689 lines
22 KiB
C
689 lines
22 KiB
C
/*
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* Copyright 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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/* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
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#include <stdarg.h>
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#include <stdio.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wtypes.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "ddraw.h"
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#include "ddrawi.h"
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#include "d3d.h"
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#include "ddcomimpl.h"
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#include "wine/wined3d.h"
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#include "wine/list.h"
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/*****************************************************************************
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* IParent - a helper interface
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*****************************************************************************/
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DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
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typedef struct IParent *LPPARENT, *PPARENT;
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#define INTERFACE IParent
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DECLARE_INTERFACE_(IParent,IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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};
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#undef INTERFACE
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#if !defined(__cplusplus) || defined(CINTERFACE)
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/*** IUnknown methods ***/
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#define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IParent_Release(p) (p)->lpVtbl->Release(p)
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#endif
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/* Typdef the interfaces */
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typedef struct IDirectDrawImpl IDirectDrawImpl;
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typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
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typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
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typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef struct IDirect3DLightImpl IDirect3DLightImpl;
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typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
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typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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typedef struct IParentImpl IParentImpl;
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/* Callbacks for implicit object destruction */
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extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
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extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
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/* Global critical section */
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extern CRITICAL_SECTION ddraw_cs;
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extern DWORD force_refresh_rate;
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/*****************************************************************************
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* IDirectDraw implementation structure
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*****************************************************************************/
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struct FvfToDecl
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{
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DWORD fvf;
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IWineD3DVertexDeclaration *decl;
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};
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struct IDirectDrawImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDraw7);
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ICOM_VFIELD_MULTI(IDirectDraw4);
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ICOM_VFIELD_MULTI(IDirectDraw3);
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ICOM_VFIELD_MULTI(IDirectDraw2);
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ICOM_VFIELD_MULTI(IDirectDraw);
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ICOM_VFIELD_MULTI(IDirect3D7);
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ICOM_VFIELD_MULTI(IDirect3D3);
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ICOM_VFIELD_MULTI(IDirect3D2);
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ICOM_VFIELD_MULTI(IDirect3D);
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/* See comment in IDirectDraw::AddRef */
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LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
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/* WineD3D linkage */
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IWineD3D *wineD3D;
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IWineD3DDevice *wineD3DDevice;
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IDirectDrawSurfaceImpl *DepthStencilBuffer;
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BOOL d3d_initialized;
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/* Misc ddraw fields */
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UINT total_vidmem;
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DWORD cur_scanline;
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BOOL fake_vblank;
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BOOL initialized;
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/* DirectDraw things, which are not handled by WineD3D */
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DWORD cooperative_level;
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DWORD orig_width, orig_height;
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DWORD orig_bpp;
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/* D3D things */
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IDirectDrawSurfaceImpl *d3d_target;
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HWND d3d_window;
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IDirect3DDeviceImpl *d3ddevice;
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int d3dversion;
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/* Various HWNDs */
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HWND focuswindow;
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HWND devicewindow;
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HWND dest_window;
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/* The surface type to request */
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WINED3DSURFTYPE ImplType;
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/* Our private window class */
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char classname[32];
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WNDCLASSA wnd_class;
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/* Helpers for surface creation */
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IDirectDrawSurfaceImpl *tex_root;
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BOOL depthstencil;
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/* For the dll unload cleanup code */
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struct list ddraw_list_entry;
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/* The surface list - can't relay this to WineD3D
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* because of IParent
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*/
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struct list surface_list;
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LONG surfaces;
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/* FVF management */
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struct FvfToDecl *decls;
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UINT numConvertedDecls, declArraySize;
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};
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/* Declare the VTables. They can be found ddraw.c */
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const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
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const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
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const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
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const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
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const IDirectDrawVtbl IDirectDraw1_Vtbl;
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/* Helper structures */
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typedef struct EnumDisplayModesCBS
