Sweden-Number/dlls/d3dx9_36/texture.c

1609 lines
54 KiB
C

/*
* Copyright 2009 Tony Wasserka
* Copyright 2010 Christian Costa
* Copyright 2010 Owen Rudge for CodeWeavers
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/unicode.h"
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
static BOOL is_pow2(UINT num)
{
return !(num & (num - 1));
}
/* Returns the smallest power of 2 which is greater than or equal to num */
static UINT make_pow2(UINT num)
{
UINT result = 1;
/* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
if (num >= 0x80000000)
return 0x80000000;
while (result < num)
result <<= 1;
return result;
}
static HRESULT get_surface(D3DRESOURCETYPE type, LPDIRECT3DBASETEXTURE9 tex,
int face, UINT level, LPDIRECT3DSURFACE9 *surf)
{
switch (type)
{
case D3DRTYPE_TEXTURE:
return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
case D3DRTYPE_CUBETEXTURE:
return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
default:
ERR("Unexpected texture type\n");
return E_NOTIMPL;
}
}
HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture,
CONST PALETTEENTRY *palette,
UINT srclevel,
DWORD filter)
{
UINT level;
HRESULT hr;
D3DRESOURCETYPE type;
TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter);
if (!texture)
return D3DERR_INVALIDCALL;
if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
return D3DERR_INVALIDCALL;
if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
return D3DERR_INVALIDCALL;
switch (type = IDirect3DBaseTexture9_GetType(texture))
{
case D3DRTYPE_TEXTURE:
case D3DRTYPE_CUBETEXTURE:
{
IDirect3DSurface9 *topsurf, *mipsurf;
D3DSURFACE_DESC desc;
int i, numfaces;
if (type == D3DRTYPE_TEXTURE)
{
numfaces = 1;
IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
}
else
{
numfaces = 6;
IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
}
if (filter == D3DX_DEFAULT)
{
if (is_pow2(desc.Width) && is_pow2(desc.Height))
filter = D3DX_FILTER_BOX;
else
filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
}
for (i = 0; i < numfaces; i++)
{
level = srclevel + 1;
hr = get_surface(type, texture, i, srclevel, &topsurf);
if (FAILED(hr))
return D3DERR_INVALIDCALL;
while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
{
hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
IDirect3DSurface9_Release(topsurf);
topsurf = mipsurf;
if (FAILED(hr))
break;
level++;
}
IDirect3DSurface9_Release(topsurf);
if (FAILED(hr))
return hr;
}
return D3D_OK;
}
default:
FIXME("Implement volume texture filtering\n");
return E_NOTIMPL;
}
}
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT* width,
UINT* height,
UINT* miplevels,
DWORD usage,
D3DFORMAT* format,
D3DPOOL pool)
{
UINT w = (width && *width) ? *width : 1;
UINT h = (height && *height) ? *height : 1;
D3DCAPS9 caps;
D3DDEVICE_CREATION_PARAMETERS params;
IDirect3D9 *d3d = NULL;
D3DDISPLAYMODE mode;
HRESULT hr;
D3DFORMAT usedformat = D3DFMT_UNKNOWN;
TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
if (!device)
return D3DERR_INVALIDCALL;
/* usage */
if (usage == D3DX_DEFAULT)
usage = 0;
if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
return D3DERR_INVALIDCALL;
/* pool */
if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
return D3DERR_INVALIDCALL;
/* width and height */
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
/* 256 x 256 default width/height */
if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
w = h = 256;
else if (w == D3DX_DEFAULT)
w = (height ? h : 256);
else if (h == D3DX_DEFAULT)
h = (width ? w : 256);
/* ensure width/height is power of 2 */
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
w = make_pow2(w);
if (w > caps.MaxTextureWidth)
w = caps.MaxTextureWidth;
if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
h = make_pow2(h);
if (h > caps.MaxTextureHeight)
h = caps.MaxTextureHeight;
/* texture must be square? */
if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
{
if (w > h)
h = w;
else
w = h;
}
if (width)
*width = w;
if (height)
*height = h;
/* miplevels */
if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
{
if (*miplevels > 1)
*miplevels = 0;
}
else if (miplevels)
{
UINT max_mipmaps = 1;
if (!width && !height)
max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
else
{
