Sweden-Number/dlls/wined3d
Gerald Pfeifer 21a9c2d2f9 wined3d: Removed dead FIXME checks. 2008-01-03 11:53:29 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
baseshader.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
basetexture.c wined3d: Remove noop check in IWineD3DBaseTextureImpl_Appl(). 2007-12-31 17:29:33 +01:00
clipper.c
context.c wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
cubetexture.c wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad(). 2008-01-03 11:40:31 +01:00
device.c wined3d: Removed dead FIXME checks. 2008-01-03 11:53:29 +01:00
directx.c wined3d: Add zero/near zero vertex rhw special case. 2007-12-26 14:03:48 +01:00
drawprim.c wined3d: Implement half float vertex buffer conversion. 2007-12-21 13:13:56 +01:00
glsl_shader.c wined3d: Filter out some shader compilation spam. 2007-12-18 14:07:12 +01:00
indexbuffer.c wined3d: Call ActivateContext regardless of WINED3DCREATE_MULTITHREADED. 2008-01-03 11:40:31 +01:00
palette.c wined3d: Free palette handle when destroying IWineD3DPaletteImpl. 2007-12-31 17:48:08 +01:00
pixelshader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
query.c wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c wined3d: Combine two glScalef calls into one. 2007-12-27 13:44:18 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used. 2008-01-03 11:40:31 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad(). 2008-01-03 11:40:31 +01:00
utils.c wined3d: Move the GL info structure into the adapter. 2007-12-20 12:10:08 +01:00
vertexbuffer.c wined3d: Implement and test vertex fixups with per stream offsets. 2007-12-21 13:44:16 +01:00
vertexdeclaration.c wined3d: Vertex attributes are 4 byte aligned. 2007-12-21 13:43:58 +01:00
vertexshader.c wined3d: Multiply the half pixel correction with .w. 2007-12-28 11:28:59 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath. 2007-12-21 13:58:13 +01:00
wined3d_private_types.h