Sweden-Number/dlls/wined3d
H. Verbeet 8f3c1ad5ea wined3d: Advertise VTF support. 2007-07-09 12:16:16 +02:00
..
Makefile.in
arb_program_shader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Offscreen rendering from foreign threads. 2007-07-06 19:29:28 +02:00
cubetexture.c
device.c wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
directx.c wined3d: Advertise VTF support. 2007-07-09 12:16:16 +02:00
drawprim.c wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
glsl_shader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
query.c
resource.c
state.c wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
stateblock.c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
surface.c wined3d: Remove superfluous casts of void pointers to other pointer types. 2007-06-27 12:53:37 +02:00
surface_gdi.c
swapchain.c wined3d: Create multiple contexts for onscreen render targets. 2007-07-03 12:32:33 +02:00
texture.c
utils.c wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
wined3d_private_types.h