UINT max_dimen = max(w, h);
while (max_dimen > 1)
{
max_dimen >>= 1;
max_mipmaps++;
}
}
if (*miplevels == 0 || *miplevels > max_mipmaps)
*miplevels = max_mipmaps;
}
/* format */
if (format)
{
TRACE("Requested format %x\n", *format);
usedformat = *format;
}
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetCreationParameters(device, &params);
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
if (FAILED(hr))
goto cleanup;
if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
usedformat = D3DFMT_A8R8G8B8;
hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
usage, D3DRTYPE_TEXTURE, usedformat);
if (FAILED(hr))
{
/* Heuristic to choose the fallback format */
const PixelFormatDesc *fmt = get_format_info(usedformat);
BOOL allow_24bits;
int bestscore = INT_MIN, i = 0, j;
unsigned int channels;
const PixelFormatDesc *curfmt;
if (!fmt)
{
FIXME("Pixel format %x not handled\n", usedformat);
goto cleanup;
}
allow_24bits = fmt->bytes_per_pixel == 3;
channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
+ (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
usedformat = D3DFMT_UNKNOWN;
while ((curfmt = get_format_info_idx(i)))
{
unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
+ (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
int score;
i++;
if (curchannels < channels)
continue;
if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
continue;
hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
if (FAILED(hr))
continue;
/* This format can be used, let's evaluate it.
Weights chosen quite arbitrarily... */
score = 16 - 4 * (curchannels - channels);
for (j = 0; j < 4; j++)
{
int diff = curfmt->bits[j] - fmt->bits[j];
score += 16 - (diff < 0 ? -diff * 4 : diff);
}
if (score > bestscore)
{
bestscore = score;
usedformat = curfmt->format;
}
}
hr = D3D_OK;
}
cleanup:
if (d3d)
IDirect3D9_Release(d3d);
if (FAILED(hr))
return hr;
if (usedformat == D3DFMT_UNKNOWN)
{
WARN("Couldn't find a suitable pixel format\n");
return D3DERR_NOTAVAILABLE;
}
TRACE("Format chosen: %x\n", usedformat);
if (format)
*format = usedformat;
return D3D_OK;
}
HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT *size,
UINT *miplevels,
DWORD usage,
D3DFORMAT *format,
D3DPOOL pool)
{
D3DCAPS9 caps;
UINT s = (size && *size) ? *size : 256;
HRESULT hr;
TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
if (s == D3DX_DEFAULT)
s = 256;
if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
return D3DERR_NOTAVAILABLE;
/* ensure width/height is power of 2 */
if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
s = make_pow2(s);
hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
{
if(miplevels)
*miplevels = 1;
}
if (size)
*size = s;
return hr;
}
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT *width,
UINT *height,
UINT *depth,
UINT *miplevels,
DWORD usage,
D3DFORMAT *format,
D3DPOOL pool)
{
D3DCAPS9 caps;
UINT w = width ? *width : D3DX_DEFAULT;
UINT h = height ? *height : D3DX_DEFAULT;
UINT d = (depth && *depth) ? *depth : 1;
HRESULT hr;
TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
usage, format, pool);
if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
return D3DERR_NOTAVAILABLE;
hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
if (d == D3DX_DEFAULT)
d = 1;
/* ensure width/height is power of 2 */
if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
(!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
{
w = make_pow2(w);
h = make_pow2(h);
d = make_pow2(d);
}
if (w > caps.MaxVolumeExtent)
w = caps.MaxVolumeExtent;
if (h > caps.MaxVolumeExtent)
h = caps.MaxVolumeExtent;
if (d > caps.MaxVolumeExtent)
d = caps.MaxVolumeExtent;
if (miplevels)
{
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
*miplevels = 1;
else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
{
if (*miplevels > 1)
*miplevels = 0;
}
else
{
UINT max_mipmaps = 1;
UINT max_dimen = max(max(w, h), d);
while (max_dimen > 1)
{
max_dimen >>= 1;
max_mipmaps++;
}
if (*miplevels == 0 || *miplevels > max_mipmaps)
*miplevels = max_mipmaps;
}
}
if (width)
*width = w;
if (height)
*height = h;
if (depth)
*depth = d;
return hr;
}
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DTEXTURE9 *ppTexture)
{
HRESULT hr;
TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format,
