1280 lines
52 KiB
C
1280 lines
52 KiB
C
/*
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* Copyright 2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "wine/test.h"
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#include "d3d.h"
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struct create_window_thread_param
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{
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HWND window;
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HANDLE window_created;
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HANDLE destroy_window;
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HANDLE thread;
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};
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static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
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return TRUE;
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}
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static DWORD WINAPI create_window_thread_proc(void *param)
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{
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struct create_window_thread_param *p = param;
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DWORD res;
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BOOL ret;
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p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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ret = SetEvent(p->window_created);
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ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
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for (;;)
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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DispatchMessage(&msg);
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res = WaitForSingleObject(p->destroy_window, 100);
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if (res == WAIT_OBJECT_0)
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break;
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if (res != WAIT_TIMEOUT)
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{
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ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
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break;
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}
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}
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DestroyWindow(p->window);
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return 0;
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}
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static void create_window_thread(struct create_window_thread_param *p)
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{
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DWORD res, tid;
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p->window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
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ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
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p->destroy_window = CreateEvent(NULL, FALSE, FALSE, NULL);
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ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError());
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p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid);
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ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError());
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res = WaitForSingleObject(p->window_created, INFINITE);
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ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
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}
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static void destroy_window_thread(struct create_window_thread_param *p)
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{
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SetEvent(p->destroy_window);
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WaitForSingleObject(p->thread, INFINITE);
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CloseHandle(p->destroy_window);
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CloseHandle(p->window_created);
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CloseHandle(p->thread);
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}
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static IDirectDrawSurface *get_depth_stencil(IDirect3DDevice2 *device)
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{
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IDirectDrawSurface *rt, *ret;
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DDSCAPS caps = {DDSCAPS_ZBUFFER};
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HRESULT hr;
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hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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hr = IDirectDrawSurface_GetAttachedSurface(rt, &caps, &ret);
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ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr);
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IDirectDrawSurface_Release(rt);
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return ret;
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}
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static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
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{
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RECT rect = {x, y, x + 1, y + 1};
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DDSURFACEDESC surface_desc;
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D3DCOLOR color;
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HRESULT hr;
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
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ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
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if (FAILED(hr))
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return 0xdeadbeef;
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color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
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hr = IDirectDrawSurface_Unlock(surface, NULL);
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ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
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return color;
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}
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static HRESULT CALLBACK enum_z_fmt(GUID *guid, char *description, char *name,
