322 lines
7.9 KiB
C
322 lines
7.9 KiB
C
/*
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* Server-side objects
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* These are the server equivalent of K32OBJ
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*
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* Copyright (C) 1998 Alexandre Julliard
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*/
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#include <assert.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include "thread.h"
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#include "unicode.h"
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struct object_name
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{
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struct object_name *next;
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struct object_name *prev;
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struct object *obj;
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size_t len;
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WCHAR name[1];
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};
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#define NAME_HASH_SIZE 37
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static struct object_name *names[NAME_HASH_SIZE];
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#ifdef DEBUG_OBJECTS
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static struct object *first;
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void dump_objects(void)
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{
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struct object *ptr = first;
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while (ptr)
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{
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fprintf( stderr, "%p:%d: ", ptr, ptr->refcount );
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ptr->ops->dump( ptr, 1 );
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ptr = ptr->next;
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}
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}
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#endif
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/*****************************************************************/
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/* malloc replacement */
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void *mem_alloc( size_t size )
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{
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void *ptr = malloc( size );
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if (ptr) memset( ptr, 0x55, size );
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else if (current) set_error( STATUS_NO_MEMORY );
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return ptr;
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}
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/* duplicate a block of memory */
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void *memdup( const void *data, size_t len )
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{
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void *ptr = mem_alloc( len );
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if (ptr) memcpy( ptr, data, len );
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return ptr;
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}
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/*****************************************************************/
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static int get_name_hash( const WCHAR *name, size_t len )
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{
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WCHAR hash = 0;
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while (len--) hash ^= *name++;
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return hash % NAME_HASH_SIZE;
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}
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/* allocate a name for an object */
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static struct object_name *alloc_name( const WCHAR *name, size_t len )
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{
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struct object_name *ptr;
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if ((ptr = mem_alloc( sizeof(*ptr) + len * sizeof(ptr->name[0]) )))
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{
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ptr->len = len;
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memcpy( ptr->name, name, len * sizeof(ptr->name[0]) );
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ptr->name[len] = 0;
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}
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return ptr;
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}
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/* free the name of an object */
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static void free_name( struct object *obj )
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{
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struct object_name *ptr = obj->name;
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if (ptr->next) ptr->next->prev = ptr->prev;
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if (ptr->prev) ptr->prev->next = ptr->next;
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else
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{
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int hash;
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for (hash = 0; hash < NAME_HASH_SIZE; hash++)
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if (names[hash] == ptr)
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{
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names[hash] = ptr->next;
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break;
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}
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}
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free( ptr );
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}
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/* set the name of an existing object */
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static void set_object_name( struct object *obj, struct object_name *ptr )
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{
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int hash = get_name_hash( ptr->name, ptr->len );
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if ((ptr->next = names[hash]) != NULL) ptr->next->prev = ptr;
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ptr->obj = obj;
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ptr->prev = NULL;
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names[hash] = ptr;
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assert( !obj->name );
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obj->name = ptr;
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}
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/* allocate and initialize an object */
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/* if the function fails the fd is closed */
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void *alloc_object( const struct object_ops *ops, int fd )
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{
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struct object *obj = mem_alloc( ops->size );
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if (obj)
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{
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obj->refcount = 1;
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obj->fd = fd;
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obj->select = -1;
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obj->ops = ops;
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obj->head = NULL;
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obj->tail = NULL;
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obj->name = NULL;
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if ((fd != -1) && (add_select_user( obj ) == -1))
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{
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close( fd );
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free( obj );
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return NULL;
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}
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#ifdef DEBUG_OBJECTS
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obj->prev = NULL;
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if ((obj->next = first) != NULL) obj->next->prev = obj;
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first = obj;
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#endif
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return obj;
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}
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if (fd != -1) close( fd );
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return NULL;
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}
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void *create_named_object( const struct object_ops *ops, const WCHAR *name, size_t len )
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{
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struct object *obj;
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struct object_name *name_ptr;
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if (!name || !len) return alloc_object( ops, -1 );
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if (!(name_ptr = alloc_name( name, len ))) return NULL;
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if ((obj = find_object( name_ptr->name, name_ptr->len )))
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{
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free( name_ptr ); /* we no longer need it */
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if (obj->ops == ops)
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{
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set_error( STATUS_OBJECT_NAME_COLLISION );
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return obj;
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}
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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return NULL;
