
}
}
static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
{
struct wined3d_vec4 plane[12];
DWORD enabled_planes = 0x3f;
DWORD user_clip_planes;
UINT j;
TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
iface, centers, radii, sphere_count, flags, return_values);
prepare_clip_space_planes(impl_from_IDirect3DDevice7(iface), plane);
IDirect3DDevice7_GetRenderState(iface, D3DRENDERSTATE_CLIPPLANEENABLE, &user_clip_planes);
enabled_planes |= user_clip_planes << 6;
for (j = 6; j < 12; ++j)
IDirect3DDevice7_GetClipPlane(iface, j - 6, (D3DVALUE *)&plane[j]);
compute_sphere_visibility(plane, enabled_planes, FALSE, centers, radii, sphere_count, return_values);
return D3D_OK;
}
static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
{
static const DWORD enabled_planes = 0x3f;
struct wined3d_vec4 plane[6];
unsigned int i, j;
TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
iface, centers, radii, sphere_count, flags, return_values);
prepare_clip_space_planes(impl_from_IDirect3DDevice3(iface), plane);
compute_sphere_visibility(plane, enabled_planes, TRUE, centers, radii, sphere_count, return_values);
for (i = 0; i < sphere_count; ++i)
{
BOOL intersect_frustum = FALSE, outside_frustum = FALSE;
DWORD d3d7_result = return_values[i];
return_values[i] = 0;
for (j = 0; j < 6; ++j)
{
DWORD clip = (d3d7_result >> j) & (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT);
if (clip == D3DSTATUS_CLIPUNIONLEFT)
{
return_values[i] |= D3DVIS_INTERSECT_LEFT << j * 2;
intersect_frustum = TRUE;
}
else if (clip)
{
return_values[i] |= D3DVIS_OUTSIDE_LEFT << j * 2;
outside_frustum = TRUE;
}
}
if (outside_frustum)
return_values[i] |= D3DVIS_OUTSIDE_FRUSTUM;
else if (intersect_frustum)
return_values[i] |= D3DVIS_INTERSECT_FRUSTUM;
}
return D3D_OK;
}
/*****************************************************************************
* IDirect3DDevice7::GetTexture
*
* Returns the texture interface handle assigned to a texture stage.
* The returned texture is AddRefed. This is taken from old ddraw,
* not checked in Windows.
*
* Version 3 and 7
*
* Params:
* Stage: Texture stage to read the texture from
* Texture: Address to store the interface pointer at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Texture is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
DWORD stage, IDirectDrawSurface7 **texture)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_texture *wined3d_texture;
struct ddraw_texture *ddraw_texture;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
if (!texture)
return DDERR_INVALIDPARAMS;
if (stage >= DDRAW_MAX_TEXTURES)
{
WARN("Invalid stage %u.\n", stage);
*texture = NULL;
return D3D_OK;
}
wined3d_mutex_lock();
if (!(wined3d_texture = device->stateblock_state->textures[stage]))
{
*texture = NULL;
wined3d_mutex_unlock();
return D3D_OK;
}
ddraw_texture = wined3d_texture_get_parent(wined3d_texture);
*texture = &ddraw_texture->root->IDirectDrawSurface7_iface;
IDirectDrawSurface7_AddRef(*texture);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
DWORD stage, IDirectDrawSurface7 **Texture)
{
return d3d_device7_GetTexture(iface, stage, Texture);
}
static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
DWORD stage, IDirectDrawSurface7 **Texture)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetTexture(iface, stage, Texture);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct ddraw_surface *ret_val_impl;
HRESULT ret;
IDirectDrawSurface7 *ret_val;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
*Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
TRACE("Returning texture %p.\n", *Texture2);
return ret;
}
/*****************************************************************************
* IDirect3DDevice7::SetTexture
*
* Assigns a texture to a texture stage. Is the texture AddRef-ed?
*
* Version 3 and 7
*
* Params:
* Stage: The stage to assign the texture to
* Texture: Interface pointer to the texture surface
*
* Returns
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
DWORD stage, IDirectDrawSurface7 *texture)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
struct wined3d_texture *wined3d_texture = NULL;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
if (surf && (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
wined3d_texture = surf->draw_texture ? surf->draw_texture : surf->wined3d_texture;
wined3d_mutex_lock();
wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
DWORD stage, IDirectDrawSurface7 *texture)
{
return d3d_device7_SetTexture(iface, stage, texture);
}
static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
DWORD stage, IDirectDrawSurface7 *texture)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetTexture(iface, stage, texture);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
DWORD stage, IDirect3DTexture2 *texture)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
struct wined3d_texture *wined3d_texture = NULL;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
wined3d_mutex_lock();
if (tex && ((tex->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) || !device->hardware_device))
wined3d_texture = tex->draw_texture ? tex->draw_texture : tex->wined3d_texture;
wined3d_stateblock_set_texture(device->state, stage, wined3d_texture);
fixup_texture_alpha_op(device);
wined3d_mutex_unlock();
return D3D_OK;
}
static const struct tss_lookup
{
BOOL sampler_state;
union
{
enum wined3d_texture_stage_state texture_state;
enum wined3d_sampler_state sampler_state;
} u;
}
tss_lookup[] =
{
{FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */
{FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */
{FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */
{FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */
{FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */
{FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */
{FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */
{FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */
{FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */
{TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 12, D3DTSS_ADDRESS */
{TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */
{TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */
{TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */
{TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */
{TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */
{TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */
{TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */
{TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */
{TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */
{FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */
{FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */
{FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
};
/*****************************************************************************
* IDirect3DDevice7::GetTextureStageState
*
* Retrieves a state from a texture stage.