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D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx)
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{
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DWORD *z_depth = ctx;
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if (!IsEqualGUID(&IID_IDirect3DHALDevice, guid))
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return D3DENUMRET_OK;
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if (hal_desc->dwDeviceZBufferBitDepth & DDBD_32)
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*z_depth = 32;
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else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_24)
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*z_depth = 24;
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else if (hal_desc->dwDeviceZBufferBitDepth & DDBD_16)
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*z_depth = 16;
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return DDENUMRET_OK;
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}
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static IDirectDraw2 *create_ddraw(void)
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{
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IDirectDraw2 *ddraw2;
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IDirectDraw *ddraw1;
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HRESULT hr;
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if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL)))
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return NULL;
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hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
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IDirectDraw_Release(ddraw1);
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if (FAILED(hr))
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return NULL;
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return ddraw2;
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}
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static IDirect3DDevice2 *create_device(IDirectDraw2 *ddraw, HWND window, DWORD coop_level)
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{
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IDirectDrawSurface *surface, *ds;
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IDirect3DDevice2 *device = NULL;
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DDSURFACEDESC surface_desc;
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DWORD z_depth = 0;
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IDirect3D2 *d3d;
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HRESULT hr;
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, coop_level);
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ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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surface_desc.dwWidth = 640;
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surface_desc.dwHeight = 480;
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hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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if (coop_level & DDSCL_NORMAL)
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{
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IDirectDrawClipper *clipper;
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hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL);
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ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
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hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
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ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
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hr = IDirectDrawSurface_SetClipper(surface, clipper);
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ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr);
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IDirectDrawClipper_Release(clipper);
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}
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hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
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if (FAILED(hr))
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{
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IDirectDrawSurface_Release(surface);
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return NULL;
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}
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hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
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ok(SUCCEEDED(hr), "Failed to enumerate z-formats, hr %#x.\n", hr);
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if (FAILED(hr) || !z_depth)
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{
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IDirect3D2_Release(d3d);
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IDirectDrawSurface_Release(surface);
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return NULL;
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}
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
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U2(surface_desc).dwZBufferBitDepth = z_depth;
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surface_desc.dwWidth = 640;
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surface_desc.dwHeight = 480;
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hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
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ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
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if (FAILED(hr))
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{
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IDirect3D2_Release(d3d);
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IDirectDrawSurface_Release(surface);
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return NULL;
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}
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hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
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ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
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IDirectDrawSurface_Release(ds);
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if (FAILED(hr))
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{
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IDirect3D2_Release(d3d);
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IDirectDrawSurface_Release(surface);
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return NULL;