pool, ppTexture);
if (!pDevice || !ppTexture)
return D3DERR_INVALIDCALL;
hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool);
if (FAILED(hr))
return hr;
return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO* srcinfo,
PALETTEENTRY* palette,
LPDIRECT3DTEXTURE9* texture)
{
IDirect3DTexture9 **texptr;
IDirect3DTexture9 *buftex;
IDirect3DSurface9 *surface;
BOOL file_width = FALSE, file_height = FALSE;
BOOL file_format = FALSE, file_miplevels = FALSE;
BOOL dynamic_texture;
D3DXIMAGE_INFO imginfo;
UINT loaded_miplevels;
D3DCAPS9 caps;
HRESULT hr;
TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width,
height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
/* check for invalid parameters */
if (!device || !texture || !srcdata || !srcdatasize)
return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
if (FAILED(hr))
{
*texture = NULL;
return hr;
}
/* handle default values */
if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
width = imginfo.Width;
if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
height = imginfo.Height;
if (width == D3DX_DEFAULT)
width = make_pow2(imginfo.Width);
if (height == D3DX_DEFAULT)
height = make_pow2(imginfo.Height);
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
format = imginfo.Format;
if (width == D3DX_FROM_FILE)
{
file_width = TRUE;
width = imginfo.Width;
}
if (height == D3DX_FROM_FILE)
{
file_height = TRUE;
height = imginfo.Height;
}
if (format == D3DFMT_FROM_FILE)
{
file_format = TRUE;
format = imginfo.Format;
}
if (miplevels == D3DX_FROM_FILE)
{
file_miplevels = TRUE;
miplevels = imginfo.MipLevels;
}
/* fix texture creation parameters */
hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
if (FAILED(hr))
{
*texture = NULL;
return hr;
}
if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
{
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n");
miplevels = imginfo.MipLevels;
}
if (((file_width) && (width != imginfo.Width)) ||
((file_height) && (height != imginfo.Height)) ||
((file_format) && (format != imginfo.Format)) ||
((file_miplevels) && (miplevels != imginfo.MipLevels)))
{
return D3DERR_NOTAVAILABLE;
}
if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
/* Create the to-be-filled texture */
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
texptr = &buftex;
}
else
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
texptr = texture;
}
if (FAILED(hr))
{
*texture = NULL;
return hr;
}
/* Load the file */
if (imginfo.ImageFileFormat != D3DXIFF_DDS)
{
IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
IDirect3DSurface9_Release(surface);
}
else
{
hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo);
}
if (FAILED(hr))
{
IDirect3DTexture9_Release(*texptr);
*texture = NULL;
return hr;
}
loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
if (FAILED(hr))
{
IDirect3DTexture9_Release(*texptr);
*texture = NULL;
return hr;
}
/* Move the data to the actual texture if necessary */
if (texptr == &buftex)
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
if (FAILED(hr))
{
IDirect3DTexture9_Release(buftex);
*texture = NULL;
return hr;
}
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
IDirect3DTexture9_Release(buftex);
}
if (srcinfo)
*srcinfo = imginfo;
return D3D_OK;
}
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DTEXTURE9 *texture)
{
TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
{
HRESULT hr;
DWORD size;
LPVOID buffer;
TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n",
device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter,
mipfilter, colorkey, srcinfo, palette, texture);
if (!srcfile)
return D3DERR_INVALIDCALL;
hr = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
filter, mipfilter, colorkey, srcinfo, palette, texture);
UnmapViewOfFile(buffer);
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
{
LPWSTR widename;
HRESULT hr;
DWORD len;
TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n",
device, debugstr_a(srcfile), width, height, miplevels, usage, format, pool, filter,
mipfilter, colorkey, srcinfo, palette, texture);
if (!device || !srcfile || !texture)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
usage, format, pool, filter, mipfilter,