*
* Version 3 and 7
*
* Params:
* Stage: The stage to retrieve the state from
* TexStageStateType: The state type to retrieve
* State: Address to store the state's value at
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if State is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
const struct wined3d_stateblock_state *device_state;
const struct tss_lookup *l;
TRACE("iface %p, stage %u, state %#x, value %p.\n",
iface, stage, state, value);
if (!value)
return DDERR_INVALIDPARAMS;
if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
{
WARN("Invalid state %#x passed.\n", state);
return DD_OK;
}
if (stage >= DDRAW_MAX_TEXTURES)
{
WARN("Invalid stage %u.\n", stage);
*value = 0;
return D3D_OK;
}
l = &tss_lookup[state];
wined3d_mutex_lock();
device_state = device->stateblock_state;
if (l->sampler_state)
{
*value = device_state->sampler_states[stage][l->u.sampler_state];
switch (state)
{
/* Mipfilter is a sampler state with different values */
case D3DTSS_MIPFILTER:
{
switch (*value)
{
case WINED3D_TEXF_NONE:
*value = D3DTFP_NONE;
break;
case WINED3D_TEXF_POINT:
*value = D3DTFP_POINT;
break;
case WINED3D_TEXF_LINEAR:
*value = D3DTFP_LINEAR;
break;
default:
ERR("Unexpected mipfilter value %#x.\n", *value);
*value = D3DTFP_NONE;
break;
}
break;
}
/* Magfilter has slightly different values */
case D3DTSS_MAGFILTER:
{
switch (*value)
{
case WINED3D_TEXF_POINT:
*value = D3DTFG_POINT;
break;
case WINED3D_TEXF_LINEAR:
*value = D3DTFG_LINEAR;
break;
case WINED3D_TEXF_ANISOTROPIC:
*value = D3DTFG_ANISOTROPIC;
break;
case WINED3D_TEXF_FLAT_CUBIC:
*value = D3DTFG_FLATCUBIC;
break;
case WINED3D_TEXF_GAUSSIAN_CUBIC:
*value = D3DTFG_GAUSSIANCUBIC;
break;
default:
ERR("Unexpected wined3d mag filter value %#x.\n", *value);
*value = D3DTFG_POINT;
break;
}
break;
}
default:
break;
}
}
else
{
*value = device_state->texture_states[stage][l->u.texture_state];
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
return d3d_device7_GetTextureStageState(iface, stage, state, value);
}
static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetTextureStageState(iface, stage, state, value);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, stage %u, state %#x, value %p.\n",
iface, stage, state, value);
return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
}
/*****************************************************************************
* IDirect3DDevice7::SetTextureStageState
*
* Sets a texture stage state. Some stage types need to be handled specially,
* because they do not exist in WineD3D and were moved to another place
*
* Version 3 and 7
*
* Params:
* Stage: The stage to modify
* TexStageStateType: The state to change
* State: The new value for the state
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
const struct tss_lookup *l;
TRACE("iface %p, stage %u, state %#x, value %#x.\n",
iface, stage, state, value);
if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
{
WARN("Invalid state %#x passed.\n", state);
return DD_OK;
}
l = &tss_lookup[state];
wined3d_mutex_lock();
if (l->sampler_state)
{
switch (state)
{
/* Mipfilter is a sampler state with different values */
case D3DTSS_MIPFILTER:
{
switch (value)
{
case D3DTFP_NONE:
value = WINED3D_TEXF_NONE;
break;
case D3DTFP_POINT:
value = WINED3D_TEXF_POINT;
break;
case 0: /* Unchecked */
case D3DTFP_LINEAR:
value = WINED3D_TEXF_LINEAR;
break;
default:
ERR("Unexpected mipfilter value %#x.\n", value);
value = WINED3D_TEXF_NONE;
break;
}
break;
}
/* Magfilter has slightly different values */
case D3DTSS_MAGFILTER:
{
switch (value)
{
case D3DTFG_POINT:
value = WINED3D_TEXF_POINT;
break;
case D3DTFG_LINEAR:
value = WINED3D_TEXF_LINEAR;
break;
case D3DTFG_FLATCUBIC:
value = WINED3D_TEXF_FLAT_CUBIC;
break;
case D3DTFG_GAUSSIANCUBIC:
value = WINED3D_TEXF_GAUSSIAN_CUBIC;
break;
case D3DTFG_ANISOTROPIC:
value = WINED3D_TEXF_ANISOTROPIC;
break;
default:
ERR("Unexpected d3d7 mag filter value %#x.\n", value);
value = WINED3D_TEXF_POINT;
break;
}
break;
}
case D3DTSS_ADDRESS:
wined3d_stateblock_set_sampler_state(device->state, stage, WINED3D_SAMP_ADDRESS_V, value);
break;
default:
break;
}
wined3d_stateblock_set_sampler_state(device->state, stage, l->u.sampler_state, value);
}
else
wined3d_stateblock_set_texture_stage_state(device->update_state, stage, l->u.texture_state, value);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
return d3d_device7_SetTextureStageState(iface, stage, state, value);
}
static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetTextureStageState(iface, stage, state, value);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
DWORD old_value;
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %#x.\n",
iface, stage, state, value);
/* Tests show that legacy texture blending is not reset if the texture stage state
* value is unchanged. */
if (FAILED(hr = IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface,
stage, state, &old_value)))
return hr;
if (old_value == value)
{
TRACE("Application is setting the same value over, nothing to do.\n");
return D3D_OK;
}
device->legacyTextureBlending = FALSE;
return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
}
/*****************************************************************************
* IDirect3DDevice7::ValidateDevice
*
* SDK: "Reports the device's ability to render the currently set
* texture-blending operations in a single pass". Whatever that means
* exactly...
