Attaching critical personal accounts to these free Sweden Virtual phone numbers is not recommended, as these accounts can be recovered by other users via SMS afterwards.
https://tempsmss.com/country/sweden-phone-number/
https://tempsmss.com/blog/
47708c2635
The default behavior is that GL surfaces are on top of all non-GL content in the window. This maximizes the performance for the common case of games, but clipping by parents, siblings, and child windows isn't respected. Setting OpenGLSurfaceMode to "behind" pushes the GL surface to be behind the Mac window. The window has transparent holes punched through it so that the GL surface shows through. USER32 and the wineserver take care of making sure the holes are only where the GL windows would be unclipped and unoccluded. Because the OS X window server has to composite the GL surface with the window, this limits the framerate. Since the Mac driver has no server-side rendering path, GDI rendering to a window which has a GL surface doesn't work. As a partial workaround, mostly for cases where a GL surface is created but never used, setting OpenGLSurfaceMode to "transparent" allows the GDI rendering to show through the transparent parts of the GL surface. The GDI rendering is drawn to the top-level window's surface as normal. (The behavior of user32 to exclude the portion covered by a GL window from GDI rendering is disabled.) The GL surface is in front of the window but potentially wholly or partially transparent. It is composited with the window behind it. The GL surface is initially cleared to be completely transparent. So, if no GL rendering is done, the window will appear as though the GL surface didn't exist. |
||
---|---|---|
dlls | ||
documentation | ||
fonts | ||
include | ||
libs | ||
loader | ||
po | ||
programs | ||
server | ||
tools | ||
.mailmap | ||
ANNOUNCE | ||
AUTHORS | ||
COPYING.LIB | ||
LICENSE | ||
LICENSE.OLD | ||
Make.vars.in | ||
Makefile.in | ||
README | ||
VERSION | ||
aclocal.m4 | ||
configure | ||
configure.ac |
README
1. INTRODUCTION Wine is a program which allows running Microsoft Windows programs (including DOS, Windows 3.x, Win32, and Win64 executables) on Unix. It consists of a program loader which loads and executes a Microsoft Windows binary, and a library (called Winelib) that implements Windows API calls using their Unix or X11 equivalents. The library may also be used for porting Windows code into native Unix executables. Wine is free software, released under the GNU LGPL; see the file LICENSE for the details. 2. QUICK START Whenever you compile from source, it is recommended to use the Wine Installer to build and install Wine. From the top-level directory of the Wine source (which contains this file), run: ./tools/wineinstall Run programs as "wine program". For more information and problem resolution, read the rest of this file, the Wine man page, and especially the wealth of information found at http://www.winehq.org. 3. REQUIREMENTS To compile and run Wine, you must have one of the following: Linux version 2.0.36 or later FreeBSD 8.0 or later Solaris x86 9 or later NetBSD-current Mac OS X 10.5 or later As Wine requires kernel-level thread support to run, only the operating systems mentioned above are supported. Other operating systems which support kernel threads may be supported in the future. FreeBSD info: Wine will generally not work properly on versions before FreeBSD 8.0. See http://wiki.freebsd.org/Wine for more information. Solaris info: You will most likely need to build Wine with the GNU toolchain (gcc, gas, etc.). Warning : installing gas does *not* ensure that it will be used by gcc. Recompiling gcc after installing gas or symlinking cc, as and ld to the gnu tools is said to be necessary. NetBSD info: Make sure you have the USER_LDT, SYSVSHM, SYSVSEM, and SYSVMSG options turned on in your kernel. Mac OS X info: You need Xcode 2.4 or later to build properly on x86. The Mac driver requires OS X 10.6 or later and won't be built on 10.5. Supported file systems: Wine should run on most file systems. A few compatibility problems have also been reported using files accessed through Samba. Also, NTFS does not provide all the file system features needed by some applications. Using a native Unix file system is recommended. Basic requirements: You need to have the X11 development include files installed (called xlib6g-dev in Debian and XFree86-devel in Red Hat). Of course you also need "make" (most likely GNU make). You also need flex version 2.5.33 or later and bison. Optional support libraries: Configure will display notices when optional libraries are not found on your system. See http://wiki.winehq.org/Recommended_Packages for hints about the packages you should install. On 64-bit platforms, if compiling Wine as 32-bit (default), you have to make sure to install the 32-bit versions of these libraries; see http://wiki.winehq.org/WineOn64bit for details. If you want a true 64-bit Wine (or a mixed 32-bit and 64-bit Wine setup), see http://wiki.winehq.org/Wine64 for details. 4. COMPILATION In case you chose to not use wineinstall, run the following commands to build Wine: ./configure make This will build the program "wine" and numerous support libraries/binaries. The program "wine" will load and run Windows executables. The library "libwine" ("Winelib") can be used to compile and link Windows source code under Unix. To see compile configuration options, do ./configure --help. 5. SETUP Once Wine has been built correctly, you can do "make install"; this will install the wine executable and libraries, the Wine man page, and other needed files. Don't forget to uninstall any conflicting previous Wine installation first. Try either "dpkg -r wine" or "rpm -e wine" or "make uninstall" before installing. Once installed, you can run the "winecfg" configuration tool. See the Support area at http://www.winehq.org/ for configuration hints. 6. RUNNING PROGRAMS When invoking Wine, you may specify the entire path to the executable, or a filename only. For example: to run Notepad: wine notepad (using the search Path as specified in wine notepad.exe the registry to locate the file) wine c:\\windows\\notepad.exe (using DOS filename syntax) wine ~/.wine/drive_c/windows/notepad.exe (using Unix filename syntax) wine notepad.exe readme.txt (calling program with parameters) Wine is not perfect, so some programs may crash. If that happens you will get a crash log that you should attach to your report when filing a bug. 7. GETTING MORE INFORMATION WWW: A great deal of information about Wine is available from WineHQ at http://www.winehq.org/ : various Wine Guides, application database, bug tracking. This is probably the best starting point. FAQ: The Wine FAQ is located at http://www.winehq.org/FAQ Wiki: The Wine Wiki is located at http://wiki.winehq.org Mailing lists: There are several mailing lists for Wine users and developers; see http://www.winehq.org/forums for more information. Bugs: Report bugs to Wine Bugzilla at http://bugs.winehq.org Please search the bugzilla database to check whether your problem is already known or fixed before posting a bug report. IRC: Online help is available at channel #WineHQ on irc.freenode.net. Git: The current Wine development tree is available through Git. Go to http://www.winehq.org/git for more information. If you add something, or fix a bug, please send a patch (preferably using git-format-patch) to the wine-patches@winehq.org list for inclusion in the next release. -- Alexandre Julliard julliard@winehq.org