Sweden-Number/dlls/d3drm/meshbuilder.c

576 lines
18 KiB
C

/*
* Implementation of IDirect3DRMMeshBuilder Interface
*
* Copyright 2010 Christian Costa
*
* This file contains the (internal) driver registration functions,
* driver enumeration APIs and DirectDraw creation functions.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/debug.h"
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "d3drm_private.h"
#include "d3drm.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
typedef struct {
const IDirect3DRMMeshBuilderVtbl *lpVtbl;
LONG ref;
} IDirect3DRMMeshBuilderImpl;
static const struct IDirect3DRMMeshBuilderVtbl Direct3DRMMeshBuilder_Vtbl;
HRESULT Direct3DRMMeshBuilder_create(LPDIRECT3DRMMESHBUILDER* ppMeshBuilder)
{
IDirect3DRMMeshBuilderImpl* object;
TRACE("(%p)\n", ppMeshBuilder);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMMeshBuilderImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->lpVtbl = &Direct3DRMMeshBuilder_Vtbl;
object->ref = 1;
*ppMeshBuilder = (IDirect3DRMMeshBuilder*)object;
return S_OK;
}
/*** IUnknown methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_QueryInterface(IDirect3DRMMeshBuilder* iface, REFIID riid, void** ppvObject)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder))
{
IClassFactory_AddRef(iface);
*ppvObject = This;
return S_OK;
}
ERR("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppvObject);
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DRMMeshBuilderImpl_AddRef(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
TRACE("(%p)\n", This);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI IDirect3DRMMeshBuilderImpl_Release(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)\n", This);
if (!ref)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/*** IDirect3DRMObject methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Clone(IDirect3DRMMeshBuilder* iface, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%s,%p): stub\n", This, pUnkOuter, debugstr_guid(riid), ppvObj);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddDestroyCallback(IDirect3DRMMeshBuilder* iface, D3DRMOBJECTCALLBACK cb, LPVOID argument)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_DeleteDestroyCallback(IDirect3DRMMeshBuilder* iface, D3DRMOBJECTCALLBACK cb, LPVOID argument)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetAppData(IDirect3DRMMeshBuilder* iface, DWORD data)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%u): stub\n", This, data);
return E_NOTIMPL;
}
static DWORD WINAPI IDirect3DRMMeshBuilderImpl_GetAppData(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetName(IDirect3DRMMeshBuilder* iface, LPCSTR pName)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%s): stub\n", This, pName);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetName(IDirect3DRMMeshBuilder* iface, LPDWORD lpdwSize, LPSTR lpName)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetClassName(IDirect3DRMMeshBuilder* iface, LPDWORD lpdwSize, LPSTR lpName)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
return E_NOTIMPL;
}
/*** IDirect3DRMMeshBuilder methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Load(IDirect3DRMMeshBuilder* iface, LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK cb, LPVOID pArg)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p,%x,%p,%p): stub\n", This, filename, name, loadflags, cb, pArg);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Save(IDirect3DRMMeshBuilder* iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS save)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%s,%d,%d): stub\n", This, filename, format, save);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Scale(IDirect3DRMMeshBuilder* iface, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, sx, sy, sz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_Translate(IDirect3DRMMeshBuilder* iface, D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, tx, ty, tz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColorSource(IDirect3DRMMeshBuilder* iface, D3DRMCOLORSOURCE color)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%x): stub\n", This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetBox(IDirect3DRMMeshBuilder* iface, D3DRMBOX *pBox)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pBox);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GenerateNormals(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static D3DRMCOLORSOURCE WINAPI IDirect3DRMMeshBuilderImpl_GetColorSource(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddMesh(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESH pMesh)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pMesh);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddMeshBuilder(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESHBUILDER pMeshBuilder)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pMeshBuilder);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFrame(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFRAME pFrame)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pFrame);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFace(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACE pFace)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pFace);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_AddFaces(IDirect3DRMMeshBuilder* iface, DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals, DWORD *data, LPDIRECT3DRMFACEARRAY* pFaceArray)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d,%p,%d,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, data, pFaceArray);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_ReserveSpace(IDirect3DRMMeshBuilder* iface, DWORD vertex_Count, DWORD normal_count, DWORD face_count)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d,%d,%d): stub\n", This, vertex_Count, normal_count, face_count);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColorRGB(IDirect3DRMMeshBuilder* iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetColor(IDirect3DRMMeshBuilder* iface, D3DCOLOR