*
* Version 3 and 7
*
* Params:
* NumPasses: Address to write the number of necessary passes for the
* desired effect to.
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count)
{
return d3d_device7_ValidateDevice(iface, pass_count);
}
static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_ValidateDevice(iface, pass_count);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count)
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
}
/*****************************************************************************
* IDirect3DDevice7::Clear
*
* Fills the render target, the z buffer and the stencil buffer with a
* clear color / value
*
* Version 7 only
*
* Params:
* Count: Number of rectangles in Rects must be 0 if Rects is NULL
* Rects: Rectangles to clear. If NULL, the whole surface is cleared
* Flags: Some flags, as usual
* Color: Clear color for the render target
* Z: Clear value for the Z buffer
* Stencil: Clear value to store in each stencil buffer entry
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
{
const struct wined3d_color c =
{
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
iface, count, rects, flags, color, z, stencil);
if (count && !rects)
{
WARN("count %u with NULL rects.\n", count);
count = 0;
}
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d_device_sync_rendertarget(device);
hr = wined3d_device_clear(device->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count,
D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
{
return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
}
static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count,
D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_sub_resource_desc rt_desc;
struct wined3d_rendertarget_view *rtv;
struct ddraw_surface *surface;
struct wined3d_viewport vp;
TRACE("iface %p, viewport %p.\n", iface, viewport);
if (!viewport)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
{
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
surface = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &rt_desc);
if (!wined3d_bound_range(viewport->dwX, viewport->dwWidth, rt_desc.width)
|| !wined3d_bound_range(viewport->dwY, viewport->dwHeight, rt_desc.height))
{
WARN("Invalid viewport, returning E_INVALIDARG.\n");
wined3d_mutex_unlock();
return E_INVALIDARG;
}
vp.x = viewport->dwX;
vp.y = viewport->dwY;
vp.width = viewport->dwWidth;
vp.height = viewport->dwHeight;
vp.min_z = viewport->dvMinZ;
vp.max_z = viewport->dvMaxZ;
wined3d_stateblock_set_viewport(device->update_state, &vp);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{
return d3d_device7_SetViewport(iface, viewport);
}
static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetViewport(iface, viewport);
set_fpu_control_word(old_fpucw);
return hr;
}
static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_viewport wined3d_viewport;
TRACE("iface %p, viewport %p.\n", iface, viewport);
if (!viewport)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
wined3d_viewport = device->stateblock_state->viewport;
wined3d_mutex_unlock();
viewport->dwX = wined3d_viewport.x;
viewport->dwY = wined3d_viewport.y;
viewport->dwWidth = wined3d_viewport.width;
viewport->dwHeight = wined3d_viewport.height;
viewport->dvMinZ = wined3d_viewport.min_z;
viewport->dvMaxZ = wined3d_viewport.max_z;
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{
return d3d_device7_GetViewport(iface, viewport);
}
static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetViewport(iface, viewport);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::SetMaterial
*
* Sets the Material
*
* Version 7
*
* Params:
* Mat: The material to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL.
*
*****************************************************************************/
static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, material %p.\n", iface, material);
if (!material)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
{
return d3d_device7_SetMaterial(iface, material);
}
static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetMaterial(iface, material);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::GetMaterial
*
* Returns the current material
*
* Version 7
*
* Params:
* Mat: D3DMATERIAL7 structure to write the material parameters to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, material %p.\n", iface, material);
wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
memcpy(material, &device->stateblock_state->material, sizeof(*material));
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
{
return d3d_device7_GetMaterial(iface, material);
}
static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetMaterial(iface, material);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::SetLight
*
* Assigns a light to a light index, but doesn't activate it yet.
*
* Version 7, IDirect3DLight uses this method for older versions
*
* Params:
* LightIndex: The index of the new light
* Light: A D3DLIGHT7 structure describing the light
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
wined3d_mutex_lock();
/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
hr = wined3d_stateblock_set_light(device->update_state, light_idx, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
{
return d3d_device7_SetLight(iface, light_idx, light);
}
static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetLight(iface, light_idx, light);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::GetLight
*
* Returns the light assigned to a light index
*
* Params:
* Light: Structure to write the light information to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Light is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
BOOL enabled;
HRESULT hr;
TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
wined3d_mutex_lock();
/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
hr = wined3d_stateblock_get_light(device->state, light_idx, (struct wined3d_light *)light, &enabled);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
{
return d3d_device7_GetLight(iface, light_idx, light);
}
static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetLight(iface, light_idx, light);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::BeginStateBlock
*
* Begins recording to a stateblock
*
* Version 7
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *stateblock;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to begin a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n");
return D3DERR_INBEGINSTATEBLOCK;
}
if (SUCCEEDED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_RECORDED, &stateblock)))
device->update_state = device->recording = stateblock;
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
{
return d3d_device7_BeginStateBlock(iface);
}
static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_BeginStateBlock(iface);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::EndStateBlock
*
* Stops recording to a state block and returns the created stateblock
* handle.
*
* Version 7
*
* Params:
* BlockHandle: Address to store the stateblock's handle to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if BlockHandle is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *wined3d_sb;
DWORD h;
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
if (!stateblock)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
if (!device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
return D3DERR_NOTINBEGINSTATEBLOCK;
}
wined3d_sb = device->recording;
wined3d_stateblock_init_contained_states(wined3d_sb);
device->recording = NULL;
device->update_state = device->state;
h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a stateblock handle.\n");
wined3d_stateblock_decref(wined3d_sb);
wined3d_mutex_unlock();
*stateblock = 0;
return DDERR_OUTOFMEMORY;
}
wined3d_mutex_unlock();
*stateblock = h + 1;
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock)
{
return d3d_device7_EndStateBlock(iface, stateblock);
}
static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_EndStateBlock(iface, stateblock);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::PreLoad
*
* Allows the app to signal that a texture will be used soon, to allow
* the Direct3DDevice to load it to the video card in the meantime.
