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Makefile.in
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arb_program_shader.c
wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline.
2010-11-01 11:43:39 +01:00
ati_fragment_shader.c
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basetexture.c
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
2010-11-01 11:43:35 +01:00
buffer.c
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
clipper.c
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context.c
wined3d: Don't flip the coordinate system in set_blit_dimension().
2010-10-29 14:33:57 +02:00
cubetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
device.c
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
directx.c
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drawprim.c
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gl_compat.c
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glsl_shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
state.c
wined3d: Don't reapply lighting when vertex shaders are used.
2010-11-01 11:43:45 +01:00
stateblock.c
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surface.c
wined3d: Remove some redundant state save/restore code from flush_to_framebuffer_drawpixels().
2010-10-29 14:33:57 +02:00
surface_base.c
wined3d: Only complain about unsupported filtering if we have a reason to.
2010-10-29 14:33:56 +02:00
surface_gdi.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
utils.c
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
2010-10-20 18:37:07 +02:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
volumetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
2010-11-01 11:43:35 +01:00