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{
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void *context;
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LPDDENUMMODESCALLBACK2 callback;
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} EnumDisplayModesCBS;
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typedef struct EnumSurfacesCBS
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{
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void *context;
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LPDDENUMSURFACESCALLBACK7 callback;
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LPDDSURFACEDESC2 pDDSD;
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DWORD Flags;
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} EnumSurfacesCBS;
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/* Utility functions */
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void
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DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
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DDSCAPS2* pOut);
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void
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DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
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DDDEVICEIDENTIFIER* pOut);
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void
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IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
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HRESULT WINAPI
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IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
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DDSURFACEDESC2 *desc,
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void *Context);
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IWineD3DVertexDeclaration *
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IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
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DWORD fvf);
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/* The default surface type */
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extern WINED3DSURFTYPE DefaultSurfaceType;
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/*****************************************************************************
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* IDirectDrawSurface implementation structure
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*****************************************************************************/
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struct IDirectDrawSurfaceImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDrawSurface7);
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ICOM_VFIELD_MULTI(IDirectDrawSurface3);
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ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
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ICOM_VFIELD_MULTI(IDirect3DTexture2);
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ICOM_VFIELD_MULTI(IDirect3DTexture);
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LONG ref;
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IUnknown *ifaceToRelease;
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int version;
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/* Connections to other Objects */
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IDirectDrawImpl *ddraw;
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IWineD3DSurface *WineD3DSurface;
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IWineD3DBaseTexture *wineD3DTexture;
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IWineD3DSwapChain *wineD3DSwapChain;
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/* This implementation handles attaching surfaces to other surfaces */
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IDirectDrawSurfaceImpl *next_attached;
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IDirectDrawSurfaceImpl *first_attached;
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/* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
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* In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
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* Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
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* to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
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*/
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#define MAX_COMPLEX_ATTACHED 6
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IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
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/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
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* but no pointer to prevent temptations to traverse it in the wrong direction.
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*/
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BOOL is_complex_root;
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/* Surface description, for GetAttachedSurface */
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DDSURFACEDESC2 surface_desc;
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/* Misc things */
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DWORD uniqueness_value;
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UINT mipmap_level;
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WINED3DSURFTYPE ImplType;
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/* For D3DDevice creation */
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BOOL isRenderTarget;
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/* Clipper objects */
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IDirectDrawClipperImpl *clipper;
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/* For the ddraw surface list */
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struct list surface_list_entry;
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DWORD Handle;
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};
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/* VTable declaration. It's located in surface.c / surface_thunks.c */
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const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
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const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
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const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
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const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
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const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
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HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
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void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
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/* Get the number of bytes per pixel for a given surface */
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#define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
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#define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
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/*****************************************************************************
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* IParent Implementation
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*****************************************************************************/
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struct IParentImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IParent);
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LONG ref;
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/* IParentImpl fields */
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IUnknown *child;
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};
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const IParentVtbl IParent_Vtbl;
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/*****************************************************************************
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* IDirect3DDevice implementation
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*****************************************************************************/
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typedef enum
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{
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DDrawHandle_Unknown = 0,
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DDrawHandle_Texture = 1,
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DDrawHandle_Material = 2,
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DDrawHandle_Matrix = 3,
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DDrawHandle_StateBlock = 4
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} DDrawHandleTypes;
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struct HandleEntry
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{