*
* Version 7
*
* Params:
* Texture: The texture to preload
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Texture is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
{
struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture);
TRACE("iface %p, texture %p.\n", iface, texture);
if (!texture)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(surface->draw_texture ? surface->draw_texture
: surface->wined3d_texture));
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
{
return d3d_device7_PreLoad(iface, texture);
}
static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_PreLoad(iface, texture);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::ApplyStateBlock
*
* Activates the state stored in a state block handle.
*
* Params:
* BlockHandle: The stateblock handle to activate
*
* Returns:
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *wined3d_sb;
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to apply a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n");
return D3DERR_INBEGINSTATEBLOCK;
}
wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
if (!wined3d_sb)
{
WARN("Invalid stateblock handle.\n");
wined3d_mutex_unlock();
return D3DERR_INVALIDSTATEBLOCK;
}
wined3d_stateblock_apply(wined3d_sb, device->state);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
{
return d3d_device7_ApplyStateBlock(iface, stateblock);
}
static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_ApplyStateBlock(iface, stateblock);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::CaptureStateBlock
*
* Updates a stateblock's values to the values currently set for the device
*
* Version 7
*
* Params:
* BlockHandle: Stateblock to update
*
* Returns:
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *wined3d_sb;
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to capture a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n");
return D3DERR_INBEGINSTATEBLOCK;
}
wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
if (!wined3d_sb)
{
WARN("Invalid stateblock handle.\n");
wined3d_mutex_unlock();
return D3DERR_INVALIDSTATEBLOCK;
}
wined3d_stateblock_capture(wined3d_sb, device->state);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
{
return d3d_device7_CaptureStateBlock(iface, stateblock);
}
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_CaptureStateBlock(iface, stateblock);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::DeleteStateBlock
*
* Deletes a stateblock handle. This means releasing the WineD3DStateBlock
*
* Version 7
*
* Params:
* BlockHandle: Stateblock handle to delete
*
* Returns:
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
*
*****************************************************************************/
static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *wined3d_sb;
ULONG ref;
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
wined3d_mutex_lock();
wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
if (!wined3d_sb)
{
WARN("Invalid stateblock handle.\n");
wined3d_mutex_unlock();
return D3DERR_INVALIDSTATEBLOCK;
}
if ((ref = wined3d_stateblock_decref(wined3d_sb)))
{
ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
{
return d3d_device7_DeleteStateBlock(iface, stateblock);
}
static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_DeleteStateBlock(iface, stateblock);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::CreateStateBlock
*
* Creates a new state block handle.
*
* Version 7
*
* Params:
* Type: The state block type
* BlockHandle: Address to write the created handle to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if BlockHandle is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
D3DSTATEBLOCKTYPE type, DWORD *stateblock)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_stateblock *wined3d_sb;
HRESULT hr;
DWORD h;
TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
if (!stateblock)
return DDERR_INVALIDPARAMS;
if (type != D3DSBT_ALL
&& type != D3DSBT_PIXELSTATE
&& type != D3DSBT_VERTEXSTATE)
{
WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to apply a stateblock while recording, returning D3DERR_INBEGINSTATEBLOCK.\n");
return D3DERR_INBEGINSTATEBLOCK;
}
if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device,
device->state, wined3d_stateblock_type_from_ddraw(type), &wined3d_sb)))
{
WARN("Failed to create stateblock, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate stateblock handle.\n");
wined3d_stateblock_decref(wined3d_sb);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
*stateblock = h + 1;
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
D3DSTATEBLOCKTYPE type, DWORD *stateblock)
{
return d3d_device7_CreateStateBlock(iface, type, stateblock);
}
static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
D3DSTATEBLOCKTYPE type, DWORD *stateblock)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_CreateStateBlock(iface, type, stateblock);
set_fpu_control_word(old_fpucw);
return hr;
}
static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src)
{
struct ddraw_surface *src_level, *dest_level;
IDirectDrawSurface7 *temp;
DDSURFACEDESC2 ddsd;
BOOL levelFound; /* at least one suitable sublevel in dest found */
/* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
* 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
* 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
*/
levelFound = FALSE;
src_level = src;
dest_level = dest;
for (;src_level && dest_level;)
{
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
{
levelFound = TRUE;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
}
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
}
if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
return !dest_level && levelFound;
}
static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dst,
struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
{
struct ddraw_surface *dst_level, *src_level;
IDirectDrawSurface7 *temp;
DDSURFACEDESC2 ddsd;
POINT point;
RECT src_rect;
HRESULT hr;
IDirectDrawPalette *pal = NULL, *pal_src = NULL;
DWORD ckeyflag;
DDCOLORKEY ddckey;
/* Copy palette, if possible. */
IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
IDirectDrawSurface7_GetPalette(&dst->IDirectDrawSurface7_iface, &pal);
if (pal_src != NULL && pal != NULL)
{
PALETTEENTRY palent[256];
IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
}
if (pal) IDirectDrawPalette_Release(pal);
if (pal_src) IDirectDrawPalette_Release(pal_src);
/* Copy colorkeys, if present. */
for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
{
hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
if (SUCCEEDED(hr))
{
IDirectDrawSurface7_SetColorKey(&dst->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
}
}
src_level = src;
dst_level = dst;
point = *DestPoint;
src_rect = *SrcRect;
for (;src_level && dst_level;)
{
if (src_level->surface_desc.dwWidth == dst_level->surface_desc.dwWidth
&& src_level->surface_desc.dwHeight == dst_level->surface_desc.dwHeight)
{
UINT src_w = src_rect.right - src_rect.left;
UINT src_h = src_rect.bottom - src_rect.top;
RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
if (FAILED(hr = wined3d_device_context_blt(device->immediate_context,
ddraw_surface_get_any_texture(dst_level, DDRAW_SURFACE_RW), dst_level->sub_resource_idx, &dst_rect,
ddraw_surface_get_any_texture(src_level, DDRAW_SURFACE_READ),
src_level->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
ERR("Blit failed, hr %#x.\n", hr);
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
IDirectDrawSurface7_GetAttachedSurface(&dst_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
if (dst_level != dst)
IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface);
dst_level = unsafe_impl_from_IDirectDrawSurface7(temp);
}
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
point.x /= 2;
point.y /= 2;
src_rect.top /= 2;
src_rect.left /= 2;
src_rect.right = (src_rect.right + 1) / 2;
src_rect.bottom = (src_rect.bottom + 1) / 2;
}
if (src_level && src_level != src)
IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
if (dst_level && dst_level != dst)
IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface);
}
/*****************************************************************************
* IDirect3DDevice7::Load
*
* Loads a rectangular area from the source into the destination texture.
