Sweden-Number/dlls/d3d9
Stefan Dösinger dd93e1fb7f wined3d: Floating point shader constant setting.
Test how shader constant limits are checked in Set*ShaderConstantF.
The vertex shader tests it based on the limits reported in the caps,
the pixel shader tests tries to find the limit manually because I
could not find a cap structure member specifying the pixel shader
constant limit.

Set*ShaderConstantF returns an error as soon as start or start + count
are bigger than the constant limit.
2007-02-21 10:56:01 +01:00
..
tests wined3d: Floating point shader constant setting. 2007-02-21 10:56:01 +01:00
Makefile.in
basetexture.c
cubetexture.c d3d9: Handle surface refcount forwarding in d3d9. 2006-12-18 12:01:58 +01:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Properly release the converted vertex declaration. 2007-02-14 20:46:39 +01:00
device.c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
directx.c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
indexbuffer.c
pixelshader.c
query.c
resource.c
stateblock.c
surface.c d3d9: Handle surface container in d3d9. 2006-12-18 12:08:02 +01:00
swapchain.c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
texture.c d3d9: Handle surface refcount forwarding in d3d9. 2006-12-18 12:01:58 +01:00
version.rc
vertexbuffer.c
vertexdeclaration.c wined3d: Properly release the converted vertex declaration. 2007-02-14 20:46:39 +01:00
vertexshader.c
volume.c d3d9: Handle volume container in d3d9. 2006-12-18 12:08:08 +01:00
volumetexture.c d3d9: Handle volume refcount forwarding in d3d9. 2006-12-18 12:02:06 +01:00