52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
/*
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* Direct3D X 9 main file
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*
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* Copyright (C) 2007 David Adam
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "initguid.h"
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#include "d3dx9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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switch(reason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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}
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return TRUE;
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}
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BOOL WINAPI D3DXCheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver)
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{
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return d3d_sdk_ver == D3D_SDK_VERSION && d3dx_sdk_ver == D3DX_SDK_VERSION;
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}
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DWORD WINAPI D3DXCpuOptimizations(BOOL enable)
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{
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FIXME("%#x - stub\n", enable);
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return 0;
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}
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