1443 lines
74 KiB
C
1443 lines
74 KiB
C
/*
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* Direct3D 8 private include file
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
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#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#ifdef HAVE_GL_GLEXT_H
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# include <GL/glext.h>
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#endif
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#undef XMD_H
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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/* Redefines the constants */
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#define CALLBACK __stdcall
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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/* X11 locking */
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extern void (*wine_tsx11_lock_ptr)(void);
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extern void (*wine_tsx11_unlock_ptr)(void);
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/* As GLX relies on X, this is needed */
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extern int num_lock;
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#if 0
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#define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
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#define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
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#else
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#define ENTER_GL() wine_tsx11_lock_ptr()
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#define LEAVE_GL() wine_tsx11_unlock_ptr()
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#endif
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "d3d8.h"
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#include "wine/wined3d_interface.h"
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extern int vs_mode;
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#define VS_NONE 0
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#define VS_HW 1
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#define VS_SW 2
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extern int ps_mode;
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#define PS_NONE 0
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#define PS_HW 1
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/* Device caps */
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#define MAX_PALETTES 256
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#define MAX_STREAMS 16
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#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
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#define MAX_LEVELS 256
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/* Other useful values */
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#define HIGHEST_RENDER_STATE 174
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#define HIGHEST_TEXTURE_STATE 29
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#define HIGHEST_TRANSFORMSTATE 512
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#define D3DSBT_RECORDED 0xfffffffe
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/* Performance changes - Only reapply what is necessary */
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#define REAPPLY_ALPHAOP 0x0001
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#define REAPPLY_ALL 0xFFFF
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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#define VERTEX_SHADER(Handle) \
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((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
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#define VERTEX_SHADER_DECL(Handle) \
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((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
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#define PIXEL_SHADER(Handle) \
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((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
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_pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
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_pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
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_pWineCaps->Caps = &_pD3D8Caps->Caps; \
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_pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
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_pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
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_pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
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_pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
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_pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
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_pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
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_pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
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_pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
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_pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
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_pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
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_pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
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_pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
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_pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
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_pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
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_pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
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_pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
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_pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
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_pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
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_pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
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_pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
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_pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
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_pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
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_pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
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_pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
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_pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
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_pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
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_pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
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_pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
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_pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
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_pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
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_pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
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_pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
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_pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
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_pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
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_pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
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_pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
