Sweden-Number/dlls/wined3d
Stefan Dösinger f89fdb4429 wined3d: Don't reapply lighting when vertex shaders are used.
If a vertex shader is used the GL_LIGHTING state is ignored. If the
shader is turned off state_vdecl is called anyway, so it will adjust the
lighting state to match the available fixed function vertex attributes.
2010-11-01 11:43:45 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline. 2010-11-01 11:43:39 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Don't pass the texture stages to basetexture_apply_state_changes. 2010-11-01 11:43:35 +01:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
clipper.c
context.c wined3d: Don't flip the coordinate system in set_blit_dimension(). 2010-10-29 14:33:57 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
device.c wined3d: Get rid of the posFixup field from the device. 2010-10-26 11:58:12 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Move loop state to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Don't reapply lighting when vertex shaders are used. 2010-11-01 11:43:45 +01:00
stateblock.c
surface.c wined3d: Remove some redundant state save/restore code from flush_to_framebuffer_drawpixels(). 2010-10-29 14:33:57 +02:00
surface_base.c wined3d: Only complain about unsupported filtering if we have a reason to. 2010-10-29 14:33:56 +02:00
surface_gdi.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
utils.c wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits(). 2010-10-20 18:37:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't pass the texture stages to basetexture_apply_state_changes. 2010-11-01 11:43:35 +01:00