318 lines
8.1 KiB
C
318 lines
8.1 KiB
C
/*
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* Copyright 2001, Ove Kåven, TransGaming Technologies Inc.
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* Copyright 2002 Greg Turner
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---- rpcss_main.c:
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* Initialize and start serving requests. Bail if rpcss already is
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* running.
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*
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* ---- RPCSS.EXE:
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*
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* Wine needs a server whose role is somewhat like that
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* of rpcss.exe in windows. This is not a clone of
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* windows rpcss at all. It has been given the same name, however,
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* to provide for the possibility that at some point in the future,
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* it may become interface compatible with the "real" rpcss.exe on
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* Windows.
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*
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* ---- KNOWN BUGS / TODO:
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*
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* o Service hooks are unimplemented (if you bother to implement
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* these, also implement net.exe, at least for "net start" and
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* "net stop" (should be pretty easy I guess, assuming the rest
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* of the services API infrastructure works.
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*
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* o Is supposed to use RPC, not random kludges, to map endpoints.
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*
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* o Probably name services should be implemented here as well.
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*
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* o Wine's named pipes (in general) may not interoperate with those of
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* Windows yet (?)
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*
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* o There is a looming problem regarding listening on privileged
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* ports. We will need to be able to coexist with SAMBA, and be able
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* to function without running winelib code as root. This may
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* take some doing, including significant reconceptualization of the
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* role of rpcss.exe in wine.
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*
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* o Who knows? Whatever rpcss does, we ought to at
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* least think about doing... but what /does/ it do?
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*/
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#include <stdio.h>
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#include <limits.h>
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#include <assert.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "rpcss.h"
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#include "winnt.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ole);
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static HANDLE master_mutex;
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static long max_lazy_timeout = RPCSS_DEFAULT_MAX_LAZY_TIMEOUT;
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HANDLE RPCSS_GetMasterMutex(void)
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{
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return master_mutex;
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}
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void RPCSS_SetMaxLazyTimeout(long mlt)
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{
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/* FIXME: this max ensures that no caller will decrease our wait time,
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but could have other bad results. fix: Store "next_max_lazy_timeout"
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and install it as necessary next time we "do work"? */
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max_lazy_timeout = max(RPCSS_GetLazyTimeRemaining(), mlt);
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}
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long RPCSS_GetMaxLazyTimeout(void)
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{
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return max_lazy_timeout;
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}
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/* when do we just give up and bail? (UTC) */
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static SYSTEMTIME lazy_timeout_time;
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#if defined(NONAMELESSSTRUCT)
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# define FILETIME_TO_ULARGEINT(filetime, ularge) \
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( ularge.u.LowPart = filetime.dwLowDateTime, \
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ularge.u.HighPart = filetime.dwHighDateTime )
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# define ULARGEINT_TO_FILETIME(ularge, filetime) \
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( filetime.dwLowDateTime = ularge.u.LowPart, \
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filetime.dwHighDateTime = ularge.u.HighPart )
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#else
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# define FILETIME_TO_ULARGEINT(filetime, ularge) \
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( ularge.LowPart = filetime.dwLowDateTime, \
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ularge.HighPart = filetime.dwHighDateTime )
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# define ULARGEINT_TO_FILETIME(ularge, filetime) \
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( filetime.dwLowDateTime = ularge.LowPart, \
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filetime.dwHighDateTime = ularge.HighPart )
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#endif /* NONAMELESSSTRUCT */
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#define TEN_MIL ((ULONGLONG)10000000)
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/* returns time remaining in seconds */
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long RPCSS_GetLazyTimeRemaining(void)
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{
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SYSTEMTIME st_just_now;
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FILETIME ft_jn, ft_ltt;
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ULARGE_INTEGER ul_jn, ul_ltt;
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GetSystemTime(&st_just_now);
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SystemTimeToFileTime(&st_just_now, &ft_jn);
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FILETIME_TO_ULARGEINT(ft_jn, ul_jn);
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SystemTimeToFileTime(&lazy_timeout_time, &ft_ltt);
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FILETIME_TO_ULARGEINT(ft_ltt, ul_ltt);
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if (ul_jn.QuadPart > ul_ltt.QuadPart)
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return 0;
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else
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return (ul_ltt.QuadPart - ul_jn.QuadPart) / TEN_MIL;
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}
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void RPCSS_SetLazyTimeRemaining(long seconds)
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{
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SYSTEMTIME st_just_now;
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FILETIME ft_jn, ft_ltt;
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ULARGE_INTEGER ul_jn, ul_ltt;
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WINE_TRACE("(seconds == %ld)\n", seconds);
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assert(seconds >= 0); /* negatives are not allowed */
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GetSystemTime(&st_just_now);
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SystemTimeToFileTime(&st_just_now, &ft_jn);
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FILETIME_TO_ULARGEINT(ft_jn, ul_jn);
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/* we want to find the time ltt, s.t. ltt = just_now + seconds */
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ul_ltt.QuadPart = ul_jn.QuadPart + seconds * TEN_MIL;
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/* great. just remember it */
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ULARGEINT_TO_FILETIME(ul_ltt, ft_ltt);
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if (! FileTimeToSystemTime(&ft_ltt, &lazy_timeout_time))
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assert(FALSE);
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}
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#undef FILETIME_TO_ULARGEINT
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#undef ULARGEINT_TO_FILETIME