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void *ptr;
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DDrawHandleTypes type;
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};
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struct IDirect3DDeviceImpl
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{
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/* IUnknown */
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ICOM_VFIELD_MULTI(IDirect3DDevice7);
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ICOM_VFIELD_MULTI(IDirect3DDevice3);
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ICOM_VFIELD_MULTI(IDirect3DDevice2);
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ICOM_VFIELD_MULTI(IDirect3DDevice);
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LONG ref;
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/* Other object connections */
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IWineD3DDevice *wineD3DDevice;
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IDirectDrawImpl *ddraw;
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IWineD3DIndexBuffer *indexbuffer;
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IDirectDrawSurfaceImpl *target;
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BOOL OffScreenTarget;
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/* Viewport management */
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IDirect3DViewportImpl *viewport_list;
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IDirect3DViewportImpl *current_viewport;
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D3DVIEWPORT7 active_viewport;
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/* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
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BOOL legacyTextureBlending;
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/* Light state */
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DWORD material;
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/* Rendering functions to wrap D3D(1-3) to D3D7 */
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D3DPRIMITIVETYPE primitive_type;
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DWORD vertex_type;
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DWORD render_flags;
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DWORD nb_vertices;
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LPBYTE vertex_buffer;
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DWORD vertex_size;
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DWORD buffer_size;
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/* Handle management */
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struct HandleEntry *Handles;
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DWORD numHandles;
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D3DMATRIXHANDLE world, proj, view;
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};
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/* Vtables in various versions */
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const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl;
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const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl;
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const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
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const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
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const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
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/* The IID */
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const GUID IID_D3DDEVICE_WineD3D;
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/* Helper functions */
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HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
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DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
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WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
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/* Structures */
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struct EnumTextureFormatsCBS
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{
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LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
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LPD3DENUMPIXELFORMATSCALLBACK cbv7;
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void *Context;
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};
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/*****************************************************************************
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* IDirect3D implementation
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*****************************************************************************/
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/* No implementation structure as this is only another interface to DirectDraw */
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/* the Vtables */
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const IDirect3DVtbl IDirect3D1_Vtbl;
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const IDirect3D2Vtbl IDirect3D2_Vtbl;
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const IDirect3D3Vtbl IDirect3D3_Vtbl;
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const IDirect3D7Vtbl IDirect3D7_Vtbl;
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/* Structure for EnumZBufferFormats */
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struct EnumZBufferFormatsData
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{
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LPD3DENUMPIXELFORMATSCALLBACK Callback;
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void *Context;
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};
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/*****************************************************************************
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* IDirectDrawClipper implementation structure
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*****************************************************************************/
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struct IDirectDrawClipperImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDrawClipper);
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LONG ref;
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IWineD3DClipper *wineD3DClipper;
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IDirectDrawImpl *ddraw_owner;
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};
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const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
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typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper;
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/*****************************************************************************
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* IDirectDrawPalette implementation structure
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*****************************************************************************/
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struct IDirectDrawPaletteImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDrawPalette);
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LONG ref;
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/* WineD3D uplink */
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IWineD3DPalette *wineD3DPalette;
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/* IDirectDrawPalette fields */
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IDirectDrawImpl *ddraw_owner;
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IUnknown *ifaceToRelease;
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};
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const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
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/******************************************************************************
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* DirectDraw ClassFactory implementation - incomplete
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******************************************************************************/
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typedef struct
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{
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ICOM_VFIELD_MULTI(IClassFactory);
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LONG ref;
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HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
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} IClassFactoryImpl;
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/* Helper structures */
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struct object_creation_info
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{
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const CLSID *clsid;