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}
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hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
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IDirect3D2_Release(d3d);
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IDirectDrawSurface_Release(surface);
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if (FAILED(hr))
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return NULL;
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return device;
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}
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static HRESULT CALLBACK restore_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
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{
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HRESULT hr = IDirectDrawSurface_Restore(surface);
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ok(SUCCEEDED(hr), "Failed to restore surface, hr %#x.\n", hr);
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IDirectDrawSurface_Release(surface);
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return DDENUMRET_OK;
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}
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static HRESULT restore_surfaces(IDirectDraw2 *ddraw)
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{
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return IDirectDraw2_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
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NULL, NULL, restore_callback);
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}
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static void test_coop_level_create_device_window(void)
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{
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HWND focus_window, device_window;
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IDirectDraw2 *ddraw;
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HRESULT hr;
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focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create a ddraw object, skipping test.\n");
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DestroyWindow(focus_window);
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return;
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}
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW);
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ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL);
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ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN);
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ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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/* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */
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if (broken(hr == DDERR_INVALIDPARAMS))
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{
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win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n");
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IDirectDraw2_Release(ddraw);
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DestroyWindow(focus_window);
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return;
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}
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW
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| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!!device_window, "Device window not found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW
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| DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!!device_window, "Device window not found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!device_window, "Unexpected device window found.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd");
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ok(!!device_window, "Device window not found.\n");
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IDirectDraw2_Release(ddraw);
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DestroyWindow(focus_window);
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}
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static void test_clipper_blt(void)
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{
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IDirectDrawSurface *src_surface, *dst_surface;
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RECT client_rect, src_rect, *rect;
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IDirectDrawClipper *clipper;
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DDSURFACEDESC surface_desc;
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unsigned int i, j, x, y;
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IDirectDraw2 *ddraw;
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RGNDATA *rgn_data;
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D3DCOLOR color;
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HRGN r1, r2;
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HWND window;
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DDBLTFX fx;
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HRESULT hr;
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DWORD *ptr;
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DWORD ret;
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static const DWORD src_data[] =
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{
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0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
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0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
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0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff,
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};
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static const D3DCOLOR expected1[] =
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{
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0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
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0x000000ff, 0x0000ff00, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
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0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff,
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};
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static const D3DCOLOR expected2[] =
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{
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0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