* It can also copy the source to the faces of a cubic environment map
*
* Version 7
*
* Params:
* DestTex: Destination texture
* DestPoint: Point in the destination where the source image should be
* written to
* SrcTex: Source texture
* SrcRect: Source rectangle
* Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
* DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
* DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if dst_texture or src_texture is NULL, broken coordinates or anything unexpected.
*
*
*****************************************************************************/
static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos,
IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture);
struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture);
POINT destpoint;
RECT srcrect;
TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags);
if( (!src) || (!dest) )
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
if (!src_rect)
SetRect(&srcrect, 0, 0, src->surface_desc.dwWidth, src->surface_desc.dwHeight);
else
srcrect = *src_rect;
if (!dst_pos)
destpoint.x = destpoint.y = 0;
else
destpoint = *dst_pos;
/* Check bad dimensions. dst_pos is validated against src, not dest, because
* destination can be a subset of mip levels, in which case actual coordinates used
* for it may be divided. If any dimension of dest is larger than source, it can't be
* mip level subset, so an error can be returned early.
*/
if (IsRectEmpty(&srcrect) || srcrect.right > src->surface_desc.dwWidth ||
srcrect.bottom > src->surface_desc.dwHeight ||
destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
/* Must be top level surfaces. */
if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
struct ddraw_surface *src_face, *dest_face;
DWORD src_face_flag, dest_face_flag;
IDirectDrawSurface7 *temp;
DDSURFACEDESC2 ddsd;
int i;
if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
/* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
* time it's actual surface loading. */
for (i = 0; i < 2; i++)
{
dest_face = dest;
src_face = src;
for (;dest_face && src_face;)
{
src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
if (src_face_flag == dest_face_flag)
{
if (i == 0)
{
/* Destination mip levels must be subset of source mip levels. */
if (!is_mip_level_subset(dest_face, src_face))
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
else if (flags & dest_face_flag)
{
copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect);
}
if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
{
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
}
else
{
if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
src_face = NULL;
}
}
if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
{
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
}
else
{
if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
dest_face = NULL;
}
}
if (i == 0)
{
/* Native returns error if src faces are not subset of dest faces. */
if (src_face)
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
}
wined3d_mutex_unlock();
return D3D_OK;
}
else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
/* Handle non cube map textures. */
/* Destination mip levels must be subset of source mip levels. */
if (!is_mip_level_subset(dest, src))
{
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
copy_mipmap_chain(device, dest, src, &destpoint, &srcrect);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
{
return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
}
static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::LightEnable
*
* Enables or disables a light
*
* Version 7, IDirect3DLight uses this method too.