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_pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
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_pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
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_pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
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_pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
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_pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
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_pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
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_pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
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_pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
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_pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
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_pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
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_pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
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_pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
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_pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
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_pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
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/* Direct3D8 Interfaces: */
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typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
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typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
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typedef struct IDirect3D8Impl IDirect3D8Impl;
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
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typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
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typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
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typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
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typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
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typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
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/** Private Interfaces: */
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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typedef struct D3DSHADERVECTOR {
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float x;
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float y;
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float z;
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float w;
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} D3DSHADERVECTOR;
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typedef struct D3DSHADERSCALAR {
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float x;
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} D3DSHADERSCALAR;
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#define D3D8_VSHADER_MAX_CONSTANTS 96
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typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
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typedef struct VSHADERDATA8 {
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/** Run Time Shader Function Constants */
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/*D3DXBUFFER* constants;*/
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VSHADERCONSTANTS8 C;
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/** Shader Code as char ... */
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CONST DWORD* code;
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UINT codeLength;
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} VSHADERDATA8;
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/** temporary here waiting for buffer code */
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typedef struct VSHADERINPUTDATA8 {
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D3DSHADERVECTOR V[17];
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} VSHADERINPUTDATA8;
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/** temporary here waiting for buffer code */
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typedef struct VSHADEROUTPUTDATA8 {
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D3DSHADERVECTOR oPos;
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D3DSHADERVECTOR oD[2];
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D3DSHADERVECTOR oT[8];
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D3DSHADERVECTOR oFog;
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D3DSHADERVECTOR oPts;
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} VSHADEROUTPUTDATA8;
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#define D3D8_PSHADER_MAX_CONSTANTS 32
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typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
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typedef struct PSHADERDATA8 {
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/** Run Time Shader Function Constants */
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/*D3DXBUFFER* constants;*/
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PSHADERCONSTANTS8 C;
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/** Shader Code as char ... */
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CONST DWORD* code;
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UINT codeLength;
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} PSHADERDATA8;
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/** temporary here waiting for buffer code */
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typedef struct PSHADERINPUTDATA8 {
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D3DSHADERVECTOR V[2];
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D3DSHADERVECTOR T[8];
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D3DSHADERVECTOR S[16];
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/*D3DSHADERVECTOR R[12];*/
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} PSHADERINPUTDATA8;
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/** temporary here waiting for buffer code */
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typedef struct PSHADEROUTPUTDATA8 {
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D3DSHADERVECTOR oC[4];
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D3DSHADERVECTOR oDepth;
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} PSHADEROUTPUTDATA8;
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/*
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* Private definitions for internal use only
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*/
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typedef struct PLIGHTINFOEL PLIGHTINFOEL;
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struct PLIGHTINFOEL {
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D3DLIGHT8 OriginalParms;
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DWORD OriginalIndex;
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LONG glIndex;
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BOOL lightEnabled;
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BOOL changed;
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BOOL enabledChanged;
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/* Converted parms to speed up swapping lights */
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float lightPosn[4];
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float lightDirn[4];
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float exponent;
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float cutoff;
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PLIGHTINFOEL *next;
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PLIGHTINFOEL *prev;
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};
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/*
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* Macros