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#undef TEN_MIL
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static BOOL RPCSS_work(void)
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{
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return RPCSS_NPDoWork();
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}
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static BOOL RPCSS_Empty(void)
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{
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BOOL rslt = TRUE;
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rslt = RPCSS_EpmapEmpty();
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return rslt;
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}
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BOOL RPCSS_ReadyToDie(void)
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{
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long ltr = RPCSS_GetLazyTimeRemaining();
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LONG stc = RPCSS_SrvThreadCount();
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BOOL empty = RPCSS_Empty();
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return ( empty && (ltr <= 0) && (stc == 0) );
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}
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static BOOL RPCSS_Initialize(void)
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{
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WINE_TRACE("\n");
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master_mutex = CreateMutexA( NULL, FALSE, RPCSS_MASTER_MUTEX_NAME);
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if (!master_mutex) {
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WINE_ERR("Failed to create master mutex\n");
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return FALSE;
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}
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if (!RPCSS_BecomePipeServer()) {
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WINE_WARN("Server already running: exiting.\n");
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CloseHandle(master_mutex);
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master_mutex = NULL;
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return FALSE;
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}
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return TRUE;
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}
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/* returns false if we discover at the last moment that we
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aren't ready to terminate */
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static BOOL RPCSS_Shutdown(void)
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{
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if (!RPCSS_UnBecomePipeServer())
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return FALSE;
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if (!CloseHandle(master_mutex))
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WINE_WARN("Failed to release master mutex\n");
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master_mutex = NULL;
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return TRUE;
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}
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static void RPCSS_MainLoop(void)
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{
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BOOL did_something_new;
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WINE_TRACE("\n");
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for (;;) {
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did_something_new = FALSE;
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while ( (! did_something_new) && (! RPCSS_ReadyToDie()) )
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did_something_new = (RPCSS_work() || did_something_new);
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if ((! did_something_new) && RPCSS_ReadyToDie())
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break; /* that's it for us */
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if (did_something_new)
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RPCSS_SetLazyTimeRemaining(max_lazy_timeout);
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}
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}
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static BOOL RPCSS_ProcessArgs( int argc, char **argv )
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{
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int i;
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char *c,*c1;
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for (i = 1; i < argc; i++) {
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c = argv[i];
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while (*c == ' ') c++;
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if ((*c != '-') && (*c != '/'))
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return FALSE;
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c++;
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switch (*(c++)) {
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case 't':
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case 'T':
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while (*c == ' ') c++;
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if (*c == '\0') {
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/* next arg */
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if (++i >= argc)
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return FALSE;
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c = argv[i];
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while (*c == ' ') c++;
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if (c == '\0')
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return FALSE;
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} else
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return FALSE;
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max_lazy_timeout = strtol(c, &c1, 0);
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if (c == c1)
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return FALSE;
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c = c1;
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if (max_lazy_timeout <= 0)
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return FALSE;
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if (max_lazy_timeout == LONG_MAX)
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return FALSE;
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WINE_TRACE("read timeout argument: %ld\n", max_lazy_timeout);
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break;
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default:
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return FALSE;
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break;
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}
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while (*c == ' ') c++;
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if (*c != '\0') return FALSE;
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}
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return TRUE;
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}
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static void RPCSS_Usage(void)
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{
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printf("\nWine RPCSS\n");
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printf("\nsyntax: rpcss [-t timeout]\n\n");
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printf(" -t: rpcss (or the running rpcss process) will\n");
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printf(" execute with at least the specified timeout.\n");
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printf("\n");
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}
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int main( int argc, char **argv )
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{
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/*
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* We are invoked as a standard executable; we act in a
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* "lazy" manner. We open up our pipe, and hang around until we have
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* nothing left to do, and then silently terminate. When we're needed
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* again, rpcrt4.dll.so will invoke us automatically.
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*/
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if (!RPCSS_ProcessArgs(argc, argv)) {
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RPCSS_Usage();
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return 1;
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}
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/* we want to wait for something to happen, and then
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timeout when no activity occurs. */
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RPCSS_SetLazyTimeRemaining(max_lazy_timeout);
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if (RPCSS_Initialize()) {
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do
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RPCSS_MainLoop();
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while (!RPCSS_Shutdown());
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}
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return 0;
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}
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