*
* Params:
* LightIndex: The index of the light to enable / disable
* Enable: Enable or disable the light
*
* Returns:
* D3D_OK on success
*
*****************************************************************************/
static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, light_idx, enabled);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
{
return d3d_device7_LightEnable(iface, light_idx, enabled);
}
static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_LightEnable(iface, light_idx, enabled);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::GetLightEnable
*
* Retrieves if the light with the given index is enabled or not
*
* Version 7
*
* Params:
* LightIndex: Index of desired light
* Enable: Pointer to a BOOL which contains the result
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Enable is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_light light;
HRESULT hr;
TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled);
if (!enabled)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
hr = wined3d_stateblock_get_light(device->state, light_idx, &light, enabled);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
{
return d3d_device7_GetLightEnable(iface, light_idx, enabled);
}
static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetLightEnable(iface, light_idx, enabled);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::SetClipPlane
*
* Sets custom clipping plane
*
* Version 7
*
* Params:
* Index: The index of the clipping plane
* PlaneEquation: An equation defining the clipping plane
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
const struct wined3d_vec4 *wined3d_plane;
HRESULT hr;
TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
if (!plane)
return DDERR_INVALIDPARAMS;
wined3d_plane = (struct wined3d_vec4 *)plane;
wined3d_mutex_lock();
hr = wined3d_stateblock_set_clip_plane(device->update_state, idx, wined3d_plane);
if (idx < ARRAY_SIZE(device->user_clip_planes))
{
device->user_clip_planes[idx] = *wined3d_plane;
if (hr == WINED3DERR_INVALIDCALL)
{
WARN("Clip plane %u is not supported.\n", idx);
hr = D3D_OK;
}
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
{
return d3d_device7_SetClipPlane(iface, idx, plane);
}
static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_SetClipPlane(iface, idx, plane);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::GetClipPlane
*
* Returns the clipping plane with a specific index
*
* Params:
* Index: The index of the desired plane
* PlaneEquation: Address to store the plane equation to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
*
*****************************************************************************/
static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
if (!plane)
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
if (idx < WINED3D_MAX_CLIP_DISTANCES)
memcpy(plane, &device->stateblock_state->clip_planes[idx], sizeof(struct wined3d_vec4));
else
{
WARN("Clip plane %u is not supported.\n", idx);
if (idx < ARRAY_SIZE(device->user_clip_planes))
memcpy(plane, &device->user_clip_planes[idx], sizeof(struct wined3d_vec4));
}
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
{
return d3d_device7_GetClipPlane(iface, idx, plane);
}
static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
{
HRESULT hr;
WORD old_fpucw;
old_fpucw = d3d_fpu_setup();
hr = d3d_device7_GetClipPlane(iface, idx, plane);
set_fpu_control_word(old_fpucw);
return hr;
}
/*****************************************************************************
* IDirect3DDevice7::GetInfo
*
* Retrieves some information about the device. The DirectX sdk says that
* this version returns S_FALSE for all retail builds of DirectX, that's what
* this implementation does.
*
* Params:
* DevInfoID: Information type requested
* DevInfoStruct: Pointer to a structure to store the info to
* Size: Size of the structure
*
* Returns:
* S_FALSE, because it's a non-debug driver
*
*****************************************************************************/
static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
{
TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
iface, info_id, info, info_size);
if (TRACE_ON(ddraw))
{
TRACE(" info requested : ");
switch (info_id)
{
case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
}
}
return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
}
/* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
* have separate vtables. Simple functions where this doesn't matter like GetDirect3D
* are not duplicated.
* Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
* has already been setup for optimal d3d operation.
* Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
* d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
* by Sacrifice (game). */
static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
{
/*** IUnknown Methods ***/
d3d_device7_QueryInterface,
d3d_device7_AddRef,
d3d_device7_Release,
/*** IDirect3DDevice7 ***/
d3d_device7_GetCaps_FPUSetup,
d3d_device7_EnumTextureFormats_FPUSetup,
d3d_device7_BeginScene_FPUSetup,
d3d_device7_EndScene_FPUSetup,
d3d_device7_GetDirect3D,
d3d_device7_SetRenderTarget_FPUSetup,
d3d_device7_GetRenderTarget,
d3d_device7_Clear_FPUSetup,
d3d_device7_SetTransform_FPUSetup,
d3d_device7_GetTransform_FPUSetup,
d3d_device7_SetViewport_FPUSetup,
d3d_device7_MultiplyTransform_FPUSetup,
d3d_device7_GetViewport_FPUSetup,
d3d_device7_SetMaterial_FPUSetup,
d3d_device7_GetMaterial_FPUSetup,
d3d_device7_SetLight_FPUSetup,
d3d_device7_GetLight_FPUSetup,
d3d_device7_SetRenderState_FPUSetup,
d3d_device7_GetRenderState_FPUSetup,
d3d_device7_BeginStateBlock_FPUSetup,
d3d_device7_EndStateBlock_FPUSetup,