colorkey, srcinfo, palette, texture);
HeapFree(GetProcessHeap(), 0, widename);
return hr;
}
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DTEXTURE9 *texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DTEXTURE9 *texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DTEXTURE9 *texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DTEXTURE9 *texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
if (!device || !texture)
return D3DERR_INVALIDCALL;
resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT hr;
DWORD size;
hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
height, miplevels, usage, format,
pool, filter, mipfilter, colorkey,
srcinfo, palette, texture);
}
/* Try loading the resource as bitmap data */
resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP);
if (resinfo)
{
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
return E_NOTIMPL;
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT width,
UINT height,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DTEXTURE9 *texture)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
if (!device || !texture)
return D3DERR_INVALIDCALL;
resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT hr;
DWORD size;
hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(hr))
return D3DXERR_INVALIDDATA;
return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
height, miplevels, usage, format,
pool, filter, mipfilter, colorkey,
srcinfo, palette, texture);
}
/* Try loading the resource as bitmap data */
resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP);
if (resinfo)
{
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
return E_NOTIMPL;
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device,
UINT size,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DCUBETEXTURE9 *texture)
{
HRESULT hr;
TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
if (FAILED(hr))
{
TRACE("D3DXCheckCubeTextureRequirements failed\n");
return hr;
}
return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
LPCVOID data,
UINT datasize,
LPDIRECT3DCUBETEXTURE9 *texture)
{
TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DVOLUMETEXTURE9 *texture)
{
HRESULT hr;
TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
miplevels, usage, format, pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
&miplevels, usage, &format, pool);
if (FAILED(hr))
{
TRACE("D3DXCheckVolumeTextureRequirements failed\n");
return hr;
}
return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
usage, format, pool, texture, NULL);
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
LPCVOID data,
UINT datasize,
LPDIRECT3DVOLUMETEXTURE9 *texture)
{
TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
LPCVOID data,
UINT datasize,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *imageinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *texture)
{
FIXME("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p) : stub\n",
device, data, datasize, width, height, depth, miplevels, usage, format, pool,
filter, mipfilter, colorkey, imageinfo, palette, texture);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
LPD3DXFILL2D function,
LPVOID funcdata)
{
DWORD miplevels;
DWORD m, i, x, y, c, v;
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lock_rect;
D3DXVECTOR4 value;
D3DXVECTOR2 coord, size;
const PixelFormatDesc *format;
BYTE *data, *pos;
BYTE byte, mask;
float comp_value;
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
return D3DERR_INVALIDCALL;
format = get_format_info(desc.Format);
if (format->format == D3DFMT_UNKNOWN)
{
FIXME("Unsupported texture format %#x\n", desc.Format);
return D3DERR_INVALIDCALL;
}
if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
return D3DERR_INVALIDCALL;
size.x = 1.0f / desc.Width;
size.y = 1.0f / desc.Height;
data = lock_rect.pBits;
for (y = 0; y < desc.Height; y++)
{
/* The callback function expects the coordinates of the center
of the texel */
coord.y = (y + 0.5f) / desc.Height;
for (x = 0; x < desc.Width; x++)
{
coord.x = (x + 0.5f) / desc.Width;
function(&value, &coord, &size, funcdata);
pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
for (i = 0; i < format->bytes_per_pixel; i++)
pos[i] = 0;
for (c = 0; c < 4; c++)
{
switch (c)
