![]() My Windows 7 installation rejects mixing ps_3_0 with anything other than vs_3_0 and vice versa, making testing how those versions pass varyings moot. Since I have never seen an app mixing 3.0 and non-3.0 shaders I see no reason to keep the tests. |
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.. | ||
tests | ||
Makefile.in | ||
cubetexture.c | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
indexbuffer.c | ||
pixelshader.c | ||
query.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexbuffer.c | ||
vertexdeclaration.c | ||
vertexshader.c | ||
volume.c | ||
volumetexture.c |