Sweden-Number/include/wine/wined3d_types.h

101 lines
2.5 KiB
C

/*
* Direct3D wine types include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_WINED3D_TYPES_H
#define __WINE_WINED3D_TYPES_H
typedef struct _D3DVECTOR_3 {
float x;
float y;
float z;
} D3DVECTOR_3;
typedef struct _D3DVECTOR_4 {
float x;
float y;
float z;
float w;
} D3DVECTOR_4;
typedef struct D3DSHADERVECTOR {
float x;
float y;
float z;
float w;
} D3DSHADERVECTOR;
typedef struct D3DSHADERSCALAR {
float x;
} D3DSHADERSCALAR;
typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D_VSHADER_MAX_CONSTANTS];
typedef struct VSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
VSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} VSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADERINPUTDATA {
D3DSHADERVECTOR V[17];
} VSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADEROUTPUTDATA {
D3DSHADERVECTOR oPos;
D3DSHADERVECTOR oD[2];
D3DSHADERVECTOR oT[8];
D3DSHADERVECTOR oFog;
D3DSHADERVECTOR oPts;
} VSHADEROUTPUTDATA;
typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D_PSHADER_MAX_CONSTANTS];
typedef struct PSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
PSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} PSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADERINPUTDATA {
D3DSHADERVECTOR V[2];
D3DSHADERVECTOR T[8];
D3DSHADERVECTOR S[16];
/*D3DSHADERVECTOR R[12];*/
} PSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADEROUTPUTDATA {
D3DSHADERVECTOR oC[4];
D3DSHADERVECTOR oDepth;
} PSHADEROUTPUTDATA;
#endif