275 lines
8.2 KiB
C
275 lines
8.2 KiB
C
/*
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* WinG support
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*
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* Copyright (C) Robert Pouliot <krynos@clic.net>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "windef.h"
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#include "wownt32.h"
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#include "gdi.h"
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#include "wine/winuser16.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(wing);
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/*************************************************************************
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* WING {WING}
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*
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* The Windows Game dll provides a number of functions designed to allow
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* programmers to bypass Gdi and write directly to video memory. The intention
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* was to bolster the use of Windows as a gaming platform and remove the
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* need for Dos based games using 32 bit Dos extenders.
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*
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* This initial approach could not compete with the performance of Dos games
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* (such as Doom and Warcraft) at the time, and so this dll was eventually
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* superseded by DirectX. It should not be used by new applications, and is
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* provided only for compatibility with older Windows programs.
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*/
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typedef enum WING_DITHER_TYPE
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{
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WING_DISPERSED_4x4, WING_DISPERSED_8x8, WING_CLUSTERED_4x4
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} WING_DITHER_TYPE;
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/*
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* WinG DIB bitmaps can be selected into DC and then scribbled upon
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* by GDI functions. They can also be changed directly. This gives us
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* three choices
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* - use original WinG 16-bit DLL
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* requires working 16-bit driver interface
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* - implement DIB graphics driver from scratch
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* see wing.zip size
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* - use shared pixmaps
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* won't work with some videocards and/or videomodes
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* 961208 - AK
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*/
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/***********************************************************************
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* WinGCreateDC (WING.1001)
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*
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* Create a new WinG device context.
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*
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* PARAMS
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* None.
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*
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* RETURNS
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* Success: A handle to the created device context.
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* Failure: A NULL handle.
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*/
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HDC16 WINAPI WinGCreateDC16(void)
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{
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TRACE("(void)\n");
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return CreateCompatibleDC16(0);
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}
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/***********************************************************************
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* WinGRecommendDIBFormat (WING.1002)
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*
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* Get the recommended format of bitmaps for the current display.
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*
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* PARAMS
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* bmpi [O] Destination for format information
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*
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* RETURNS
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* Success: TRUE. bmpi is filled with the best (fastest) bitmap format
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* Failure: FALSE, if bmpi is NULL.
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*/
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BOOL16 WINAPI WinGRecommendDIBFormat16(BITMAPINFO *bmpi)
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{
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static const WCHAR szDisplayW[] = { 'D','I','S','P','L','A','Y','\0' };
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HDC hdc;
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TRACE("(%p)\n", bmpi);
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if (!bmpi)
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return FALSE;
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hdc = CreateDCW( szDisplayW, NULL, NULL, NULL );
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bmpi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmpi->bmiHeader.biWidth = 320;
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bmpi->bmiHeader.biHeight = -1;
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bmpi->bmiHeader.biPlanes = 1;
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bmpi->bmiHeader.biBitCount = 8;
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bmpi->bmiHeader.biCompression = BI_RGB;
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bmpi->bmiHeader.biSizeImage = 0;
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bmpi->bmiHeader.biXPelsPerMeter = 0;
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bmpi->bmiHeader.biYPelsPerMeter = 0;
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bmpi->bmiHeader.biClrUsed = 0;
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bmpi->bmiHeader.biClrImportant = 0;
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DeleteDC(hdc);
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return TRUE;
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}
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/***********************************************************************
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* WinGCreateBitmap (WING.1003)
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*
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* Create a new WinG bitmap.
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*
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* PARAMS
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* hdc [I] WinG device context
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* bmpi [I] Information about the bitmap
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* bits [I] Location of the bitmap image data
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*
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* RETURNS
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* Success: A handle to the created bitmap.
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* Failure: A NULL handle.
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*/
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HBITMAP16 WINAPI WinGCreateBitmap16(HDC16 hdc, BITMAPINFO *bmpi,
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SEGPTR *bits)
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{
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TRACE("(%d,%p,%p)\n", hdc, bmpi, bits);
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TRACE(": create %ldx%ldx%d bitmap\n", bmpi->bmiHeader.biWidth,
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bmpi->bmiHeader.biHeight, bmpi->bmiHeader.biPlanes);
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return CreateDIBSection16(hdc, bmpi, 0, bits, 0, 0);
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}
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/***********************************************************************
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* WinGGetDIBPointer (WING.1004)
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*/
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SEGPTR WINAPI WinGGetDIBPointer16(HBITMAP16 hWinGBitmap, BITMAPINFO* bmpi)
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{
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BITMAPOBJ* bmp = (BITMAPOBJ *) GDI_GetObjPtr( HBITMAP_32(hWinGBitmap),
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BITMAP_MAGIC );
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SEGPTR res = 0;
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TRACE("(%d,%p)\n", hWinGBitmap, bmpi);
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if (!bmp) return 0;
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if (bmpi) FIXME(": Todo - implement setting BITMAPINFO\n");
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res = bmp->segptr_bits;
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GDI_ReleaseObj( HBITMAP_32(hWinGBitmap) );
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return res;
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}
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/***********************************************************************
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* WinGSetDIBColorTable (WING.1006)
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*
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* Set all or part of the color table for a WinG device context.
