Sweden-Number/dlls/d3d9/texture.c

434 lines
14 KiB
C

/*
* IDirect3DTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DTexture9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
IDirect3DTexture9_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DTexture_AddRef(This->wineD3DTexture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DTexture_Release(This->wineD3DTexture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
{
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DTexture_PreLoad(This->wineD3DTexture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetType(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
wined3d_mutex_unlock();
return hr;
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
D3DTEXTUREFILTERTYPE ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
wined3d_mutex_unlock();
}
static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
UINT level, D3DSURFACE_DESC *desc)
{
IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
hr = D3DERR_INVALIDCALL;
else
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage;
desc->Pool = wined3d_desc.pool;
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
UINT level, IDirect3DSurface9 **surface)
{
IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
wined3d_mutex_lock();
if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = wined3d_resource_get_parent(sub_resource);
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface,
UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, level, locked_rect, rect, flags);
wined3d_mutex_lock();
if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
locked_rect, rect, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level)
{
IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
wined3d_mutex_lock();
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
{
/* IUnknown */
IDirect3DTexture9Impl_QueryInterface,
IDirect3DTexture9Impl_AddRef,
IDirect3DTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DTexture9Impl_GetDevice,
IDirect3DTexture9Impl_SetPrivateData,
IDirect3DTexture9Impl_GetPrivateData,
IDirect3DTexture9Impl_FreePrivateData,
IDirect3DTexture9Impl_SetPriority,
IDirect3DTexture9Impl_GetPriority,
IDirect3DTexture9Impl_PreLoad,
IDirect3DTexture9Impl_GetType,
/* IDirect3dBaseTexture9 */
IDirect3DTexture9Impl_SetLOD,
IDirect3DTexture9Impl_GetLOD,
IDirect3DTexture9Impl_GetLevelCount,
IDirect3DTexture9Impl_SetAutoGenFilterType,
IDirect3DTexture9Impl_GetAutoGenFilterType,
IDirect3DTexture9Impl_GenerateMipSubLevels,
/* IDirect3DTexture9 */
IDirect3DTexture9Impl_GetLevelDesc,
IDirect3DTexture9Impl_GetSurfaceLevel,
IDirect3DTexture9Impl_LockRect,
IDirect3DTexture9Impl_UnlockRect,
IDirect3DTexture9Impl_AddDirtyRect
};
static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
{
d3d9_texture_wined3d_object_destroyed,
};
HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->lpVtbl = &Direct3DTexture9_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
texture, &d3d9_texture_wined3d_parent_ops, &texture->wineD3DTexture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
return D3D_OK;
}