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*/
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#define checkGLcall(A) \
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{ \
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GLint err = glGetError(); \
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if (err != GL_NO_ERROR) { \
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FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
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} else { \
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TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
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} \
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}
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#define vcheckGLcall(A) \
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{ \
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GLint err = glGetError(); \
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if (err != GL_NO_ERROR) { \
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FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
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} else { \
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VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
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} \
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}
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#include "d3dcore_gl.h"
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#define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
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#define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
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#define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
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#define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
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#define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
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#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
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#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
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#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
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#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
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#define D3DCOLORTOCOLORVALUE(dw, col) \
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(col).r = D3DCOLOR_R(dw); \
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(col).g = D3DCOLOR_G(dw); \
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(col).b = D3DCOLOR_B(dw); \
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(col).a = D3DCOLOR_A(dw);
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#define D3DCOLORTOVECTOR4(dw, vec) \
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(vec).x = D3DCOLOR_R(dw); \
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(vec).y = D3DCOLOR_G(dw); \
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(vec).z = D3DCOLOR_B(dw); \
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(vec).w = D3DCOLOR_A(dw);
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#define D3DCOLORTOGLFLOAT4(dw, vec) \
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(vec)[0] = D3DCOLOR_R(dw); \
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(vec)[1] = D3DCOLOR_G(dw); \
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(vec)[2] = D3DCOLOR_B(dw); \
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(vec)[3] = D3DCOLOR_A(dw);
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/* ===========================================================================
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The interfactes themselves
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=========================================================================== */
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/* ---------- */
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/* IDirect3D8 */
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/* ---------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3D8Vtbl Direct3D8_Vtbl;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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struct IDirect3D8Impl
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{
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/* IUnknown fields */
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const IDirect3D8Vtbl *lpVtbl;
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LONG ref;
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/* The WineD3D device */
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IWineD3D *WineD3D;
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/* IDirect3D8 fields */
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GL_Info gl_info;
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BOOL isGLInfoValid;
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IDirect3D8Impl *direct3d8;
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};
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/* IUnknown: */
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extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
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extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
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extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
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/* IDirect3d8: */
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extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
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extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
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extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
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extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
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extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
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extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
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extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
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extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
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extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface);
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/* ---------------- */
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/* IDirect3DDevice8 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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struct IDirect3DDevice8Impl
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{
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/* IUnknown fields */
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const IDirect3DDevice8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DDevice8 fields */
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IDirect3D8Impl *direct3d8;
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IWineD3DDevice *WineD3DDevice;
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IDirect3DSurface8Impl *frontBuffer;
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IDirect3DSurface8Impl *backBuffer;
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IDirect3DSurface8Impl *depthStencilBuffer;
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IDirect3DSurface8Impl *renderTarget;
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IDirect3DSurface8Impl *stencilBufferTarget;
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D3DPRESENT_PARAMETERS PresentParms;
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D3DDEVICE_CREATION_PARAMETERS CreateParms;
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UINT adapterNo;
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D3DDEVTYPE devType;
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UINT srcBlend;
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UINT dstBlend;
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UINT alphafunc;