{
case 0: /* Alpha */
comp_value = value.w;
break;
case 1: /* Red */
comp_value = value.x;
break;
case 2: /* Green */
comp_value = value.y;
break;
case 3: /* Blue */
comp_value = value.z;
break;
}
v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
{
mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
byte = (v << format->shift[c] >> i) & mask;
pos[i / 8] |= byte;
}
}
}
}
IDirect3DTexture9_UnlockRect(texture, m);
}
return D3D_OK;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
const void *src_data,
UINT src_data_size,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
D3DCAPS9 caps;
UINT loaded_miplevels;
D3DXIMAGE_INFO img_info;
BOOL dynamic_texture;
BOOL file_size = FALSE;
BOOL file_format = FALSE;
BOOL file_mip_levels = FALSE;
IDirect3DCubeTexture9 *tex, *buftex;
TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
color_key, src_info, palette, cube_texture);
if (!device || !cube_texture || !src_data || !src_data_size)
return D3DERR_INVALIDCALL;
hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
if (FAILED(hr))
return hr;
if (img_info.ImageFileFormat != D3DXIFF_DDS)
return D3DXERR_INVALIDDATA;
if (img_info.Width != img_info.Height)
return D3DXERR_INVALIDDATA;
if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
size = img_info.Width;
if (size == D3DX_DEFAULT)
size = make_pow2(img_info.Width);
if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
format = img_info.Format;
if (size == D3DX_FROM_FILE)
{
file_size = TRUE;
size = img_info.Width;
}
if (format == D3DFMT_FROM_FILE)
{
file_format = TRUE;
format = img_info.Format;
}
if (mip_levels == D3DX_FROM_FILE)
{
file_mip_levels = TRUE;
mip_levels = img_info.MipLevels;
}
hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
if (FAILED(hr))
return hr;
if ((file_size && size != img_info.Width)
|| (file_format && format != img_info.Format)
|| (file_mip_levels && mip_levels != img_info.MipLevels))
return D3DERR_NOTAVAILABLE;
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
if (FAILED(hr))
return D3DERR_INVALIDCALL;
if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
{
FIXME("Generation of mipmaps for compressed pixel formats not supported yet\n");
mip_levels = img_info.MipLevels;
}
dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
tex = buftex;
}
else
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
buftex = NULL;
}
if (FAILED(hr))
return hr;
hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
if (FAILED(hr))
{
IDirect3DCubeTexture9_Release(tex);
return hr;
}
loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
if (FAILED(hr))
{
IDirect3DCubeTexture9_Release(tex);
return hr;
}
if (buftex)
{
hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
if (FAILED(hr))
{
IDirect3DCubeTexture9_Release(buftex);
return hr;
}
IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
IDirect3DCubeTexture9_Release(buftex);
}
if (src_info)
*src_info = img_info;
*cube_texture = tex;
return D3D_OK;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
const char *src_filename,
IDirect3DCubeTexture9 **cube_texture)
{
int len;
HRESULT hr;
WCHAR *filename;
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
if (!src_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
hr = map_view_of_file(filename, &data, &data_size);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, filename);
return D3DXERR_INVALIDDATA;
}
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
UnmapViewOfFile(data);
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
const WCHAR *src_filename,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
hr = map_view_of_file(src_filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
UnmapViewOfFile(data);
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
const char *src_filename,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *image_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
int len;
HRESULT hr;
WCHAR *filename;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
if (!src_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
hr = map_view_of_file(filename, &data, &data_size);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, filename);
return D3DXERR_INVALIDDATA;
}
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
