Sweden-Number/dlls/d3d9/d3d9_private.h

386 lines
13 KiB
C

/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <assert.h>
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/heap.h"
#include "d3d9.h"
#include "wine/wined3d.h"
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_TEXTURE_UNITS 20
#define D3D9_MAX_STREAMS 16
#define D3DPRESENTFLAGS_MASK 0x00000fffu
#define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
#define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
#define D3D9_RESZ_CODE 0x7fa05000
extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
struct d3d9
{
IDirect3D9Ex IDirect3D9Ex_iface;
LONG refcount;
struct wined3d *wined3d;
struct wined3d_output **wined3d_outputs;
unsigned int wined3d_output_count;
BOOL extended;
};
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
struct fvf_declaration
{
struct wined3d_vertex_declaration *decl;
DWORD fvf;
};
enum d3d9_device_state
{
D3D9_DEVICE_STATE_OK,
D3D9_DEVICE_STATE_LOST,
D3D9_DEVICE_STATE_NOT_RESET,
};
struct d3d9_device
{
IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
struct wined3d_device_parent device_parent;
LONG refcount;
struct wined3d_device *wined3d_device;
struct d3d9 *d3d_parent;
struct fvf_declaration *fvf_decls;
UINT fvf_decl_count, fvf_decl_size;
struct wined3d_buffer *vertex_buffer;
UINT vertex_buffer_size;
UINT vertex_buffer_pos;
struct wined3d_buffer *index_buffer;
UINT index_buffer_size;
UINT index_buffer_pos;
struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
LONG device_state;
DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
DWORD sysmem_ib : 1;
DWORD in_destruction : 1;
DWORD in_scene : 1;
DWORD has_vertex_declaration : 1;
DWORD padding : 12;
DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
unsigned int max_user_clip_planes, vs_uniform_count;
UINT implicit_swapchain_count;
struct wined3d_swapchain **implicit_swapchains;
struct wined3d_stateblock *recording, *state, *update_state;
const struct wined3d_stateblock_state *stateblock_state;
};
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
struct d3d9_resource
{
LONG refcount;
struct wined3d_private_store private_store;
};
void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
struct d3d9_volume
{
IDirect3DVolume9 IDirect3DVolume9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct d3d9_texture *texture;
};
void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_swapchain
{
IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
LONG refcount;
struct wined3d_swapchain *wined3d_swapchain;
IDirect3DDevice9Ex *parent_device;
unsigned int swap_interval;
};
HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
struct d3d9_surface
{
IDirect3DSurface9 IDirect3DSurface9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct list rtv_entry;
struct wined3d_rendertarget_view *wined3d_rtv;
IDirect3DDevice9Ex *parent_device;
IUnknown *container;
struct d3d9_texture *texture;
};
struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer
{
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
struct wined3d_buffer *draw_buffer;
DWORD fvf, usage;
};
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer
{
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
struct wined3d_buffer *draw_buffer;
enum wined3d_format_id format;
DWORD usage;
};
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_texture
{
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parent_device;
struct list rtv_list;
DWORD usage;
BOOL flags;
struct wined3d_shader_resource_view *wined3d_srv;
D3DTEXTUREFILTERTYPE autogen_filter_type;
};
HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
struct d3d9_stateblock
{
IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
LONG refcount;
struct wined3d_stateblock *wined3d_stateblock;
IDirect3DDevice9Ex *parent_device;
};
HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration
{
IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
LONG refcount;
D3DVERTEXELEMENT9 *elements;
UINT element_count;
DWORD stream_map;
struct wined3d_vertex_declaration *wined3d_declaration;
DWORD fvf;
IDirect3DDevice9Ex *parent_device;
};
HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexshader
{
IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parent_device;
};
HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
struct d3d9_pixelshader
{
IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parent_device;
};
HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
struct d3d9_query
{
IDirect3DQuery9 IDirect3DQuery9_iface;
LONG refcount;
struct wined3d_query *wined3d_query;
IDirect3DDevice9Ex *parent_device;
DWORD data_size;
};
HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
}
static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
{
DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
usage |= D3DUSAGE_RENDERTARGET;
if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
usage |= D3DUSAGE_DEPTHSTENCIL;
return usage;
}
static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
{
switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
{
default:
case WINED3D_RESOURCE_ACCESS_GPU:
return D3DPOOL_DEFAULT;
case WINED3D_RESOURCE_ACCESS_CPU:
if (usage & WINED3DUSAGE_SCRATCH)
return D3DPOOL_SCRATCH;
return D3DPOOL_SYSTEMMEM;
case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
return D3DPOOL_MANAGED;
}
}
static inline unsigned int map_access_from_usage(unsigned int usage)
{
if (usage & D3DUSAGE_WRITEONLY)
return WINED3D_RESOURCE_ACCESS_MAP_W;
return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
}
static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
{
unsigned int access;
switch (pool)
{
case D3DPOOL_DEFAULT:
access = WINED3D_RESOURCE_ACCESS_GPU;
break;
case D3DPOOL_MANAGED:
access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
break;
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_SCRATCH:
access = WINED3D_RESOURCE_ACCESS_CPU;
break;
default:
access = 0;
}
if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
access |= map_access_from_usage(usage);
return access;
}
static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
{
unsigned int bind_flags = 0;
if (usage & D3DUSAGE_RENDERTARGET)
bind_flags |= WINED3D_BIND_RENDER_TARGET;
if (usage & D3DUSAGE_DEPTHSTENCIL)
bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
return bind_flags;
}
static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
{
return usage & WINED3DUSAGE_MASK;
}
#endif /* __WINE_D3D9_PRIVATE_H */