Sweden-Number/dlls/wined3d
Henri Verbeet 7b8aa8606c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
cs.c
device.c
directx.c wined3d: Fix a couple of string declarations. 2014-05-02 13:45:10 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
nvidia_texture_shader.c
palette.c wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
query.c
resource.c
sampler.c
shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Fix indentation in d3dfmt_p8_init_palette. 2014-05-15 19:05:03 +02:00
swapchain.c
texture.c wined3d: Get rid of surface_set_texture_target(). 2014-04-23 15:00:46 +02:00
utils.c wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces. 2014-05-14 13:30:19 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00