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0x000000ff, 0x000000ff, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
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0x00000000, 0x00000000, 0x000000ff, 0x000000ff,
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};
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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10, 10, 640, 480, 0, 0, 0, 0);
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ShowWindow(window, SW_SHOW);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create a ddraw object, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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ret = GetClientRect(window, &client_rect);
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ok(ret, "Failed to get client rect.\n");
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ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2);
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ok(ret, "Failed to map client rect.\n");
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hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
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ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
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hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
|
|
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
|
|
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
|
|
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
|
|
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret);
|
|
ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr);
|
|
ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize);
|
|
ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType);
|
|
ok(rgn_data->rdh.nCount == 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount);
|
|
ok(rgn_data->rdh.nRgnSize == 16 || broken(rgn_data->rdh.nRgnSize == 168 /* NT4 */),
|
|
"Got unexpected region size %u.\n", rgn_data->rdh.nRgnSize);
|
|
ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect),
|
|
"Got unexpected bounding rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
|
|
rgn_data->rdh.rcBound.left, rgn_data->rdh.rcBound.top,
|
|
rgn_data->rdh.rcBound.right, rgn_data->rdh.rcBound.bottom,
|
|
client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);
|
|
rect = (RECT *)&rgn_data->Buffer[0];
|
|
ok(EqualRect(rect, &client_rect),
|
|
"Got unexpected clip rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
|
|
rect->left, rect->top, rect->right, rect->bottom,
|
|
client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);
|
|
HeapFree(GetProcessHeap(), 0, rgn_data);
|
|
|
|
r1 = CreateRectRgn(0, 0, 320, 240);
|
|
ok(!!r1, "Failed to create region.\n");
|
|
r2 = CreateRectRgn(320, 240, 640, 480);
|
|
ok(!!r2, "Failed to create region.\n");
|
|
CombineRgn(r1, r1, r2, RGN_OR);
|
|
ret = GetRegionData(r1, 0, NULL);
|
|
rgn_data = HeapAlloc(GetProcessHeap(), 0, ret);
|
|
ret = GetRegionData(r1, ret, rgn_data);
|
|
ok(!!ret, "Failed to get region data.\n");
|
|
|
|
DeleteObject(r2);
|
|
DeleteObject(r1);
|
|
|
|
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
|
|
ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0);
|
|
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
|
|
|
|
HeapFree(GetProcessHeap(), 0, rgn_data);
|
|
|
|
memset(&surface_desc, 0, sizeof(surface_desc));
|
|
surface_desc.dwSize = sizeof(surface_desc);
|
|
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
surface_desc.dwWidth = 640;
|
|
surface_desc.dwHeight = 480;
|
|
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
|
|
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr);
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
|
|
|
|
memset(&fx, 0, sizeof(fx));
|
|
fx.dwSize = sizeof(fx);
|
|
hr = IDirectDrawSurface_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
|
ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
|
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirectDrawSurface_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr);
|
|
ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch);
|
|
ptr = surface_desc.lpSurface;
|
|
memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD));
|
|
memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD));
|
|
memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD));
|
|
hr = IDirectDrawSurface_Unlock(src_surface, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirectDrawSurface_SetClipper(dst_surface, clipper);
|
|
ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr);
|
|
|
|
SetRect(&src_rect, 1, 1, 5, 2);
|
|
hr = IDirectDrawSurface_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
for (j = 0; j < 4; ++j)
|
|
{
|
|
x = 80 * ((2 * j) + 1);
|
|
y = 60 * ((2 * i) + 1);
|
|
color = get_surface_color(dst_surface, x, y);
|
|
ok(compare_color(color, expected1[i * 4 + j], 1),
|
|
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color);
|
|
}
|
|
}
|
|
|
|
U5(fx).dwFillColor = 0xff0000ff;
|
|
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
|
ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
for (j = 0; j < 4; ++j)
|
|
{
|
|
x = 80 * ((2 * j) + 1);
|
|
y = 60 * ((2 * i) + 1);
|
|
color = get_surface_color(dst_surface, x, y);
|
|
ok(compare_color(color, expected2[i * 4 + j], 1),
|
|
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color);
|
|
}
|
|
}
|
|
|
|
hr = IDirectDrawSurface_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT);
|
|
ok(hr == DDERR_BLTFASTCANTCLIP || broken(hr == E_NOTIMPL /* NT4 */), "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
|
|
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
|
|
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
|
|
DestroyWindow(window);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
|
|
ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0);
|
|
ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr);
|
|
hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret);
|
|
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
|
ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr);
|
|
|
|
IDirectDrawSurface_Release(dst_surface);
|
|
IDirectDrawSurface_Release(src_surface);
|
|
IDirectDrawClipper_Release(clipper);
|
|
IDirectDraw2_Release(ddraw);
|
|
}
|
|
|
|
static void test_coop_level_d3d_state(void)
|
|
{
|
|
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
|
|
D3DMATERIALHANDLE background_handle;
|
|
IDirectDrawSurface *rt, *surface;
|
|
IDirect3DMaterial2 *background;
|
|
IDirect3DViewport2 *viewport;
|
|
IDirect3DDevice2 *device;
|
|
D3DMATERIAL material;
|
|
IDirectDraw2 *ddraw;
|
|
D3DVIEWPORT2 vp;
|
|
IDirect3D2 *d3d;
|
|
D3DCOLOR color;
|
|
DWORD value;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(ddraw = create_ddraw()))
|
|
{
|
|
skip("Failed to create ddraw object, skipping test.\n");
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