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UINT stencilfunc;
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/* State block related */
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BOOL isRecordingState;
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IDirect3DStateBlockImpl *StateBlock;
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IDirect3DStateBlockImpl *UpdateStateBlock;
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/* palettes texture management */
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PALETTEENTRY palettes[MAX_PALETTES][256];
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UINT currentPalette;
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BOOL texture_shader_active;
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/* Optimization */
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BOOL modelview_valid;
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BOOL proj_valid;
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BOOL view_ident; /* true iff view matrix is identity */
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BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
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GLenum tracking_parm; /* Which source is tracking current colour */
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LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
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#define DISABLED_TRACKING 0 /* Disabled */
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#define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
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#define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
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#define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
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/* OpenGL related */
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GLXContext glCtx;
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XVisualInfo *visInfo;
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Display *display;
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HWND win_handle;
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Window win;
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GLXContext render_ctx;
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Drawable drawable;
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GLint maxConcurrentLights;
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/* OpenGL Extension related */
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/* Cursor management */
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BOOL bCursorVisible;
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UINT xHotSpot;
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UINT yHotSpot;
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UINT xScreenSpace;
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UINT yScreenSpace;
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GLint cursor;
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UINT dummyTextureName[8];
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/* For rendering to a texture using glCopyTexImage */
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BOOL renderUpsideDown;
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};
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/* IUnknown: */
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extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
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extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
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extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
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/* IDirect3DDevice8: */
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extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
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extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
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extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
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extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
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extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
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extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
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extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
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extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
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extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
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extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
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extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
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extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
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extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
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/* internal Interfaces */
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extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
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/* ---------------- */
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/* IDirect3DVolume8 */
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/* ---------------- */
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|
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
|
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extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
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|
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/*****************************************************************************
|
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* IDirect3DVolume8 implementation structure
|
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*/
|
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struct IDirect3DVolume8Impl
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{
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/* IUnknown fields */
|
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const IDirect3DVolume8Vtbl *lpVtbl;
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LONG ref;
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|
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/* IDirect3DVolume8 fields */
|
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IDirect3DDevice8Impl *Device;
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D3DRESOURCETYPE ResourceType;
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|
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IUnknown *Container;
|
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D3DVOLUME_DESC myDesc;
|
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BYTE *allocatedMemory;
|
|
UINT textureName;
|
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UINT bytesPerPixel;
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|
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BOOL lockable;
|
|
BOOL locked;
|
|
D3DBOX lockedBox;
|
|
D3DBOX dirtyBox;
|
|
BOOL Dirty;
|
|
};
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|
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/* IUnknown: */
|
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extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
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extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
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extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
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|
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/* IDirect3DVolume8: */
|
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extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
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extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
