Sweden-Number/dlls/wined3d
Henri Verbeet 4ed190e8ac wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init().
If requested. It will fail as it should, but the client library should never
request it. I.e., the additional check is redundant.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-03 15:24:52 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init(). 2019-06-28 08:11:26 +02:00
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_context_gl structure to set_glsl_compute_shader_program(). 2019-07-03 15:24:52 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init(). 2019-07-03 15:24:52 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_vk.h