Sweden-Number/dlls/wined3d
Henri Verbeet 30d2660d99 wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext(). 2009-10-27 10:55:35 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the native constant limit for fitting private constants. 2009-10-26 11:42:36 +01:00
ati_fragment_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
baseshader.c
basetexture.c wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
buffer.c wined3d: Remove a redundant ActivateContext() call. 2009-10-26 11:20:26 +01:00
clipper.c
context.c wined3d: Restore the wglMakeCurrent() call in context_destroy_gl_resources(). 2009-10-27 10:55:27 +01:00
cubetexture.c
device.c wined3d: Fix a typo. 2009-10-26 11:20:44 +01:00
directx.c wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext(). 2009-10-27 10:55:35 +01:00
drawprim.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
gl_compat.c
glsl_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
nvidia_texture_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
palette.c
pixelshader.c wined3d: Use the shader backend reported constant limit outside the shader backend. 2009-10-26 11:41:43 +01:00
query.c
resource.c
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c
state.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
stateblock.c wined3d: Use the shader backend reported constant limit outside the shader backend. 2009-10-26 11:41:43 +01:00
surface.c wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind). 2009-10-23 12:03:37 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). 2009-10-22 10:46:20 +02:00
texture.c
utils.c wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Use the shader backend reported constant limit outside the shader backend. 2009-10-26 11:41:43 +01:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
wined3d_main.c
wined3d_private.h wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00