Sweden-Number/dlls/wined3d
Matteo Bruni f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Get rid of the vertex buffer conversion hack in process_vertices_strided(). 2012-01-24 11:55:33 +01:00
directx.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
drawprim.c wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Relax depth blit requirements. 2012-01-23 16:06:55 +01:00
swapchain.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00