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}
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if ((obj = alloc_object( ops, -1 )))
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{
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set_object_name( obj, name_ptr );
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clear_error();
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}
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else free( name_ptr );
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return obj;
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}
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/* dump the name of an object to stderr */
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void dump_object_name( struct object *obj )
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{
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if (!obj->name) fprintf( stderr, "name=\"\"" );
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else
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{
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fprintf( stderr, "name=L\"" );
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dump_strW( obj->name->name, strlenW(obj->name->name), stderr, "\"\"" );
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fputc( '\"', stderr );
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}
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}
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/* grab an object (i.e. increment its refcount) and return the object */
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struct object *grab_object( void *ptr )
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{
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struct object *obj = (struct object *)ptr;
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assert( obj->refcount < INT_MAX );
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obj->refcount++;
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return obj;
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}
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/* release an object (i.e. decrement its refcount) */
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void release_object( void *ptr )
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{
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struct object *obj = (struct object *)ptr;
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assert( obj->refcount );
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if (!--obj->refcount)
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{
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/* if the refcount is 0, nobody can be in the wait queue */
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assert( !obj->head );
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assert( !obj->tail );
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obj->ops->destroy( obj );
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if (obj->name) free_name( obj );
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if (obj->select != -1) remove_select_user( obj );
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if (obj->fd != -1) close( obj->fd );
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#ifdef DEBUG_OBJECTS
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if (obj->next) obj->next->prev = obj->prev;
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if (obj->prev) obj->prev->next = obj->next;
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else first = obj->next;
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memset( obj, 0xaa, obj->ops->size );
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#endif
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free( obj );
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}
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}
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/* find an object by its name; the refcount is incremented */
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struct object *find_object( const WCHAR *name, size_t len )
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{
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struct object_name *ptr;
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if (!name || !len) return NULL;
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for (ptr = names[ get_name_hash( name, len ) ]; ptr; ptr = ptr->next)
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{
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if (ptr->len != len) continue;
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if (!memcmp( ptr->name, name, len*sizeof(WCHAR) )) return grab_object( ptr->obj );
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}
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return NULL;
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}
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/* functions for unimplemented/default object operations */
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int no_add_queue( struct object *obj, struct wait_queue_entry *entry )
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{
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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return 0;
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}
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int no_satisfied( struct object *obj, struct thread *thread )
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{
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return 0; /* not abandoned */
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}
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int no_read_fd( struct object *obj )
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{
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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return -1;
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}
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int no_write_fd( struct object *obj )
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{
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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return -1;
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}
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int no_flush( struct object *obj )
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{
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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return 0;
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}
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int no_get_file_info( struct object *obj, struct get_file_info_request *info )
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{
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set_error( STATUS_OBJECT_TYPE_MISMATCH );
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return 0;
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}
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void no_destroy( struct object *obj )
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{
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}
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/* default add_queue() routine for objects that poll() on an fd */
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int default_poll_add_queue( struct object *obj, struct wait_queue_entry *entry )
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{
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if (!obj->head) /* first on the queue */
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set_select_events( obj, obj->ops->get_poll_events( obj ) );
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add_queue( obj, entry );
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return 1;
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}
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/* default remove_queue() routine for objects that poll() on an fd */
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void default_poll_remove_queue( struct object *obj, struct wait_queue_entry *entry )
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{
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grab_object(obj);
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remove_queue( obj, entry );
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if (!obj->head) /* last on the queue is gone */
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set_select_events( obj, 0 );
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release_object( obj );
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}
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/* default signaled() routine for objects that poll() on an fd */
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int default_poll_signaled( struct object *obj, struct thread *thread )
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{
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int events = obj->ops->get_poll_events( obj );
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if (check_select_events( obj->fd, events ))
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{
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/* stop waiting on select() if we are signaled */
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set_select_events( obj, 0 );
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return 1;
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}
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/* restart waiting on select() if we are no longer signaled */
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if (obj->head) set_select_events( obj, events );
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return 0;
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}
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/* default handler for poll() events */
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void default_poll_event( struct object *obj, int event )
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{
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/* an error occurred, stop polling this fd to avoid busy-looping */
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if (event & (POLLERR | POLLHUP)) set_select_events( obj, -1 );
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wake_up( obj, 0 );
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}
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