Sweden-Number/dlls/d3d9
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
..
tests d3d9: Don't depend on specific display modes in test_reset(). 2009-03-26 14:47:42 +01:00
Makefile.in d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
cubetexture.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
d3d9.spec
d3d9_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d9_private.h d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
device.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
directx.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
indexbuffer.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
pixelshader.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
stateblock.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
surface.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
swapchain.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
texture.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
version.rc
vertexbuffer.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
volumetexture.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00