Sweden-Number/dlls/ddraw
Matthew Mastracci 9eead12471 If a FOURCC surface specifies DDSD_PITCH, use that instead of
dwLinearSize.
2005-03-21 10:28:09 +00:00
..
d3ddevice Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
dclipper - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
ddraw Add DDCAPS_OVERLAY and DDCAPS_OVERLAYSTRETCH to GetCaps(). 2005-03-07 11:01:10 +00:00
direct3d Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
dpalette - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
dsurface If a FOURCC surface specifies DDSD_PITCH, use that instead of 2005-03-21 10:28:09 +00:00
tests SetDisplayMode can return DDERR_UNSUPPORTED. If it does, we shouldn't 2005-03-16 19:49:25 +00:00
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Makefile.in Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
convert.c Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
d3d_private.h Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
d3dcommon.c Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
d3dexecutebuffer.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dlight.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dmaterial.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dtexture.c Assorted spelling fixes. 2005-01-10 13:29:24 +00:00
d3dvertexbuffer.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
d3dviewport.c Assorted spelling fixes. 2005-01-10 13:29:24 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw.spec Get rid of the ThunkData stubs, these are not functions. 2005-01-03 20:47:48 +00:00
ddraw_private.h Added surface locking. 2005-03-07 12:23:34 +00:00
gl_api.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
gl_private.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
helper.c Const correctness fixes. 2004-11-30 21:38:57 +00:00
main.c - use Interlocked* functions in AddRef and Release. 2005-01-09 17:29:21 +00:00
mesa.c Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
mesa_private.h Handle more properly versions for Direct3D and Direct3DDevice 2005-02-14 11:09:46 +00:00
regsvr.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
struct_convert.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00
version.rc Version resources cleanup. 2004-11-23 13:59:34 +00:00