|
|
{
|
|
skip("Failed to create D3D device, skipping test.\n");
|
|
IDirectDraw2_Release(ddraw);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
|
|
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
|
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
|
|
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
|
|
IDirect3D2_Release(d3d);
|
|
|
|
hr = IDirect3DDevice2_AddViewport(device, viewport);
|
|
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
|
|
memset(&vp, 0, sizeof(vp));
|
|
vp.dwSize = sizeof(vp);
|
|
vp.dwX = 0;
|
|
vp.dwY = 0;
|
|
vp.dwWidth = 640;
|
|
vp.dwHeight = 480;
|
|
vp.dvClipX = -1.0f;
|
|
vp.dvClipY = 1.0f;
|
|
vp.dvClipWidth = 2.0f;
|
|
vp.dvClipHeight = 2.0f;
|
|
vp.dvMinZ = 0.0f;
|
|
vp.dvMaxZ = 1.0f;
|
|
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
|
|
|
|
memset(&material, 0, sizeof(material));
|
|
material.dwSize = sizeof(material);
|
|
U1(U(material).diffuse).r = 1.0f;
|
|
U2(U(material).diffuse).g = 0.0f;
|
|
U3(U(material).diffuse).b = 0.0f;
|
|
U4(U(material).diffuse).a = 1.0f;
|
|
hr = IDirect3DMaterial2_SetMaterial(background, &material);
|
|
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
|
|
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
|
|
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
|
|
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
|
|
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
|
|
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
|
|
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
|
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
|
|
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
|
|
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
|
color = get_surface_color(rt, 320, 240);
|
|
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
|
|
|
|
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
|
|
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_IsLost(rt);
|
|
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
|
|
hr = restore_surfaces(ddraw);
|
|
ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
|
|
|
|
memset(&material, 0, sizeof(material));
|
|
material.dwSize = sizeof(material);
|
|
U1(U(material).diffuse).r = 0.0f;
|
|
U2(U(material).diffuse).g = 1.0f;
|
|
U3(U(material).diffuse).b = 0.0f;
|
|
U4(U(material).diffuse).a = 1.0f;
|
|
hr = IDirect3DMaterial2_SetMaterial(background, &material);
|
|
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice2_GetRenderTarget(device, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
|
ok(surface == rt, "Got unexpected surface %p.\n", surface);
|
|
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
|
|
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
|
|
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
|
|
ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
|
|
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
|
|
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
|
color = get_surface_color(rt, 320, 240);
|
|
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
|
|
|
|
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
|
|
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
|
|
IDirect3DMaterial2_Release(background);
|
|
IDirect3DViewport2_Release(viewport);
|
|
IDirectDrawSurface_Release(surface);
|
|
IDirectDrawSurface_Release(rt);
|
|
IDirect3DDevice2_Release(device);
|
|
IDirectDraw2_Release(ddraw);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_surface_interface_mismatch(void)
|
|
{
|
|
IDirectDraw2 *ddraw = NULL;
|
|
IDirect3D2 *d3d = NULL;
|
|
IDirectDrawSurface *surface = NULL, *ds;
|
|
IDirectDrawSurface3 *surface3 = NULL;
|
|
IDirect3DDevice2 *device = NULL;
|
|
IDirect3DViewport2 *viewport = NULL;
|
|
IDirect3DMaterial2 *background = NULL;
|
|
DDSURFACEDESC surface_desc;
|
|
DWORD z_depth = 0;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
D3DCOLOR color;
|
|
HWND window;
|
|
D3DVIEWPORT2 vp;
|
|
D3DMATERIAL material;
|
|
D3DMATERIALHANDLE background_handle;
|
|
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
|
|
|
|
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
if (!(ddraw = create_ddraw()))
|
|
{
|
|
skip("Failed to create a ddraw object, skipping test.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
|
|
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
|
|
|
|
memset(&surface_desc, 0, sizeof(surface_desc));
|
|
surface_desc.dwSize = sizeof(surface_desc);
|
|
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
surface_desc.dwWidth = 640;
|
|
surface_desc.dwHeight = 480;
|
|
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirectDrawSurface2_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to get the IDirectDrawSurface3 interface, skipping test.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to get the IDirect3D2 interface, skipping test.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
|
|
if (FAILED(hr) || !z_depth)
|
|
{
|
|
skip("No depth buffer formats available, skipping test.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
memset(&surface_desc, 0, sizeof(surface_desc));
|
|
surface_desc.dwSize = sizeof(surface_desc);
|
|
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
|
|
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
U2(surface_desc).dwZBufferBitDepth = z_depth;
|
|
surface_desc.dwWidth = 640;
|
|
surface_desc.dwHeight = 480;
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
/* Using a different surface interface version still works */
|
|
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
|
|
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
|
|
refcount = IDirectDrawSurface_Release(ds);
|
|
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
/* Here too */
|
|
hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface *)surface3, &device);
|
|
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
|
|
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice2_AddViewport(device, viewport);
|
|
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
|
|
memset(&vp, 0, sizeof(vp));
|
|
vp.dwSize = sizeof(vp);
|
|
vp.dwX = 0;
|
|
vp.dwY = 0;
|
|
vp.dwWidth = 640;
|
|
vp.dwHeight = 480;
|
|
vp.dvClipX = -1.0f;
|
|
vp.dvClipY = 1.0f;
|
|
vp.dvClipWidth = 2.0f;
|
|
vp.dvClipHeight = 2.0f;
|
|
vp.dvMinZ = 0.0f;
|
|
vp.dvMaxZ = 1.0f;
|
|
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
|
|
|
|
memset(&material, 0, sizeof(material));
|
|
material.dwSize = sizeof(material);
|
|
U1(U(material).diffuse).r = 1.0f;
|
|
U2(U(material).diffuse).g = 0.0f;
|
|
U3(U(material).diffuse).b = 0.0f;
|
|
U4(U(material).diffuse).a = 1.0f;
|
|
hr = IDirect3DMaterial2_SetMaterial(background, &material);
|
|
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
|
|
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
|
|
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
|
|
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
|