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extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
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extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
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extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
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extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
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|
extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
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|
|
/* internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
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|
|
/* ------------------- */
|
|
/* IDirect3DSwapChain8 */
|
|
/* ------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
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|
|
/*****************************************************************************
|
|
* IDirect3DSwapChain8 implementation structure
|
|
*/
|
|
struct IDirect3DSwapChain8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DSwapChain8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DSwapChain8 fields */
|
|
IDirect3DSurface8Impl *frontBuffer;
|
|
IDirect3DSurface8Impl *backBuffer;
|
|
IDirect3DSurface8Impl *depthStencilBuffer;
|
|
D3DPRESENT_PARAMETERS PresentParms;
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|
|
/* OpenGL/GLX related */
|
|
GLXContext swap_ctx;
|
|
Drawable swap_drawable;
|
|
|
|
/* ready for when we move over to wined3d */
|
|
IWineD3DSwapChain *wineD3DSwapChain;
|
|
};
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|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
|
|
extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
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|
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/* IDirect3DSwapChain8: */
|
|
extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
|
|
extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
|
|
|
|
|
|
/* ----------------- */
|
|
/* IDirect3DSurface8 */
|
|
/* ----------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DSurface8 implementation structure
|
|
*/
|
|
struct IDirect3DSurface8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DSurface8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DSurface8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
IUnknown *Container;
|
|
D3DSURFACE_DESC myDesc;
|
|
BYTE *allocatedMemory;
|
|
UINT textureName;
|
|
UINT bytesPerPixel;
|
|
|
|
BOOL lockable;
|
|
BOOL locked;
|
|
RECT lockedRect;
|
|
RECT dirtyRect;
|
|
BOOL Dirty;
|
|
BOOL inTexture;
|
|
BOOL inPBuffer;
|
|
|
|
IWineD3DSurface *wineD3DSurface;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
|
|
extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
|
|
|
|
/* IDirect3DSurface8: */
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
|
|
|
|
/* ------------------ */
|
|
/* IDirect3DResource8 */
|
|
/* ------------------ */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DResource8 implementation structure
|
|
*/
|
|
struct IDirect3DResource8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DResource8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
|
|
extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
|
|
|
|
/* IDirect3DResource8: */
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
|
|
extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
|
|
|
|
|
|
/* ---------------------- */
|
|
/* IDirect3DVertexBuffer8 */
|
|
/* ---------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexBuffer8 implementation structure
|
|
*/
|
|
struct IDirect3DVertexBuffer8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DVertexBuffer8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DVertexBuffer8 fields */
|
|
BYTE *allocatedMemory;
|
|
D3DVERTEXBUFFER_DESC currentDesc;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
|
|
/* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
|
|
/* IDirect3DVertexBuffer8: */
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
|
|
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DIndexBuffer8 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DIndexBuffer8 implementation structure
|
|
*/
|
|
struct IDirect3DIndexBuffer8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DIndexBuffer8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DIndexBuffer8 fields */
|
|
void *allocatedMemory;
|
|
D3DINDEXBUFFER_DESC currentDesc;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
|
|
|
|
/* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
|
|
|
|
/* IDirect3DIndexBuffer8: */
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
|
|
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DBaseTexture8 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DBaseTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DBaseTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DBaseTexture8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
/*
|
|
*BOOL isManaged;
|
|
*DWORD lod;
|
|
*/
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
|
|
|
|
/* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
|
|
|
|
/* IDirect3DBaseTexture8: */
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
|
|
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DCubeTexture8 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DCubeTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DCubeTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DCubeTexture8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
|
|
/* IDirect3DCubeTexture8 fields */
|
|
UINT edgeLength;
|
|
DWORD usage;
|
|
|
|
IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
|
|
|
|
/* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
|
|
|
|
/* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
|
|
|
|
/* IDirect3DCubeTexture8 */
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
|
|
|
|
|
|
/* ----------------- */
|
|
/* IDirect3DTexture8 */
|
|
/* ----------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DTexture8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResourc8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
|
|
/* IDirect3DTexture8 fields */
|
|
UINT width;
|
|
UINT height;
|
|
DWORD usage;
|
|
|
|
IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
|
|
|
|
/* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
|
|
extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
|
|
|
|
/* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
|
|
|
|
/* IDirect3DTexture8: */
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
|
|
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DVolumeTexture8 */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVolumeTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DVolumeTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
const IDirect3DVolumeTexture8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
|
|
/* IDirect3DVolumeTexture8 fields */
|
|
UINT width;
|
|
UINT height;
|
|
UINT depth;
|
|
DWORD usage;
|
|
|
|
IDirect3DVolume8Impl *volumes[MAX_LEVELS];
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
|
|
/* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
|
|
/* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
|
|
/* IDirect3DVolumeTexture8: */
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
|
|
|
|
|
|
/* ==============================================================================
|
|
Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
|
|
============================================================================== */
|
|
|
|
/* State Block for Begin/End/Capture/Create/Apply State Block */
|
|
/* Note: Very long winded but I do not believe gl Lists will */
|
|
/* resolve everything we need, so doing it manually for now */
|
|
typedef struct SAVEDSTATES {
|
|
BOOL Indices;
|
|
BOOL material;
|
|
BOOL stream_source[MAX_STREAMS];
|
|
BOOL textures[8];
|
|
BOOL transform[HIGHEST_TRANSFORMSTATE];
|
|
BOOL viewport;
|
|
BOOL vertexShader;
|
|
BOOL vertexShaderConstant;
|
|
BOOL vertexShaderDecl;
|
|
BOOL pixelShader;
|
|
BOOL pixelShaderConstant;
|
|
BOOL renderstate[HIGHEST_RENDER_STATE];
|
|
BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
|
|
BOOL clipplane[MAX_CLIPPLANES];
|
|
} SAVEDSTATES;
|
|
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DStateBlockImpl */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
