Sweden-Number/dlls/wined3d
Roderick Colenbrander 12e942b135 wined3d: Move the memory code of LockRect to the end of the function.
This is needed for PBOs because for those memory allocation works differently.
2007-09-12 11:20:35 +02:00
..
Makefile.in
arb_program_shader.c
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c
directx.c
drawprim.c
glsl_shader.c
indexbuffer.c
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface.c wined3d: Move the memory code of LockRect to the end of the function. 2007-09-12 11:20:35 +02:00
surface_gdi.c
swapchain.c
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h
wined3d_private_types.h