215 lines
6.4 KiB
C
215 lines
6.4 KiB
C
/* Direct3D private include file
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains all the structure that are not exported
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* through d3d.h and all common macros.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
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#define __GRAPHICS_WINE_D3D_PRIVATE_H
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/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
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#include "d3d.h"
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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typedef struct IDirect3DImpl IDirect3DImpl;
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typedef struct IDirect3DLightImpl IDirect3DLightImpl;
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typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
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typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
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typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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#include "ddraw_private.h"
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/*****************************************************************************
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* IDirect3D implementation structure.
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* This is common for interfaces 1, 2, 3 and 7.
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*/
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struct IDirect3DImpl
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{
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ICOM_VFIELD_MULTI(IDirect3D7);
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ICOM_VFIELD_MULTI(IDirect3D3);
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ICOM_VFIELD_MULTI(IDirect3D2);
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ICOM_VFIELD_MULTI(IDirect3D);
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DWORD ref;
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/* IDirect3D fields */
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IDirectDrawImpl* ddraw;
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};
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/*****************************************************************************
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* IDirect3DLight implementation structure
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*/
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struct IDirect3DLightImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DLight);
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DWORD ref;
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/* IDirect3DLight fields */
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IDirect3DImpl *d3d;
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D3DLIGHT2 light;
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/* Chained list used for adding / removing from viewports */
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IDirect3DLightImpl *next;
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/* Activation function */
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void (*activate)(IDirect3DLightImpl*);
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void (*desactivate)(IDirect3DLightImpl*);
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void (*update)(IDirect3DLightImpl*);
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};
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/*****************************************************************************
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* IDirect3DMaterial implementation structure
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*/
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struct IDirect3DMaterialImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DMaterial3);
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ICOM_VFIELD_MULTI(IDirect3DMaterial2);
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ICOM_VFIELD_MULTI(IDirect3DMaterial);
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DWORD ref;
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/* IDirect3DMaterial2 fields */
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IDirect3DImpl *d3d;
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IDirect3DDeviceImpl *active_device;
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D3DMATERIAL mat;
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void (*activate)(IDirect3DMaterialImpl* this);
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};
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/*****************************************************************************
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* IDirect3DTexture implementation structure
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*/
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struct IDirect3DTextureImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DTexture2);
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ICOM_VFIELD_MULTI(IDirect3DTexture);
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DWORD ref;
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/* IDirect3DTexture fields */
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IDirect3DImpl *d3d;
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IDirect3DDeviceImpl *d3ddevice;
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IDirectDrawSurfaceImpl *surface;
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BOOL loaded;
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};
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/*****************************************************************************
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* IDirect3DViewport implementation structure
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*/
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struct IDirect3DViewportImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DViewport3);
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DWORD ref;
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/* IDirect3DViewport fields */
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IDirect3DImpl *d3d;
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/* If this viewport is active for one device, put the device here */
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IDirect3DDeviceImpl *active_device;
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int use_vp2;
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union {
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D3DVIEWPORT vp1;
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D3DVIEWPORT2 vp2;
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} viewports;
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/* Activation function */
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void (*activate)(IDirect3DViewportImpl*);
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/* Field used to chain viewports together */
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IDirect3DViewportImpl *next;
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/* Lights list */
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IDirect3DLightImpl *lights;
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};
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/*****************************************************************************
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* IDirect3DExecuteBuffer implementation structure
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*/
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struct IDirect3DExecuteBufferImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
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DWORD ref;
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/* IDirect3DExecuteBuffer fields */
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IDirect3DImpl *d3d;
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IDirect3DDeviceImpl* d3ddev;
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D3DEXECUTEBUFFERDESC desc;
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D3DEXECUTEDATA data;
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/* This buffer will store the transformed vertices */
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void* vertex_data;
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D3DVERTEXTYPE vertex_type;
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/* This flags is set to TRUE if we allocated ourselves the
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data buffer */
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BOOL need_free;
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void (*execute)(IDirect3DExecuteBufferImpl* this,
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IDirect3DDeviceImpl* dev,
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IDirect3DViewportImpl* vp);
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};
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/*****************************************************************************
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* IDirect3DDevice implementation structure
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*/
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#define MAX_TEXTURES 8
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struct IDirect3DDeviceImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DDevice7);
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ICOM_VFIELD_MULTI(IDirect3DDevice3);
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ICOM_VFIELD_MULTI(IDirect3DDevice2);
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ICOM_VFIELD_MULTI(IDirect3DDevice);
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DWORD ref;
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/* IDirect3DDevice fields */
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IDirect3DImpl *d3d;
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IDirectDrawSurfaceImpl *surface;
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IDirect3DViewportImpl *viewport_list;
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IDirect3DViewportImpl *current_viewport;
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IDirect3DTextureImpl *current_texture[MAX_TEXTURES];
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void (*set_context)(IDirect3DDeviceImpl*);
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};
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/*****************************************************************************
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* IDirect3DVertexBuffer implementation structure
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*/
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struct IDirect3DVertexBufferImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
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ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
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DWORD ref;
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IDirect3DImpl *d3d;
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D3DVERTEXBUFFERDESC desc;
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LPVOID *vertices;
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DWORD vertex_buffer_size;
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};
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/* Various dump functions */
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extern const char *_get_renderstate(D3DRENDERSTATETYPE type);
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#define dump_mat(mat) \
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TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
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TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
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TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
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TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
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#endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */
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