Sweden-Number/dlls/d3dx9_36/tests
Matteo Bruni 62288d02be d3dx9: Call D3DCompile() for ASCII effects. 2014-02-25 14:17:45 -06:00
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Makefile.in makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
asm.c d3dx9/tests: Add some more tests for D3DX[Assemble|Preprocess]ShaderFromFile. 2013-09-03 16:58:39 +02:00
bmp1x1.bmp
core.c d3dx9_36/tests: Use a window with a non-zero size. 2014-01-16 21:04:19 +01:00
effect.c d3dx9: Call D3DCompile() for ASCII effects. 2014-02-25 14:17:45 -06:00
line.c d3dx9_36/tests: Use a window with a non-zero size. 2014-01-16 21:04:19 +01:00
math.c d3dx9: Avoid LPD3DXMATRIX. 2013-08-21 12:13:56 +02:00
mesh.c d3dx9_36/tests: Avoid preprocessor checks to ensure it compiles. 2014-01-27 17:39:47 +01:00
res.vsh
resources.h
rsrc.rc
shader.c d3dx9/tests: Use a valid version tag for the "empty" shader. 2014-02-20 13:25:31 +01:00
surface.c d3dx9/tests: Create A8L8 and DXTn textures instead of plain surfaces. 2014-02-20 13:25:28 +01:00
texture.c d3dx9: Enforce minimum texture dimensions for block-based pixel formats. 2014-02-17 20:16:21 +01:00
volume.c d3dx9_36/tests: Use a window with a non-zero size. 2014-01-16 21:04:19 +01:00
xfile.c d3dx9_36/tests: Use common wine_dbgstr_guid implementation from test.h. 2014-01-28 11:44:34 +01:00