d3d_device7_PreLoad_FPUSetup,
d3d_device7_DrawPrimitive_FPUSetup,
d3d_device7_DrawIndexedPrimitive_FPUSetup,
d3d_device7_SetClipStatus,
d3d_device7_GetClipStatus,
d3d_device7_DrawPrimitiveStrided_FPUSetup,
d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup,
d3d_device7_DrawPrimitiveVB_FPUSetup,
d3d_device7_DrawIndexedPrimitiveVB_FPUSetup,
d3d_device7_ComputeSphereVisibility,
d3d_device7_GetTexture_FPUSetup,
d3d_device7_SetTexture_FPUSetup,
d3d_device7_GetTextureStageState_FPUSetup,
d3d_device7_SetTextureStageState_FPUSetup,
d3d_device7_ValidateDevice_FPUSetup,
d3d_device7_ApplyStateBlock_FPUSetup,
d3d_device7_CaptureStateBlock_FPUSetup,
d3d_device7_DeleteStateBlock_FPUSetup,
d3d_device7_CreateStateBlock_FPUSetup,
d3d_device7_Load_FPUSetup,
d3d_device7_LightEnable_FPUSetup,
d3d_device7_GetLightEnable_FPUSetup,
d3d_device7_SetClipPlane_FPUSetup,
d3d_device7_GetClipPlane_FPUSetup,
d3d_device7_GetInfo
};
static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
{
/*** IUnknown Methods ***/
d3d_device7_QueryInterface,
d3d_device7_AddRef,
d3d_device7_Release,
/*** IDirect3DDevice7 ***/
d3d_device7_GetCaps_FPUPreserve,
d3d_device7_EnumTextureFormats_FPUPreserve,
d3d_device7_BeginScene_FPUPreserve,
d3d_device7_EndScene_FPUPreserve,
d3d_device7_GetDirect3D,
d3d_device7_SetRenderTarget_FPUPreserve,
d3d_device7_GetRenderTarget,
d3d_device7_Clear_FPUPreserve,
d3d_device7_SetTransform_FPUPreserve,
d3d_device7_GetTransform_FPUPreserve,
d3d_device7_SetViewport_FPUPreserve,
d3d_device7_MultiplyTransform_FPUPreserve,
d3d_device7_GetViewport_FPUPreserve,
d3d_device7_SetMaterial_FPUPreserve,
d3d_device7_GetMaterial_FPUPreserve,
d3d_device7_SetLight_FPUPreserve,
d3d_device7_GetLight_FPUPreserve,
d3d_device7_SetRenderState_FPUPreserve,
d3d_device7_GetRenderState_FPUPreserve,
d3d_device7_BeginStateBlock_FPUPreserve,
d3d_device7_EndStateBlock_FPUPreserve,
d3d_device7_PreLoad_FPUPreserve,
d3d_device7_DrawPrimitive_FPUPreserve,
d3d_device7_DrawIndexedPrimitive_FPUPreserve,
d3d_device7_SetClipStatus,
d3d_device7_GetClipStatus,
d3d_device7_DrawPrimitiveStrided_FPUPreserve,
d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve,
d3d_device7_DrawPrimitiveVB_FPUPreserve,
d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve,
d3d_device7_ComputeSphereVisibility,
d3d_device7_GetTexture_FPUPreserve,
d3d_device7_SetTexture_FPUPreserve,
d3d_device7_GetTextureStageState_FPUPreserve,
d3d_device7_SetTextureStageState_FPUPreserve,
d3d_device7_ValidateDevice_FPUPreserve,
d3d_device7_ApplyStateBlock_FPUPreserve,
d3d_device7_CaptureStateBlock_FPUPreserve,
d3d_device7_DeleteStateBlock_FPUPreserve,
d3d_device7_CreateStateBlock_FPUPreserve,
d3d_device7_Load_FPUPreserve,
d3d_device7_LightEnable_FPUPreserve,
d3d_device7_GetLightEnable_FPUPreserve,
d3d_device7_SetClipPlane_FPUPreserve,
d3d_device7_GetClipPlane_FPUPreserve,
d3d_device7_GetInfo
};
static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
{
/*** IUnknown Methods ***/
d3d_device3_QueryInterface,
d3d_device3_AddRef,
d3d_device3_Release,
/*** IDirect3DDevice3 ***/
d3d_device3_GetCaps,
d3d_device3_GetStats,
d3d_device3_AddViewport,
d3d_device3_DeleteViewport,
d3d_device3_NextViewport,
d3d_device3_EnumTextureFormats,
d3d_device3_BeginScene,
d3d_device3_EndScene,
d3d_device3_GetDirect3D,
d3d_device3_SetCurrentViewport,
d3d_device3_GetCurrentViewport,
d3d_device3_SetRenderTarget,
d3d_device3_GetRenderTarget,
d3d_device3_Begin,
d3d_device3_BeginIndexed,
d3d_device3_Vertex,
d3d_device3_Index,
d3d_device3_End,
d3d_device3_GetRenderState,
d3d_device3_SetRenderState,
d3d_device3_GetLightState,
d3d_device3_SetLightState,
d3d_device3_SetTransform,
d3d_device3_GetTransform,
d3d_device3_MultiplyTransform,
d3d_device3_DrawPrimitive,
d3d_device3_DrawIndexedPrimitive,
d3d_device3_SetClipStatus,
d3d_device3_GetClipStatus,
d3d_device3_DrawPrimitiveStrided,
d3d_device3_DrawIndexedPrimitiveStrided,
d3d_device3_DrawPrimitiveVB,
d3d_device3_DrawIndexedPrimitiveVB,
d3d_device3_ComputeSphereVisibility,
d3d_device3_GetTexture,
d3d_device3_SetTexture,
d3d_device3_GetTextureStageState,
d3d_device3_SetTextureStageState,
d3d_device3_ValidateDevice
};
static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
{
/*** IUnknown Methods ***/
d3d_device2_QueryInterface,
d3d_device2_AddRef,
d3d_device2_Release,
/*** IDirect3DDevice2 ***/
d3d_device2_GetCaps,
d3d_device2_SwapTextureHandles,
d3d_device2_GetStats,
d3d_device2_AddViewport,
d3d_device2_DeleteViewport,
d3d_device2_NextViewport,
d3d_device2_EnumTextureFormats,
d3d_device2_BeginScene,
d3d_device2_EndScene,
d3d_device2_GetDirect3D,
d3d_device2_SetCurrentViewport,
d3d_device2_GetCurrentViewport,
d3d_device2_SetRenderTarget,
d3d_device2_GetRenderTarget,
d3d_device2_Begin,
d3d_device2_BeginIndexed,
d3d_device2_Vertex,
d3d_device2_Index,
d3d_device2_End,
d3d_device2_GetRenderState,
d3d_device2_SetRenderState,
d3d_device2_GetLightState,
d3d_device2_SetLightState,
d3d_device2_SetTransform,
d3d_device2_GetTransform,
d3d_device2_MultiplyTransform,
d3d_device2_DrawPrimitive,
d3d_device2_DrawIndexedPrimitive,
d3d_device2_SetClipStatus,
d3d_device2_GetClipStatus
};
static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
{
/*** IUnknown Methods ***/
d3d_device1_QueryInterface,
d3d_device1_AddRef,
d3d_device1_Release,
/*** IDirect3DDevice1 ***/
d3d_device1_Initialize,
d3d_device1_GetCaps,
d3d_device1_SwapTextureHandles,
d3d_device1_CreateExecuteBuffer,
d3d_device1_GetStats,
d3d_device1_Execute,
d3d_device1_AddViewport,
d3d_device1_DeleteViewport,
d3d_device1_NextViewport,
d3d_device1_Pick,
d3d_device1_GetPickRecords,
d3d_device1_EnumTextureFormats,
d3d_device1_CreateMatrix,