|
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
|
|
color = get_surface_color(surface, 320, 240);
|
|
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
|
|
|
|
cleanup:
|
|
if (viewport)
|
|
{
|
|
IDirect3DDevice2_DeleteViewport(device, viewport);
|
|
IDirect3DViewport2_Release(viewport);
|
|
}
|
|
if (background) IDirect3DMaterial2_Release(background);
|
|
if (surface3) IDirectDrawSurface3_Release(surface3);
|
|
if (surface) IDirectDrawSurface_Release(surface);
|
|
if (device) IDirect3DDevice2_Release(device);
|
|
if (d3d) IDirect3D2_Release(d3d);
|
|
if (ddraw) IDirectDraw2_Release(ddraw);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_coop_level_threaded(void)
|
|
{
|
|
struct create_window_thread_param p;
|
|
IDirectDraw2 *ddraw;
|
|
HRESULT hr;
|
|
|
|
if (!(ddraw = create_ddraw()))
|
|
{
|
|
skip("Failed to create a ddraw object, skipping test.\n");
|
|
return;
|
|
}
|
|
create_window_thread(&p);
|
|
|
|
hr = IDirectDraw2_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
|
|
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
|
|
|
|
IDirectDraw2_Release(ddraw);
|
|
destroy_window_thread(&p);
|
|
}
|
|
|
|
static void test_depth_blit(void)
|
|
{
|
|
static D3DLVERTEX quad1[] =
|
|
{
|
|
{{-1.0}, { 1.0}, {0.50f}, 0, {0xff00ff00}},
|
|
{{ 1.0}, { 1.0}, {0.50f}, 0, {0xff00ff00}},
|
|
{{-1.0}, {-1.0}, {0.50f}, 0, {0xff00ff00}},
|
|
{{ 1.0}, {-1.0}, {0.50f}, 0, {0xff00ff00}},
|
|
};
|
|
static const D3DCOLOR expected_colors[4][4] =
|
|
{
|
|
{0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
|
|
{0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00},
|
|
{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
|
|
{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
|
|
};
|
|
static const BOOL todo[4][4] =
|
|
{
|
|
{FALSE, FALSE, TRUE, TRUE},
|
|
{FALSE, FALSE, TRUE, TRUE},
|
|
{TRUE, TRUE, TRUE, TRUE},
|
|
{TRUE, TRUE, TRUE, TRUE},
|
|
};
|
|
DDSURFACEDESC ddsd_new, ddsd_existing;
|
|
|
|
IDirect3DDevice2 *device;
|
|
IDirectDrawSurface *ds1, *ds2, *ds3, *rt;
|
|
IDirect3DViewport2 *viewport;
|
|
D3DVIEWPORT2 vp_data;
|
|
RECT src_rect, dst_rect;
|
|
unsigned int i, j;
|
|
D3DCOLOR color;
|
|
HRESULT hr;
|
|
IDirect3D2 *d3d;
|
|
IDirectDraw2 *ddraw;
|
|
DDBLTFX fx;
|
|
HWND window;
|
|
D3DRECT d3drect;
|
|
IDirect3DMaterial2 *background;
|
|
D3DMATERIALHANDLE background_handle;
|
|
D3DMATERIAL material;
|
|
|
|
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(ddraw = create_ddraw()))
|
|
{
|
|
skip("Failed to create ddraw object, skipping test.\n");
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
|
|
{
|
|
skip("Failed to create D3D device, skipping test.\n");
|
|
IDirectDraw2_Release(ddraw);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
|
|
ok(SUCCEEDED(hr), "Failed to get Direct3D2 interface, hr %#x.\n", hr);
|
|
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create a viewport, hr %#x.\n", hr);
|
|
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create a material, hr %#x.\n", hr);
|
|
|
|
ds1 = get_depth_stencil(device);
|
|
|
|
memset(&ddsd_new, 0, sizeof(ddsd_new));
|
|
ddsd_new.dwSize = sizeof(ddsd_new);
|
|
memset(&ddsd_existing, 0, sizeof(ddsd_existing));
|
|
ddsd_existing.dwSize = sizeof(ddsd_existing);
|
|
hr = IDirectDrawSurface_GetSurfaceDesc(ds1, &ddsd_existing);
|
|
ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
ddsd_new.dwWidth = ddsd_existing.dwWidth;
|
|
ddsd_new.dwHeight = ddsd_existing.dwHeight;
|
|
ddsd_new.ddpfPixelFormat = ddsd_existing.ddpfPixelFormat;
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd_new, &ds2, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd_new, &ds3, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice2_AddViewport(device, viewport);
|
|
ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr);
|
|
memset(&vp_data, 0, sizeof(vp_data));
|
|
vp_data.dwSize = sizeof(vp_data);
|
|
vp_data.dwWidth = ddsd_existing.dwWidth;
|
|
vp_data.dwHeight = ddsd_existing.dwHeight;
|
|
vp_data.dvMaxZ = 1.0;
|
|
vp_data.dvClipX = -1.0f;
|
|
vp_data.dvClipWidth = 2.0f;
|
|
vp_data.dvClipY = 1.0f;
|
|
vp_data.dvClipHeight = 2.0f;
|
|
hr = IDirect3DViewport2_SetViewport2(viewport, &vp_data);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
|
|
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
|
|
|
|
memset(&material, 0, sizeof(material));
|
|
material.dwSize = sizeof(material);
|
|
U1(U(material).diffuse).r = 1.0f;
|
|
U2(U(material).diffuse).g = 0.0f;
|
|
U3(U(material).diffuse).b = 0.0f;
|
|
U4(U(material).diffuse).a = 1.0f;
|
|
hr = IDirect3DMaterial2_SetMaterial(background, &material);
|
|
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
|
|
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
|
|
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
|
|
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
|
|
ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
|
|
ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
|
|
|
|
U1(d3drect).x1 = U2(d3drect).y1 = 0;
|
|
U3(d3drect).x2 = vp_data.dwWidth; U4(d3drect).y2 = vp_data.dwHeight;
|
|
hr = IDirect3DViewport2_Clear(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER);
|
|
ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr);
|
|
|
|
/* Partial blit. */
|
|
SetRect(&src_rect, 0, 0, 320, 240);
|
|
SetRect(&dst_rect, 0, 0, 320, 240);
|
|
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
/* Different locations. */
|
|
SetRect(&src_rect, 0, 0, 320, 240);
|
|
SetRect(&dst_rect, 320, 240, 640, 480);
|
|
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
/* Streched. */
|
|
SetRect(&src_rect, 0, 0, 320, 240);
|
|
SetRect(&dst_rect, 0, 0, 640, 480);
|
|
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
/* Flipped. */
|
|
SetRect(&src_rect, 0, 480, 640, 0);
|
|
SetRect(&dst_rect, 0, 0, 640, 480);
|
|
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
|
|
SetRect(&src_rect, 0, 0, 640, 480);
|
|
SetRect(&dst_rect, 0, 480, 640, 0);
|
|
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr);
|
|
/* Full, explicit. */
|
|
SetRect(&src_rect, 0, 0, 640, 480);
|
|
SetRect(&dst_rect, 0, 0, 640, 480);
|
|
hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
/* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */
|
|
|
|
/* Depth blit inside a BeginScene / EndScene pair */
|
|
hr = IDirect3DDevice2_BeginScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
|
|
/* From the current depth stencil */
|
|
hr = IDirectDrawSurface_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
/* To the current depth stencil */
|
|
hr = IDirectDrawSurface_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
/* Between unbound surfaces */
|
|
hr = IDirectDrawSurface_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DDevice2_EndScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
|
|
|
|
/* Avoid changing the depth stencil, it doesn't work properly on Windows.
