Sweden-Number/dlls/wined3d
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Set appropriate error codes in IWineD3DDeviceImpl_Init3D() on out of memory. 2009-12-02 13:06:07 +01:00
directx.c d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
version.rc
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Handle NULL ptrs (Coverity). 2009-11-24 10:51:46 +01:00
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00