Sweden-Number/dlls/d3d8/directx.c

367 lines
17 KiB
C

/*
* IDirect3D8 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3D IUnknown parts follow: */
HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
return ref;
}
ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
TRACE("Releasing wined3d %p\n", This->WineD3D);
IWineD3D_Release(This->WineD3D);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3D8 Interface follow: */
HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
}
UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_GetAdapterCount(This->WineD3D);
}
HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
WINED3DADAPTER_IDENTIFIER adapter_id;
/* dx8 and dx9 have different structures to be filled in, with incompatible
layouts so pass in pointers to the places to be filled via an internal
structure */
adapter_id.Driver = pIdentifier->Driver;
adapter_id.Description = pIdentifier->Description;
adapter_id.DeviceName = NULL; /* d3d9 only */
adapter_id.DriverVersion = &pIdentifier->DriverVersion;
adapter_id.VendorId = &pIdentifier->VendorId;
adapter_id.DeviceId = &pIdentifier->DeviceId;
adapter_id.SubSysId = &pIdentifier->SubSysId;
adapter_id.Revision = &pIdentifier->Revision;
adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
}
UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
}
HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
/* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode);
}
HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
}
HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed);
}
HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
Usage, RType, CheckFormat);
}
HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
}
HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
RenderTargetFormat, DepthStencilFormat);
}
HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
HeapFree(GetProcessHeap(), 0, pWineCaps);
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
}
HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface8Impl *d3dSurface = NULL;
TRACE("(%p) call back\n", device);
res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, Lockable,
(IDirect3DSurface8 **)&d3dSurface);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
} else {
*ppSurface = NULL;
}
return res;
}
/* Callback for creating the inplicite swapchain when the device is created */
HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DSwapChain ** ppSwapChain){
HRESULT res = D3D_OK;
IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
D3DPRESENT_PARAMETERS localParameters;
TRACE("(%p) call back\n", device);
localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
/* d3d9 only */
/* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */
localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
localParameters.Windowed = *(pPresentationParameters->Windowed);
localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
localParameters.Flags = *(pPresentationParameters->Flags);
localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
/* d3d9 only */
/* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */
/*copy the presentation parameters*/
res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
if (res == D3D_OK && d3dSwapChain != NULL){
*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
} else {
*ppSwapChain = NULL;
}
/*Copy back the presentation parameters*/
*pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
*pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
*pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
*pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
*pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
/* d3d9 only */
/* *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; */
*pPresentationParameters->SwapEffect = localParameters.SwapEffect;
*pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
*pPresentationParameters->Windowed = localParameters.Windowed;
*pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
*pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
*pPresentationParameters->Flags = localParameters.Flags;
*pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
/* d3d9 only */
/* *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; */
return res;
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface8Impl *d3dSurface = NULL;
TRACE("(%p) call back\n", device);
res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
if (res == D3D_OK) {
*ppSurface = d3dSurface->wineD3DSurface;
}
return res;
}
HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice8** ppReturnedDeviceInterface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3DDevice8Impl *object = NULL;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
*ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DDevice8_Vtbl;
object->ref = 1;
*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
/* Allocate an associated WineD3DDevice object */
localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
/* d3d9 only */
localParameters.MultiSampleQuality = NULL;
localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
localParameters.Windowed = &pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;/* Renamed in dx9 */
hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
if (hr != D3D_OK) {
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
return hr;
}
TRACE("(%p) : Created Device %p\n", This, object);
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
if (hr != D3D_OK) {
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
}
return hr;
}
const IDirect3D8Vtbl Direct3D8_Vtbl =
{
/* IUnknown */
IDirect3D8Impl_QueryInterface,
IDirect3D8Impl_AddRef,
IDirect3D8Impl_Release,
/* IDirect3D8 */
IDirect3D8Impl_RegisterSoftwareDevice,
IDirect3D8Impl_GetAdapterCount,
IDirect3D8Impl_GetAdapterIdentifier,
IDirect3D8Impl_GetAdapterModeCount,
IDirect3D8Impl_EnumAdapterModes,
IDirect3D8Impl_GetAdapterDisplayMode,
IDirect3D8Impl_CheckDeviceType,
IDirect3D8Impl_CheckDeviceFormat,
IDirect3D8Impl_CheckDeviceMultiSampleType,
IDirect3D8Impl_CheckDepthStencilMatch,
IDirect3D8Impl_GetDeviceCaps,
IDirect3D8Impl_GetAdapterMonitor,
IDirect3D8Impl_CreateDevice
};