|
|
* Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately
|
|
* drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce
|
|
* a reliable result(z = 0.0) */
|
|
memset(&fx, 0, sizeof(fx));
|
|
fx.dwSize = sizeof(fx);
|
|
U5(fx).dwFillDepth = 0;
|
|
hr = IDirectDrawSurface_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
|
|
ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr);
|
|
|
|
/* This clears the Z buffer with 1.0 */
|
|
hr = IDirect3DViewport2_Clear(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET);
|
|
ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr);
|
|
|
|
SetRect(&dst_rect, 0, 0, 320, 240);
|
|
hr = IDirectDrawSurface_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
IDirectDrawSurface_Release(ds3);
|
|
IDirectDrawSurface_Release(ds2);
|
|
IDirectDrawSurface_Release(ds1);
|
|
|
|
hr = IDirect3DDevice2_BeginScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad1, 4, 0);
|
|
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice2_EndScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
for (j = 0; j < 4; ++j)
|
|
{
|
|
unsigned int x = 80 * ((2 * j) + 1);
|
|
unsigned int y = 60 * ((2 * i) + 1);
|
|
color = get_surface_color(rt, x, y);
|
|
if (todo[i][j])
|
|
todo_wine ok(compare_color(color, expected_colors[i][j], 1),
|
|
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
|
|
else
|
|
ok(compare_color(color, expected_colors[i][j], 1),
|
|
"Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color);
|
|
}
|
|
}
|
|
IDirectDrawSurface_Release(rt);
|
|
|
|
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
|
|
ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr);
|
|
IDirect3DMaterial2_Release(background);
|
|
IDirect3DViewport2_Release(viewport);
|
|
IDirect3D2_Release(d3d);
|
|
IDirect3DDevice2_Release(device);
|
|
IDirectDraw2_Release(ddraw);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_texture_load_ckey(void)
|
|
{
|
|
IDirectDraw2 *ddraw = NULL;
|
|
IDirectDrawSurface *src = NULL;
|
|
IDirectDrawSurface *dst = NULL;
|
|
IDirect3DTexture *src_tex = NULL;
|
|
IDirect3DTexture *dst_tex = NULL;
|
|
DDSURFACEDESC ddsd;
|
|
HRESULT hr;
|
|
DDCOLORKEY ckey;
|
|
|
|
if (!(ddraw = create_ddraw()))
|
|
{
|
|
skip("Failed to create ddraw object, skipping test.\n");
|
|
return;
|
|
}
|
|
hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL);
|
|
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &src, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &dst, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
|
|
|
|
hr = IDirectDrawSurface_QueryInterface(src, &IID_IDirect3DTexture, (void **)&src_tex);
|
|
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture interface, hr %#x.\n", hr);
|
|
if (FAILED(hr))
|
|
{
|
|
/* 64 bit ddraw does not support d3d */
|
|
skip("Could not get Direct3DTexture interface, skipping texture::Load color keying tests.\n");
|
|
goto done;
|
|
}
|
|
hr = IDirectDrawSurface_QueryInterface(dst, &IID_IDirect3DTexture, (void **)&dst_tex);
|
|
ok(SUCCEEDED(hr), "Failed to get Direct3DTexture interface, hr %#x.\n", hr);
|
|
|
|
/* No surface has a color key */
|
|
hr = IDirect3DTexture_Load(dst_tex, src_tex);
|
|
ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDCAPS), "Got unexpected hr %#x.\n", hr);
|
|
if (FAILED(hr))
|
|
{
|
|
/* Testbot Windows NT VMs */
|
|
skip("IDirect3DTexture::Load does not work, skipping color keying tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef;
|
|
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
|
|
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
|
|
ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
|
|
ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
|
|
|
|
/* Source surface has a color key */
|
|
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00;
|
|
hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, &ckey);
|
|
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
|
|
hr = IDirect3DTexture_Load(dst_tex, src_tex);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
|
|
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
|
|
|
|
/* Both surfaces have a color key: Dest ckey is overwritten */
|
|
ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff;
|
|
hr = IDirectDrawSurface_SetColorKey(dst, DDCKEY_SRCBLT, &ckey);
|
|
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
