Sweden-Number/dlls/windows.gaming.input/condition_effect.c

273 lines
9.3 KiB
C

/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "private.h"
#include "provider.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
struct condition_effect
{
IConditionForceEffect IConditionForceEffect_iface;
IWineForceFeedbackEffectImpl *IWineForceFeedbackEffectImpl_inner;
LONG ref;
ConditionForceEffectKind kind;
};
static inline struct condition_effect *impl_from_IConditionForceEffect( IConditionForceEffect *iface )
{
return CONTAINING_RECORD( iface, struct condition_effect, IConditionForceEffect_iface );
}
static HRESULT WINAPI effect_QueryInterface( IConditionForceEffect *iface, REFIID iid, void **out )
{
struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IConditionForceEffect ))
{
IInspectable_AddRef( (*out = &impl->IConditionForceEffect_iface) );
return S_OK;
}
return IWineForceFeedbackEffectImpl_QueryInterface( impl->IWineForceFeedbackEffectImpl_inner, iid, out );
}
static ULONG WINAPI effect_AddRef( IConditionForceEffect *iface )
{
struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI effect_Release( IConditionForceEffect *iface )
{
struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
/* guard against re-entry if inner releases an outer iface */
InterlockedIncrement( &impl->ref );
IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
free( impl );
}
return ref;
}
static HRESULT WINAPI effect_GetIids( IConditionForceEffect *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI effect_GetRuntimeClassName( IConditionForceEffect *iface, HSTRING *class_name )
{
return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConditionForceEffect,
ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConditionForceEffect),
class_name );
}
static HRESULT WINAPI effect_GetTrustLevel( IConditionForceEffect *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI effect_get_Kind( IConditionForceEffect *iface, ConditionForceEffectKind *kind )
{
struct condition_effect *impl = impl_from_IConditionForceEffect( iface );
TRACE( "iface %p, kind %p.\n", iface, kind );
*kind = impl->kind;
return S_OK;
}
static HRESULT WINAPI effect_SetParameters( IConditionForceEffect *iface, Vector3 direction, FLOAT positive_coeff, FLOAT negative_coeff,
FLOAT max_positive_magnitude, FLOAT max_negative_magnitude, FLOAT deadzone, FLOAT bias )
{
FIXME( "iface %p, direction %s, positive_coeff %f, negative_coeff %f, max_positive_magnitude %f, max_negative_magnitude %f, deadzone %f, bias %f stub!\n",
iface, debugstr_vector3( &direction ), positive_coeff, negative_coeff, max_positive_magnitude, max_negative_magnitude, deadzone, bias );
return E_NOTIMPL;
}
static const struct IConditionForceEffectVtbl effect_vtbl =
{
effect_QueryInterface,
effect_AddRef,
effect_Release,
/* IInspectable methods */
effect_GetIids,
effect_GetRuntimeClassName,
effect_GetTrustLevel,
/* IConditionForceEffect methods */
effect_get_Kind,
effect_SetParameters,
};
struct condition_factory
{
IActivationFactory IActivationFactory_iface;
IConditionForceEffectFactory IConditionForceEffectFactory_iface;
LONG ref;
};
static inline struct condition_factory *impl_from_IActivationFactory( IActivationFactory *iface )
{
return CONTAINING_RECORD( iface, struct condition_factory, IActivationFactory_iface );
}
static HRESULT WINAPI activation_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
{
struct condition_factory *impl = impl_from_IActivationFactory( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IActivationFactory ))
{
IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IConditionForceEffectFactory ))
{
IInspectable_AddRef( (*out = &impl->IConditionForceEffectFactory_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI activation_AddRef( IActivationFactory *iface )
{
struct condition_factory *impl = impl_from_IActivationFactory( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI activation_Release( IActivationFactory *iface )
{
struct condition_factory *impl = impl_from_IActivationFactory( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
return ref;
}
static HRESULT WINAPI activation_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI activation_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI activation_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI activation_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
{
FIXME( "iface %p, instance %p stub!\n", iface, instance );
return E_NOTIMPL;
}
static const struct IActivationFactoryVtbl activation_vtbl =
{
activation_QueryInterface,
activation_AddRef,
activation_Release,
/* IInspectable methods */
activation_GetIids,
activation_GetRuntimeClassName,
activation_GetTrustLevel,
/* IActivationFactory methods */
activation_ActivateInstance,
};
DEFINE_IINSPECTABLE( factory, IConditionForceEffectFactory, struct condition_factory, IActivationFactory_iface )
static HRESULT WINAPI factory_CreateInstance( IConditionForceEffectFactory *iface, enum ConditionForceEffectKind kind, IForceFeedbackEffect **out )
{
enum WineForceFeedbackEffectType type = WineForceFeedbackEffectType_Condition + kind;
struct condition_effect *impl;
HRESULT hr;
TRACE( "iface %p, kind %u, out %p.\n", iface, kind, out );
if (!(impl = calloc( 1, sizeof(struct condition_effect) ))) return E_OUTOFMEMORY;
impl->IConditionForceEffect_iface.lpVtbl = &effect_vtbl;
impl->ref = 1;
impl->kind = kind;
if (FAILED(hr = force_feedback_effect_create( type, (IInspectable *)&impl->IConditionForceEffect_iface, &impl->IWineForceFeedbackEffectImpl_inner )) ||
FAILED(hr = IConditionForceEffect_QueryInterface( &impl->IConditionForceEffect_iface, &IID_IForceFeedbackEffect, (void **)out )))
{
if (impl->IWineForceFeedbackEffectImpl_inner) IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
free( impl );
return hr;
}
IConditionForceEffect_Release( &impl->IConditionForceEffect_iface );
TRACE( "created ConditionForceEffect %p\n", *out );
return S_OK;
}
static const struct IConditionForceEffectFactoryVtbl factory_vtbl =
{
factory_QueryInterface,
factory_AddRef,
factory_Release,
/* IInspectable methods */
factory_GetIids,
factory_GetRuntimeClassName,
factory_GetTrustLevel,
/* IConditionForceEffectFactory methods */
factory_CreateInstance,
};
static struct condition_factory condition_statics =
{
{&activation_vtbl},
{&factory_vtbl},
1,
};
IInspectable *condition_effect_factory = (IInspectable *)&condition_statics.IActivationFactory_iface;