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*
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* PARAMS
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* hdc [I] WinG device context
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* start [I] Start color
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* num [I] Number of entries to set
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* colors [I] Array of color data
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*
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* RETURNS
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* The number of entries set.
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*/
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UINT16 WINAPI WinGSetDIBColorTable16(HDC16 hdc, UINT16 start, UINT16 num,
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RGBQUAD *colors)
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{
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TRACE("(%d,%d,%d,%p)\n", hdc, start, num, colors);
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return SetDIBColorTable16(hdc, start, num, colors);
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}
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/***********************************************************************
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* WinGGetDIBColorTable (WING.1005)
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*
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* Get all or part of the color table for a WinG device context.
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*
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* PARAMS
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* hdc [I] WinG device context
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* start [I] Start color
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* num [I] Number of entries to set
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* colors [O] Destination for the array of color data
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*
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* RETURNS
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* The number of entries retrieved.
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*/
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UINT16 WINAPI WinGGetDIBColorTable16(HDC16 hdc, UINT16 start, UINT16 num,
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RGBQUAD *colors)
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{
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TRACE("(%d,%d,%d,%p)\n", hdc, start, num, colors);
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return GetDIBColorTable16(hdc, start, num, colors);
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}
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/***********************************************************************
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* WinGCreateHalfTonePalette (WING.1007)
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*
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* Create a half tone palette.
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*
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* PARAMS
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* None.
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*
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* RETURNS
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* Success: A handle to the created palette.
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* Failure: A NULL handle.
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*/
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HPALETTE16 WINAPI WinGCreateHalfTonePalette16(void)
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{
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HDC16 hdc = CreateCompatibleDC16(0);
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HPALETTE16 ret = CreateHalftonePalette16(hdc);
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TRACE("(void)\n");
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DeleteDC16(hdc);
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return ret;
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}
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/***********************************************************************
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* WinGCreateHalfToneBrush (WING.1008)
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*
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* Create a half tone brush for a WinG device context.
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*
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* PARAMS
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* winDC [I] WinG device context
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* col [I] Color
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* type [I] Desired dithering type.
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*
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* RETURNS
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* Success: A handle to the created brush.
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* Failure: A NULL handle.
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*/
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HBRUSH16 WINAPI WinGCreateHalfToneBrush16(HDC16 winDC, COLORREF col,
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WING_DITHER_TYPE type)
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{
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TRACE("(%d,%ld,%d)\n", winDC, col, type);
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return CreateSolidBrush16(col);
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}
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/***********************************************************************
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* WinGStretchBlt (WING.1009)
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*
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* See StretchBlt16.
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*/
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BOOL16 WINAPI WinGStretchBlt16(HDC16 destDC, INT16 xDest, INT16 yDest,
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INT16 widDest, INT16 heiDest,
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HDC16 srcDC, INT16 xSrc, INT16 ySrc,
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INT16 widSrc, INT16 heiSrc)
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{
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BOOL16 retval;
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TRACE("(%d,%d,...)\n", destDC, srcDC);
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SetStretchBltMode16 ( destDC, COLORONCOLOR );
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retval=StretchBlt16(destDC, xDest, yDest, widDest, heiDest, srcDC,
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xSrc, ySrc, widSrc, heiSrc, SRCCOPY);
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SetStretchBltMode16 ( destDC, BLACKONWHITE );
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return retval;
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}
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/***********************************************************************
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* WinGBitBlt (WING.1010)
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*
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* See BitBlt16.
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*/
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BOOL16 WINAPI WinGBitBlt16(HDC16 destDC, INT16 xDest, INT16 yDest,
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INT16 widDest, INT16 heiDest, HDC16 srcDC,
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INT16 xSrc, INT16 ySrc)
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{
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TRACE("(%d,%d,...)\n", destDC, srcDC);
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return BitBlt16(destDC, xDest, yDest, widDest, heiDest, srcDC,
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xSrc, ySrc, SRCCOPY);
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}
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