|
|
hr = IDirect3DTexture_Load(dst_tex, src_tex);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
|
|
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
|
|
|
|
/* Only the destination has a color key: It is not deleted */
|
|
hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_GetColorKey(src, DDCKEY_SRCBLT, &ckey);
|
|
ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DTexture_Load(dst_tex, src_tex);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey);
|
|
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
|
|
ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue);
|
|
ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue);
|
|
|
|
done:
|
|
if (dst_tex) IDirect3DTexture_Release(dst_tex);
|
|
if (src_tex) IDirect3DTexture_Release(src_tex);
|
|
if (dst) IDirectDrawSurface_Release(dst);
|
|
if (src) IDirectDrawSurface_Release(src);
|
|
if (ddraw) IDirectDraw2_Release(ddraw);
|
|
}
|
|
|
|
static LONG get_refcount(IUnknown *test_iface)
|
|
{
|
|
IUnknown_AddRef(test_iface);
|
|
return IUnknown_Release(test_iface);
|
|
}
|
|
|
|
static void test_viewport_interfaces(void)
|
|
{
|
|
IDirectDraw2 *ddraw;
|
|
IDirect3D2 *d3d;
|
|
HRESULT hr;
|
|
LONG ref, old_d3d_ref;
|
|
IDirect3DViewport *viewport;
|
|
IDirect3DViewport2 *viewport2;
|
|
IDirect3DViewport3 *viewport3;
|
|
IDirectDrawGammaControl *gamma;
|
|
IUnknown *unknown;
|
|
|
|
if (!(ddraw = create_ddraw()))
|
|
{
|
|
skip("Failed to create ddraw object, skipping test.\n");
|
|
return;
|
|
}
|
|
|
|
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
|
|
ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get d3d interface, hr %#x.\n", hr);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Direct3D not available, skipping tests\n");
|
|
IDirectDraw2_Release(ddraw);
|
|
return;
|
|
}
|
|
old_d3d_ref = get_refcount((IUnknown *)d3d);
|
|
|
|
hr = IDirect3D2_CreateViewport(d3d, &viewport2, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
|
|
ref = get_refcount((IUnknown *)viewport2);
|
|
ok(ref == 1, "Initial IDirect3DViewport2 refcount is %d\n", ref);
|
|
ref = get_refcount((IUnknown *)d3d);
|
|
ok(ref == old_d3d_ref, "IDirect3D2 refcount is %d\n", ref);
|
|
|
|
gamma = (IDirectDrawGammaControl *)0xdeadbeef;
|
|
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirectDrawGammaControl, (void **)&gamma);
|
|
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
|
|
ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma);
|
|
if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma);
|
|
/* NULL iid: Segfaults */
|
|
|
|
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirect3DViewport, (void **)&viewport);
|
|
ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr);
|
|
if (viewport)
|
|
{
|
|
ref = get_refcount((IUnknown *)viewport);
|
|
ok(ref == 2, "IDirect3DViewport refcount is %d\n", ref);
|
|
ref = get_refcount((IUnknown *)viewport2);
|
|
ok(ref == 2, "IDirect3DViewport2 refcount is %d\n", ref);
|
|
IDirect3DViewport_Release(viewport);
|
|
viewport = NULL;
|
|
}
|
|
|
|
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirect3DViewport3, (void **)&viewport3);
|
|
ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport3, hr %#x.\n", hr);
|
|
if (viewport3)
|
|
{
|
|
ref = get_refcount((IUnknown *)viewport2);
|
|
ok(ref == 2, "IDirect3DViewport2 refcount is %d\n", ref);
|
|
ref = get_refcount((IUnknown *)viewport3);
|
|
ok(ref == 2, "IDirect3DViewport3 refcount is %d\n", ref);
|
|
IDirect3DViewport3_Release(viewport3);
|
|
}
|
|
|
|
hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IUnknown, (void **)&unknown);
|
|
ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr);
|
|
if (unknown)
|
|
{
|
|
ref = get_refcount((IUnknown *)viewport2);
|
|
ok(ref == 2, "IDirect3DViewport2 refcount is %d\n", ref);
|
|
ref = get_refcount(unknown);
|
|
ok(ref == 2, "IUnknown refcount is %d\n", ref);
|
|
IUnknown_Release(unknown);
|
|
}
|
|
|
|
IDirect3DViewport2_Release(viewport2);
|
|
IDirect3D2_Release(d3d);
|
|
IDirectDraw2_Release(ddraw);
|
|
}
|
|
|
|
START_TEST(ddraw2)
|
|
{
|
|
test_coop_level_create_device_window();
|
|
test_clipper_blt();
|
|
test_coop_level_d3d_state();
|
|
test_surface_interface_mismatch();
|
|
test_coop_level_threaded();
|
|
test_depth_blit();
|
|
test_texture_load_ckey();
|
|
test_viewport_interfaces();
|
|
}
|