Sweden-Number/dlls/d3d8
Jason Edmeades f5885defc9 Only reload the mipmap images when dirty. 2003-01-20 23:23:41 +00:00
..
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - some D3D8 fixes 2002-12-17 01:15:15 +00:00
basetexture.c Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00
cubetexture.c Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00
d3d8.spec - integration with DrawPrimitive 2003-01-02 17:59:01 +00:00
d3d8_main.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8_private.h Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00
device.c Only reload the mipmap images when dirty. 2003-01-20 23:23:41 +00:00
directx.c - beginning of vertex matrix blending using extensions (currently 2003-01-14 23:12:37 +00:00
indexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
resource.c Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00
shader.c - move input and output data in VertexShader struct 2003-01-14 20:29:33 +00:00
surface.c Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00
swapchain.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
texture.c Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00
vertexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volume.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volumetexture.c Beginning of more COM compliant behavior: 2003-01-14 23:05:39 +00:00