109 lines
3.9 KiB
C
109 lines
3.9 KiB
C
/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2008 Andrew Fenn
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <windows.h>
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#include <stdio.h>
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#include "xinput.h"
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#include "wine/test.h"
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static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
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static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
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static void test_get_state(void)
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{
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XINPUT_STATE controllerState;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
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result = pXInputGetState(controllerNum, &controllerState);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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else
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{
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trace("-- Results for controller %d --\n", controllerNum);
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trace("XInputGetState: %d\n", result);
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trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber);
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trace("Gamepad Variables --\n");
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trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons);
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trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger);
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trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger);
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trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX);
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trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY);
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trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX);
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trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY);
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}
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}
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ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
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result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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}
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static void test_get_capabilities(void)
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{
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XINPUT_CAPABILITIES capabilities;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
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result = pXInputGetCapabilities(controllerNum, XINPUT_FLAG_GAMEPAD, &capabilities);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetCapabilities failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
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result = pXInputGetCapabilities(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &capabilities);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetCapabilities returned (%d)\n", result);
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}
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START_TEST(xinput)
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{
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HMODULE hXinput;
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hXinput = LoadLibraryA( "xinput1_3.dll" );
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if (hXinput)
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{
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pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
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pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
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test_get_state();
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test_get_capabilities();
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}
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else
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{
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skip("Could not load xinput1_3.dll\n");
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}
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}
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