Sweden-Number/dlls/d3d9
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
..
tests d3d9/tests: Make sure to use return values (LLVM/Clang). 2011-02-17 18:33:42 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d9.spec
d3d9_main.c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
d3d9_private.h wined3d: Remove COM from the query implementation. 2011-02-04 15:25:32 +01:00
device.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
directx.c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
query.c wined3d: Remove COM from the query implementation. 2011-02-04 15:25:32 +01:00
shader.c d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
stateblock.c wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
surface.c d3d9: Remove some useless ERRs (LLVM/Clang). 2011-01-26 15:00:11 +01:00
swapchain.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
volume.c d3d9: Remove some useless ERRs (LLVM/Clang). 2011-01-26 15:00:11 +01:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00