..
Makefile.in
wined3d: Move constant loading into target-specific files.
2006-06-19 10:49:52 +02:00
arb_program_shader.c
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
baseshader.c
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
basetexture.c
wined3d: Basetexture anisotropic fix.
2006-08-04 20:48:08 +02:00
cubetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
device.c
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
directx.c
Assorted spelling fixes.
2006-09-08 11:04:53 +02:00
drawprim.c
wined3d: Compile pixel shaders in drawprim.
2006-08-25 11:19:08 +02:00
glsl_shader.c
wined3d: Load projected textures in fragment shaders.
2006-08-25 11:19:15 +02:00
indexbuffer.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
palette.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
pixelshader.c
wined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-28 11:37:24 +02:00
query.c
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
resource.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
stateblock.c
wined3d: Improve float constant loading a bit.
2006-08-21 12:17:42 +02:00
surface.c
wined3d: Cleanup the surface loading code a bit.
2006-09-12 10:52:59 +02:00
surface_gdi.c
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
swapchain.c
wined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28 12:31:57 +02:00
texture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
utils.c
wined3d: Cleanup the surface loading code a bit.
2006-09-12 10:52:59 +02:00
vertexbuffer.c
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
vertexdeclaration.c
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
vertexshader.c
wined3d: Apply the half pixel correction for shaders too.
2006-08-29 12:26:15 +02:00
volume.c
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
volumetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
wined3d.spec
WineDirect3DCreate has 3 args in the source.
2005-03-21 10:52:32 +00:00
wined3d_main.c
wined3d: Registry setting for the amount of simulated texture memory.
2006-08-08 11:20:05 +02:00
wined3d_private.h
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00