d3d_device1_SetMatrix,
d3d_device1_GetMatrix,
d3d_device1_DeleteMatrix,
d3d_device1_BeginScene,
d3d_device1_EndScene,
d3d_device1_GetDirect3D
};
static const struct IUnknownVtbl d3d_device_inner_vtbl =
{
d3d_device_inner_QueryInterface,
d3d_device_inner_AddRef,
d3d_device_inner_Release,
};
struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
{
if (!iface) return NULL;
assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
}
struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &d3d_device3_vtbl);
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
}
struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &d3d_device2_vtbl);
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
}
struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &d3d_device1_vtbl);
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
}
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
{
IDirectDrawSurface7 *depthStencil = NULL;
IDirectDrawSurface7 *render_target;
static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, {0} };
struct ddraw_surface *dsi;
if (device->rt_iface && SUCCEEDED(IUnknown_QueryInterface(device->rt_iface,
&IID_IDirectDrawSurface7, (void **)&render_target)))
{
IDirectDrawSurface7_GetAttachedSurface(render_target, &depthcaps, &depthStencil);
IDirectDrawSurface7_Release(render_target);
}
if (!depthStencil)
{
TRACE("Setting wined3d depth stencil to NULL\n");
wined3d_device_context_set_depth_stencil_view(device->immediate_context, NULL);
return WINED3D_ZB_FALSE;
}
dsi = impl_from_IDirectDrawSurface7(depthStencil);
wined3d_device_context_set_depth_stencil_view(device->immediate_context,
ddraw_surface_get_rendertarget_view(dsi));
IDirectDrawSurface7_Release(depthStencil);
return WINED3D_ZB_TRUE;
}
static void ddraw_reset_viewport_state(struct ddraw *ddraw)
{
struct wined3d_viewport vp;
RECT rect;
wined3d_device_context_get_viewports(ddraw->immediate_context, NULL, &vp);
wined3d_stateblock_set_viewport(ddraw->state, &vp);
wined3d_device_context_get_scissor_rects(ddraw->immediate_context, NULL, &rect);
wined3d_stateblock_set_scissor_rect(ddraw->state, &rect);
}
static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, const GUID *guid,
struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
{
static const struct wined3d_matrix ident =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
else
device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
device->ref = 1;
device->version = version;
device->hardware_device = IsEqualGUID(&IID_IDirect3DTnLHalDevice, guid)
|| IsEqualGUID(&IID_IDirect3DHALDevice, guid);
if (device->hardware_device && !(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target);
return D3DERR_SURFACENOTINVIDMEM;
}
if (outer_unknown)
device->outer_unknown = outer_unknown;
else
device->outer_unknown = &device->IUnknown_inner;
device->ddraw = ddraw;
list_init(&device->viewport_list);
if (!ddraw_handle_table_init(&device->handle_table, 64))
{
ERR("Failed to initialize handle table.\n");
return DDERR_OUTOFMEMORY;
}
device->legacyTextureBlending = FALSE;
device->legacy_projection = ident;
device->legacy_clipspace = ident;
/* This is for convenience. */
device->wined3d_device = ddraw->wined3d_device;
device->immediate_context = ddraw->immediate_context;
wined3d_device_incref(ddraw->wined3d_device);
device->update_state = device->state = ddraw->state;
device->stateblock_state = ddraw->stateblock_state;
wined3d_stateblock_incref(ddraw->state);
/* Render to the back buffer */
rtv = ddraw_surface_get_rendertarget_view(target);
if (FAILED(hr = wined3d_device_context_set_rendertarget_views(device->immediate_context, 0, 1, &rtv, TRUE)))
{
ERR("Failed to set render target, hr %#x.\n", hr);
wined3d_stateblock_decref(device->state);
ddraw_handle_table_destroy(&device->handle_table);
return hr;
}
device->rt_iface = rt_iface;
if (version != 1)
IUnknown_AddRef(device->rt_iface);
ddraw->d3ddevice = device;
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_ZENABLE,
d3d_device_update_depth_stencil(device));
if (version == 1) /* Color keying is initially enabled for version 1 devices. */
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_COLORKEYENABLE, TRUE);
else if (version == 2)
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_SPECULARENABLE, TRUE);
if (version < 7)
{
wined3d_stateblock_set_render_state(ddraw->state, WINED3D_RS_NORMALIZENORMALS, TRUE);
IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE);
}
ddraw_reset_viewport_state(ddraw);
return D3D_OK;
}
HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown)
{
struct d3d_device *object;
HRESULT hr;
TRACE("ddraw %p, guid %s, target %p, version %u, device %p, outer_unknown %p.\n",
ddraw, debugstr_guid(guid), target, version, device, outer_unknown);
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|| (target->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
{
WARN("Surface %p is not a render target.\n", target);
return DDERR_INVALIDCAPS;
}
if (!validate_surface_palette(target))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target);
return DDERR_NOPALETTEATTACHED;
}
if (ddraw->flags & DDRAW_NO3D)
{
ERR_(winediag)("The application wants to create a Direct3D device, "
"but the current DirectDrawRenderer does not support this.\n");
return DDERR_OUTOFMEMORY;
}
if (ddraw->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
return DDERR_INVALIDPARAMS;
}
if (!(object = heap_alloc_zero(sizeof(*object))))
{
ERR("Failed to allocate device memory.\n");
return DDERR_OUTOFMEMORY;
}
if (FAILED(hr = d3d_device_init(object, ddraw, guid, target, rt_iface, version, outer_unknown)))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = object;
return D3D_OK;
}