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Makefile.in
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arb_program_shader.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
baseshader.c
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wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-07 14:54:22 +01:00 |
basetexture.c
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wined3d: Remove noop check in IWineD3DBaseTextureImpl_Appl().
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2007-12-31 17:29:33 +01:00 |
clipper.c
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context.c
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wined3d: Add an alpha blending test.
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2007-12-07 16:26:43 +01:00 |
cubetexture.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
device.c
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wined3d: Use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear.
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2007-12-21 13:58:19 +01:00 |
directx.c
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wined3d: Add zero/near zero vertex rhw special case.
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2007-12-26 14:03:48 +01:00 |
drawprim.c
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wined3d: Implement half float vertex buffer conversion.
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2007-12-21 13:13:56 +01:00 |
glsl_shader.c
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wined3d: Filter out some shader compilation spam.
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2007-12-18 14:07:12 +01:00 |
indexbuffer.c
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palette.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
pixelshader.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
query.c
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wined3d: A more detailed occlusion query test and fixes.
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2007-12-07 15:27:11 +01:00 |
resource.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
state.c
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wined3d: Combine two glScalef calls into one.
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2007-12-27 13:44:18 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface.c
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wined3d: Only store the palette index in the alpha component when the primary render target uses P8.
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2007-12-28 11:45:03 +01:00 |
surface_base.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_gdi.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
swapchain.c
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wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-18 13:23:00 +01:00 |
texture.c
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wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-29 13:36:55 +01:00 |
utils.c
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wined3d: Move the GL info structure into the adapter.
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2007-12-20 12:10:08 +01:00 |
vertexbuffer.c
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wined3d: Implement and test vertex fixups with per stream offsets.
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2007-12-21 13:44:16 +01:00 |
vertexdeclaration.c
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wined3d: Vertex attributes are 4 byte aligned.
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2007-12-21 13:43:58 +01:00 |
vertexshader.c
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wined3d: Multiply the half pixel correction with .w.
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2007-12-28 11:28:59 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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wined3d.spec
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
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2007-12-21 13:58:13 +01:00 |
wined3d_private_types.h
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