93 lines
3.8 KiB
C
93 lines
3.8 KiB
C
/*
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* Wine server processes
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*
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* Copyright (C) 1999 Alexandre Julliard
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*/
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#ifndef __WINE_SERVER_PROCESS_H
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#define __WINE_SERVER_PROCESS_H
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#ifndef __WINE_SERVER__
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#error This file can only be used in the Wine server
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#endif
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#include "object.h"
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struct msg_queue;
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struct atom_table;
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/* process structures */
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struct process_dll
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{
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struct process_dll *next; /* per-process dll list */
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struct process_dll *prev;
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struct file *file; /* dll file */
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void *base; /* dll base address (in process addr space) */
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void *name; /* ptr to ptr to name (in process addr space) */
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int dbg_offset; /* debug info offset */
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int dbg_size; /* debug info size */
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};
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struct process
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{
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struct object obj; /* object header */
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struct process *next; /* system-wide process list */
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struct process *prev;
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struct thread *thread_list; /* head of the thread list */
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struct thread *debugger; /* thread debugging this process */
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struct object *handles; /* handle entries */
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int exit_code; /* process exit code */
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int running_threads; /* number of threads running in this process */
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struct timeval start_time; /* absolute time at process start */
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struct timeval end_time; /* absolute time at process end */
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int priority; /* priority class */
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int affinity; /* process affinity mask */
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int suspend; /* global process suspend count */
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int create_flags; /* process creation flags */
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struct object *console_in; /* console input */
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struct object *console_out; /* console output */
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struct event *init_event; /* event for init done */
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struct event *idle_event; /* event for input idle */
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struct msg_queue *queue; /* main message queue */
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struct atom_table *atom_table; /* pointer to local atom table */
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struct process_dll exe; /* main exe file */
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void *ldt_copy; /* pointer to LDT copy in client addr space */
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void *ldt_flags; /* pointer to LDT flags in client addr space */
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};
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struct process_snapshot
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{
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struct process *process; /* process ptr */
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struct process *parent; /* process parent */
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int count; /* process refcount */
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int threads; /* number of threads */
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int priority; /* priority class */
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};
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struct module_snapshot
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{
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void *base; /* module base addr */
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};
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/* process functions */
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extern struct thread *create_process( int fd );
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extern struct process *get_process_from_id( void *id );
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extern struct process *get_process_from_handle( handle_t handle, unsigned int access );
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extern int process_set_debugger( struct process *process, struct thread *thread );
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extern void add_process_thread( struct process *process,
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struct thread *thread );
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extern void remove_process_thread( struct process *process,
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struct thread *thread );
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extern void suspend_process( struct process *process );
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extern void resume_process( struct process *process );
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extern void kill_process( struct process *process, struct thread *skip, int exit_code );
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extern void kill_debugged_processes( struct thread *debugger, int exit_code );
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extern struct process_snapshot *process_snap( int *count );
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extern struct module_snapshot *module_snap( struct process *process, int *count );
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static inline void *get_process_id( struct process *process ) { return process; }
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#endif /* __WINE_SERVER_PROCESS_H */
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