![]() Test how shader constant limits are checked in Set*ShaderConstantF. The vertex shader tests it based on the limits reported in the caps, the pixel shader tests tries to find the limit manually because I could not find a cap structure member specifying the pixel shader constant limit. Set*ShaderConstantF returns an error as soon as start or start + count are bigger than the constant limit. |
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.. | ||
tests | ||
Makefile.in | ||
basetexture.c | ||
cubetexture.c | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
indexbuffer.c | ||
pixelshader.c | ||
query.c | ||
resource.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexbuffer.c | ||
vertexdeclaration.c | ||
vertexshader.c | ||
volume.c | ||
volumetexture.c |