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HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
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void **ppObj);
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};
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/******************************************************************************
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* IDirect3DLight implementation structure - Wraps to D3D7
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******************************************************************************/
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struct IDirect3DLightImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DLight);
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LONG ref;
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/* IDirect3DLight fields */
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IDirectDrawImpl *ddraw;
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/* If this light is active for one viewport, put the viewport here */
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IDirect3DViewportImpl *active_viewport;
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D3DLIGHT2 light;
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D3DLIGHT7 light7;
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DWORD dwLightIndex;
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/* Chained list used for adding / removing from viewports */
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IDirect3DLightImpl *next;
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/* Activation function */
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void (*activate)(IDirect3DLightImpl*);
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void (*desactivate)(IDirect3DLightImpl*);
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void (*update)(IDirect3DLightImpl*);
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};
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/* Vtable */
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const IDirect3DLightVtbl IDirect3DLight_Vtbl;
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/* Helper functions */
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void light_update(IDirect3DLightImpl* This);
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void light_activate(IDirect3DLightImpl* This);
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void light_desactivate(IDirect3DLightImpl* This);
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/******************************************************************************
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* IDirect3DMaterial implementation structure - Wraps to D3D7
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******************************************************************************/
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struct IDirect3DMaterialImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DMaterial3);
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ICOM_VFIELD_MULTI(IDirect3DMaterial2);
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ICOM_VFIELD_MULTI(IDirect3DMaterial);
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LONG ref;
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/* IDirect3DMaterial2 fields */
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IDirectDrawImpl *ddraw;
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IDirect3DDeviceImpl *active_device;
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D3DMATERIAL mat;
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DWORD Handle;
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void (*activate)(IDirect3DMaterialImpl* this);
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};
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/* VTables in various versions */
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const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
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const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
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const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
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/* Helper functions */
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void material_activate(IDirect3DMaterialImpl* This);
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/*****************************************************************************
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* IDirect3DViewport - Wraps to D3D7
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*****************************************************************************/
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struct IDirect3DViewportImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DViewport3);
|
|
LONG ref;
|
|
|
|
/* IDirect3DViewport fields */
|
|
IDirectDrawImpl *ddraw;
|
|
|
|
/* If this viewport is active for one device, put the device here */
|
|
IDirect3DDeviceImpl *active_device;
|
|
|
|
DWORD num_lights;
|
|
DWORD map_lights;
|
|
|
|
int use_vp2;
|
|
|
|
union
|
|
{
|
|
D3DVIEWPORT vp1;
|
|
D3DVIEWPORT2 vp2;
|
|
} viewports;
|
|
|
|
/* Activation function */
|
|
void (*activate)(IDirect3DViewportImpl*, BOOL);
|
|
|
|
/* Field used to chain viewports together */
|
|
IDirect3DViewportImpl *next;
|
|
|
|
/* Lights list */
|
|
IDirect3DLightImpl *lights;
|
|
|
|
/* Background material */
|
|
IDirect3DMaterialImpl *background;
|
|
};
|
|
|
|
/* Vtable */
|
|
const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
|
|
|
|
/* Helper functions */
|
|
void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer - Wraps to D3D7
|
|
*****************************************************************************/
|
|
struct IDirect3DExecuteBufferImpl
|
|
{
|
|
/* IUnknown */
|
|
ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
|
|
LONG ref;
|
|
|
|
/* IDirect3DExecuteBuffer fields */
|
|
IDirectDrawImpl *ddraw;
|
|
IDirect3DDeviceImpl *d3ddev;
|
|
|
|
D3DEXECUTEBUFFERDESC desc;
|
|
D3DEXECUTEDATA data;
|
|
|
|
/* This buffer will store the transformed vertices */
|
|
void *vertex_data;
|
|
WORD *indices;
|
|
int nb_indices;
|
|
|
|
/* This flags is set to TRUE if we allocated ourselves the
|
|
* data buffer
|
|
*/
|
|
BOOL need_free;
|
|
};
|
|
|
|
/* The VTable */
|
|
const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
|
|
|
|
/* The execute function */
|
|
void
|
|
IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
|
|
IDirect3DDeviceImpl *Device,
|
|
IDirect3DViewportImpl *ViewportImpl);
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexBuffer
|
|
*****************************************************************************/
|
|
struct IDirect3DVertexBufferImpl
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
|
|
ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
|
|
LONG ref;
|
|
|
|
/*** WineD3D and ddraw links ***/
|
|
IWineD3DVertexBuffer *wineD3DVertexBuffer;
|
|
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
|
|
IDirectDrawImpl *ddraw;
|
|
|
|
/*** Storage for D3D7 specific things ***/
|
|
DWORD Caps;
|
|
};
|
|
|
|
/* The Vtables */
|
|
const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
|
|
const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* Helper functions from utils.c
|
|
*****************************************************************************/
|
|
|
|
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
|
|
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
|
|
|
|
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
|
|
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
|
|
|
|
void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
|
|
WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
|
|
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
|
|
void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
|
|
void dump_D3DMATRIX(const D3DMATRIX *mat);
|
|
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
|
|
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
|
|
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
|
|
void DDRAW_dump_cooperativelevel(DWORD cooplevel);
|
|
|
|
/* This only needs to be here as long the processvertices functionality of
|
|
* IDirect3DExecuteBuffer isn't in WineD3D */
|
|
void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
|
|
|
|
/* Helper function in main.c */
|
|
BOOL LoadWineD3D(void);
|
|
|
|
/* Used for generic dumping */
|
|
typedef struct
|
|
{
|
|
DWORD val;
|
|
const char* name;
|
|
} flag_info;
|
|
|
|
#define FE(x) { x, #x }
|
|
|
|
typedef struct
|
|
{
|
|
DWORD val;
|
|
const char* name;
|
|
void (*func)(const void *);
|
|
ptrdiff_t offset;
|
|
} member_info;
|
|
|
|
/* Structure copy */
|
|
#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
|
|
|
|
#define DD_STRUCT_COPY_BYSIZE(to,from) \
|
|
do { \
|
|
DWORD __size = (to)->dwSize; \
|
|
DWORD __copysize = __size; \
|
|
DWORD __resetsize = __size; \
|
|
assert(to != from); \
|
|
if (__resetsize > sizeof(*to)) \
|
|
__resetsize = sizeof(*to); \
|
|
memset(to,0,__resetsize); \
|
|
if ((from)->dwSize < __size) \
|
|
__copysize = (from)->dwSize; \
|
|
memcpy(to,from,__copysize); \
|
|
(to)->dwSize = __size;/*restore size*/ \
|
|
} while (0)
|
|
|
|
|
|
#endif
|
|
|
|
HRESULT hr_ddraw_from_wined3d(HRESULT hr);
|