color)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%x): stub\n", This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTexture(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMTEXTURE pTexture)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pTexture);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetMaterial(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMATERIAL pMaterial)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pMaterial);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTextureTopology(IDirect3DRMMeshBuilder* iface, BOOL wrap_u, BOOL wrap_v)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d,%d): stub\n", This, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetQuality(IDirect3DRMMeshBuilder* iface, D3DRMRENDERQUALITY quality)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d): stub\n", This, quality);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetPerspective(IDirect3DRMMeshBuilder* iface, BOOL enable)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d): stub\n", This, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertex(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetNormal(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE u, D3DVALUE v)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f): stub\n", This, u, v);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index, D3DCOLOR color)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d,%x): stub\n", This, index, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_SetVertexColorRGB(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d,%f,%f,%f): stub\n", This, index, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetFaces(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACEARRAY* pFaceArray)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pFaceArray);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetVertices(IDirect3DRMMeshBuilder* iface, DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p,%p,%p,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_GetTextureCoordinates(IDirect3DRMMeshBuilder* iface, DWORD index, D3DVALUE *u, D3DVALUE *v)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d,%p,%p): stub\n", This, index, u, v);
return E_NOTIMPL;
}
static int WINAPI IDirect3DRMMeshBuilderImpl_AddVertex(IDirect3DRMMeshBuilder* iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return 0;
}
static int WINAPI IDirect3DRMMeshBuilderImpl_AddNormal(IDirect3DRMMeshBuilder* iface, D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_CreateFace(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMFACE* ppFace)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, ppFace);
return E_NOTIMPL;
}
static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshBuilderImpl_GetQuality(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return 0;
}
static BOOL WINAPI IDirect3DRMMeshBuilderImpl_GetPerspective(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return FALSE;
}
static int WINAPI IDirect3DRMMeshBuilderImpl_GetFaceCount(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return 0;
}
static int WINAPI IDirect3DRMMeshBuilderImpl_GetVertexCount(IDirect3DRMMeshBuilder* iface)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(): stub\n", This);
return 0;
}
static D3DCOLOR WINAPI IDirect3DRMMeshBuilderImpl_GetVertexColor(IDirect3DRMMeshBuilder* iface, DWORD index)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%d): stub\n", This, index);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilderImpl_CreateMesh(IDirect3DRMMeshBuilder* iface, LPDIRECT3DRMMESH* ppMesh)
{
IDirect3DRMMeshBuilderImpl *This = (IDirect3DRMMeshBuilderImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, ppMesh);
return E_NOTIMPL;
}
static const struct IDirect3DRMMeshBuilderVtbl Direct3DRMMeshBuilder_Vtbl =
{
/*** IUnknown methods ***/
IDirect3DRMMeshBuilderImpl_QueryInterface,
IDirect3DRMMeshBuilderImpl_AddRef,
IDirect3DRMMeshBuilderImpl_Release,
/*** IDirect3DRMObject methods ***/
IDirect3DRMMeshBuilderImpl_Clone,
IDirect3DRMMeshBuilderImpl_AddDestroyCallback,
IDirect3DRMMeshBuilderImpl_DeleteDestroyCallback,
IDirect3DRMMeshBuilderImpl_SetAppData,
IDirect3DRMMeshBuilderImpl_GetAppData,
IDirect3DRMMeshBuilderImpl_SetName,
IDirect3DRMMeshBuilderImpl_GetName,
IDirect3DRMMeshBuilderImpl_GetClassName,
/*** IDirect3DRMMeshBuilder methods ***/
IDirect3DRMMeshBuilderImpl_Load,
IDirect3DRMMeshBuilderImpl_Save,
IDirect3DRMMeshBuilderImpl_Scale,
IDirect3DRMMeshBuilderImpl_Translate,
IDirect3DRMMeshBuilderImpl_SetColorSource,
IDirect3DRMMeshBuilderImpl_GetBox,
IDirect3DRMMeshBuilderImpl_GenerateNormals,
IDirect3DRMMeshBuilderImpl_GetColorSource,
IDirect3DRMMeshBuilderImpl_AddMesh,
IDirect3DRMMeshBuilderImpl_AddMeshBuilder,
IDirect3DRMMeshBuilderImpl_AddFrame,
IDirect3DRMMeshBuilderImpl_AddFace,
IDirect3DRMMeshBuilderImpl_AddFaces,
IDirect3DRMMeshBuilderImpl_ReserveSpace,
IDirect3DRMMeshBuilderImpl_SetColorRGB,
IDirect3DRMMeshBuilderImpl_SetColor,
IDirect3DRMMeshBuilderImpl_SetTexture,
IDirect3DRMMeshBuilderImpl_SetMaterial,
IDirect3DRMMeshBuilderImpl_SetTextureTopology,
IDirect3DRMMeshBuilderImpl_SetQuality,
IDirect3DRMMeshBuilderImpl_SetPerspective,
IDirect3DRMMeshBuilderImpl_SetVertex,
IDirect3DRMMeshBuilderImpl_SetNormal,
IDirect3DRMMeshBuilderImpl_SetTextureCoordinates,
IDirect3DRMMeshBuilderImpl_SetVertexColor,
IDirect3DRMMeshBuilderImpl_SetVertexColorRGB,
IDirect3DRMMeshBuilderImpl_GetFaces,
IDirect3DRMMeshBuilderImpl_GetVertices,
IDirect3DRMMeshBuilderImpl_GetTextureCoordinates,
IDirect3DRMMeshBuilderImpl_AddVertex,
IDirect3DRMMeshBuilderImpl_AddNormal,
IDirect3DRMMeshBuilderImpl_CreateFace,
IDirect3DRMMeshBuilderImpl_GetQuality,
IDirect3DRMMeshBuilderImpl_GetPerspective,
IDirect3DRMMeshBuilderImpl_GetFaceCount,
IDirect3DRMMeshBuilderImpl_GetVertexCount,
IDirect3DRMMeshBuilderImpl_GetVertexColor,
IDirect3DRMMeshBuilderImpl_CreateMesh
};