/*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DStateBlock implementation structure
|
|
*/
|
|
struct IDirect3DStateBlockImpl {
|
|
/* IUnknown fields */
|
|
/*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
|
|
LONG ref;
|
|
|
|
/* The device, to be replaced by an IDirect3DDeviceImpl */
|
|
IDirect3DDevice8Impl* device;
|
|
|
|
D3DSTATEBLOCKTYPE blockType;
|
|
|
|
SAVEDSTATES Changed;
|
|
SAVEDSTATES Set;
|
|
|
|
/* Clipping */
|
|
double clipplane[MAX_CLIPPLANES][4];
|
|
D3DCLIPSTATUS8 clip_status;
|
|
|
|
/* Stream Source */
|
|
UINT stream_stride[MAX_STREAMS];
|
|
IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
|
|
BOOL streamIsUP;
|
|
|
|
/* Indices */
|
|
IDirect3DIndexBuffer8* pIndexData;
|
|
UINT baseVertexIndex;
|
|
|
|
/* Texture */
|
|
IDirect3DBaseTexture8 *textures[8];
|
|
int textureDimensions[8];
|
|
/* Texture State Stage */
|
|
DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
|
|
|
|
/* Lights */
|
|
PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
|
|
|
|
/* Material */
|
|
D3DMATERIAL8 material;
|
|
|
|
/* RenderState */
|
|
DWORD renderstate[HIGHEST_RENDER_STATE];
|
|
|
|
/* Transform */
|
|
D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
|
|
|
|
/* ViewPort */
|
|
D3DVIEWPORT8 viewport;
|
|
|
|
/* Vertex Shader */
|
|
DWORD VertexShader;
|
|
|
|
/* Vertex Shader Declaration */
|
|
IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
|
|
|
|
/* Pixel Shader */
|
|
DWORD PixelShader;
|
|
|
|
/* Indexed Vertex Blending */
|
|
D3DVERTEXBLENDFLAGS vertex_blend;
|
|
FLOAT tween_factor;
|
|
|
|
/* Vertex Shader Constant */
|
|
D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
|
|
/* Pixel Shader Constant */
|
|
D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
|
|
};
|
|
|
|
/* exported Interfaces */
|
|
/* internal Interfaces */
|
|
/* temporary internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
|
|
|
|
/* ------------------------------------ */
|
|
/* IDirect3DVertexShaderDeclarationImpl */
|
|
/* ------------------------------------ */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
/*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShaderDeclaration implementation structure
|
|
*/
|
|
struct IDirect3DVertexShaderDeclarationImpl {
|
|
/* IUnknown fields */
|
|
/*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
|
|
LONG ref;
|
|
|
|
/* The device, to be replaced by an IDirect3DDeviceImpl */
|
|
IDirect3DDevice8Impl* device;
|
|
|
|
/** precomputed fvf if simple declaration */
|
|
DWORD fvf[MAX_STREAMS];
|
|
DWORD allFVF;
|
|
|
|
/** dx8 compatible Declaration fields */
|
|
DWORD* pDeclaration8;
|
|
DWORD declaration8Length;
|
|
};
|
|
|
|
/* exported Interfaces */
|
|
extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
|
|
/*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
|
|
/* internal Interfaces */
|
|
/* temporary internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
|
|
|
|
|
|
/* ------------------------- */
|
|
/* IDirect3DVertexShaderImpl */
|
|
/* ------------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
/*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structure
|
|
*/
|
|
struct IDirect3DVertexShaderImpl {
|
|
/*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
|
|
LONG ref;
|
|
|
|
/* The device, to be replaced by an IDirect3DDeviceImpl */
|
|
IDirect3DDevice8Impl* device;
|
|
|
|
DWORD* function;
|
|
UINT functionLength;
|
|
DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
|
|
DWORD version;
|
|
|
|
/** fields for hw vertex shader use */
|
|
GLuint prgId;
|
|
|
|
/* run time datas */
|
|
VSHADERDATA8* data;
|
|
VSHADERINPUTDATA8 input;
|
|
VSHADEROUTPUTDATA8 output;
|
|
};
|
|
|
|
/* exported Interfaces */
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
|
|
/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
|
|
/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
|
|
/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
|
|
/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
|
|
/* internal Interfaces */
|
|
extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
|
|
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
|
|
/* temporary internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
|
|
|
|
/* ------------------------ */
|
|
/* IDirect3DPixelShaderImpl */
|
|
/* ------------------------ */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
/*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
struct IDirect3DPixelShaderImpl {
|
|
/*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
|
|
LONG ref;
|
|
|
|
/* The device, to be replaced by an IDirect3DDeviceImpl */
|
|
IDirect3DDevice8Impl* device;
|
|
|
|
DWORD* function;
|
|
UINT functionLength;
|
|
DWORD version;
|
|
|
|
/** fields for hw pixel shader use */
|
|
GLuint prgId;
|
|
|
|
/* run time datas */
|
|
PSHADERDATA8* data;
|
|
PSHADERINPUTDATA8 input;
|
|
PSHADEROUTPUTDATA8 output;
|
|
};
|
|
|
|
/* exported Interfaces */
|
|
extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
|
|
/* internal Interfaces */
|
|
extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
|
|
/* temporary internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
|
|
|
|
|
|
/**
|
|
* Internals functions
|
|
*
|
|
* to see how not defined it here
|
|
*/
|
|
void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
|
|
void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
|
|
void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
|
|
|
|
SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
|
|
GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
|
|
GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
|
|
GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
|
|
|
|
GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
|
|
GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
|
|
|
|
int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
|
|
int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
|
|
int D3DFVFGetSize(D3DFORMAT fvf);
|
|
|
|
int SOURCEx_RGB_EXT(DWORD arg);
|
|
int OPERANDx_RGB_EXT(DWORD arg);
|
|
int SOURCEx_ALPHA_EXT(DWORD arg);
|
|
int OPERANDx_ALPHA_EXT(DWORD arg);
|
|
GLenum StencilOp(DWORD op);
|
|
|
|
/**
|
|
* Internals debug functions
|
|
*/
|
|
const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
|
|
const char* debug_d3dusage(DWORD usage);
|
|
const char* debug_d3dformat(D3DFORMAT fmt);
|
|
const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
|
|
const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
|
|
const char* debug_d3dpool(D3DPOOL Pool);
|
|
const char *debug_d3drenderstate(DWORD State);
|
|
const char *debug_d3dtexturestate(DWORD State);
|
|
|
|
/* Some #defines for additional diagnostics */
|
|
#if 0 /* NOTE: Must be 0 in cvs */
|
|
/* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
|
|
of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
|
|
is enabled, and if it doesn't exists it is disabled. */
|
|
# define FRAME_DEBUGGING
|
|
/* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
|
|
the file is deleted */
|
|
# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
|
|
# define SINGLE_FRAME_DEBUGGING
|
|
# endif
|
|
/* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
|
|
It can only be enabled when FRAME_DEBUGGING is also enabled
|
|
The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
|
|
array is drawn. */
|
|
# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
|
|
# define SHOW_FRAME_MAKEUP 1
|
|
# endif
|
|
/* The following, when enabled, lets you see the makeup of the all the textures used during each
|
|
of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
|
|
The contents of the textures assigned to each stage are written into
|
|
/tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
|
|
# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
|
|
# define SHOW_TEXTURE_MAKEUP 0
|
|
# endif
|
|
extern BOOL isOn;
|
|
extern BOOL isDumpingFrames;
|
|
extern LONG primCounter;
|
|
#endif
|
|
|
|
/* Per-vertex trace: */
|
|
#if 0 /* NOTE: Must be 0 in cvs */
|
|
# define VTRACE(A) TRACE A
|
|
#else
|
|
# define VTRACE(A)
|
|
#endif
|
|
|
|
#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
|
|
#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
|
|
|
|
#define DUMP_LIGHT_CHAIN() \
|
|
{ \
|
|
PLIGHTINFOEL *el = This->StateBlock->lights;\
|
|
while (el) { \
|
|
TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
|
|
el = el->next; \
|
|
} \
|
|
}
|
|
|
|
#endif /* __WINE_D3DX8_PRIVATE_H */
|