UnmapViewOfFile(data);
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
const WCHAR *src_filename,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *image_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
hr = map_view_of_file(src_filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
UnmapViewOfFile(data);
return hr;
}
enum cube_coord
{
XCOORD = 0,
XCOORDINV = 1,
YCOORD = 2,
YCOORDINV = 3,
ZERO = 4,
ONE = 5
};
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
switch (coord)
{
case XCOORD:
return x + 0.5f;
case XCOORDINV:
return size - x - 0.5f;
case YCOORD:
return y + 0.5f;
case YCOORDINV:
return size - y - 0.5f;
case ZERO:
return 0.0f;
case ONE:
return size;
default:
ERR("Unexpected coordinate value\n");
return 0.0f;
}
}
HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
LPD3DXFILL3D function,
LPVOID funcdata)
{
DWORD miplevels;
DWORD m, i, x, y, c, f, v;
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lock_rect;
D3DXVECTOR4 value;
D3DXVECTOR3 coord, size;
const PixelFormatDesc *format;
BYTE *data, *pos;
BYTE byte, mask;
float comp_value;
static const enum cube_coord coordmap[6][3] =
{
{ONE, YCOORDINV, XCOORDINV},
{ZERO, YCOORDINV, XCOORD},
{XCOORD, ONE, YCOORD},
{XCOORD, ZERO, YCOORDINV},
{XCOORD, YCOORDINV, ONE},
{XCOORDINV, YCOORDINV, ZERO}
};
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
return D3DERR_INVALIDCALL;
format = get_format_info(desc.Format);
if (format->format == D3DFMT_UNKNOWN)
{
FIXME("Unsupported texture format %#x\n", desc.Format);
return D3DERR_INVALIDCALL;
}
for (f = 0; f < 6; f++)
{
if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
return D3DERR_INVALIDCALL;
size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
data = lock_rect.pBits;
for (y = 0; y < desc.Height; y++)
{
for (x = 0; x < desc.Width; x++)
{
coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
function(&value, &coord, &size, funcdata);
pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
for (i = 0; i < format->bytes_per_pixel; i++)
pos[i] = 0;
for (c = 0; c < 4; c++)
{
switch (c)
{
case 0: /* Alpha */
comp_value = value.w;
break;
case 1: /* Red */
comp_value = value.x;
break;
case 2: /* Green */
comp_value = value.y;
break;
case 3: /* Blue */
comp_value = value.z;
break;
}
v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
{
mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
byte = (v << format->shift[c] >> i) & mask;
pos[i / 8] |= byte;
}
}
}
}
IDirect3DCubeTexture9_UnlockRect(texture, f, m);
}
}
return D3D_OK;
}
HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
LPD3DXFILL3D function,
LPVOID funcdata)
{
DWORD miplevels;
DWORD m, i, x, y, z, c, v;
D3DVOLUME_DESC desc;
D3DLOCKED_BOX lock_box;
D3DXVECTOR4 value;
D3DXVECTOR3 coord, size;
const PixelFormatDesc *format;
BYTE *data, *pos;
BYTE byte, mask;
float comp_value;
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
return D3DERR_INVALIDCALL;
format = get_format_info(desc.Format);
if (format->format == D3DFMT_UNKNOWN)
{
FIXME("Unsupported texture format %#x\n", desc.Format);
return D3DERR_INVALIDCALL;
}
if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
return D3DERR_INVALIDCALL;
size.x = 1.0f / desc.Width;
size.y = 1.0f / desc.Height;
size.z = 1.0f / desc.Depth;
data = lock_box.pBits;
for (z = 0; z < desc.Depth; z++)
{
/* The callback function expects the coordinates of the center
of the texel */
coord.z = (z + 0.5f) / desc.Depth;
for (y = 0; y < desc.Height; y++)
{
coord.y = (y + 0.5f) / desc.Height;
for (x = 0; x < desc.Width; x++)
{
coord.x = (x + 0.5f) / desc.Width;
function(&value, &coord, &size, funcdata);
pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel;
for (i = 0; i < format->bytes_per_pixel; i++)
pos[i] = 0;
for (c = 0; c < 4; c++)
{
switch (c)
{
case 0: /* Alpha */
comp_value = value.w;
break;
case 1: /* Red */
comp_value = value.x;
break;
case 2: /* Green */
comp_value = value.y;
break;
case 3: /* Blue */
comp_value = value.z;
break;
}
v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
{
mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
byte = (v << format->shift[c] >> i) & mask;
pos[i / 8] |= byte;
}
}
}
}
}
IDirect3DVolumeTexture9_UnlockBox(texture, m);
}
return D3D_OK;
}