Sweden-Number/dlls/windows.gaming.input/provider.idl

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/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma makedep header
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.gaming.input.idl";
import "windows.gaming.input.custom.idl";
namespace Windows.Gaming.Input.Custom {
typedef enum WineGameControllerType WineGameControllerType;
interface IWineGameControllerProvider;
runtimeclass WineGameControllerProvider;
enum WineGameControllerType
{
Joystick = 0,
Gamepad = 1,
};
[
uuid(06e58977-7684-4dc5-bad1-cda52a4aa06d)
]
interface IGameControllerImpl : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerInputSink
{
HRESULT Initialize([in] Windows.Gaming.Input.IGameController *outer,
[in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider);
}
[
exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider),
uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26)
]
interface IWineGameControllerProvider : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerProvider
{
[propget] HRESULT Type([out, retval] WineGameControllerType *value);
}
[
marshaling_behavior(agile),
threading(both)
]
runtimeclass WineGameControllerProvider
{
[default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider;
interface Windows.Gaming.Input.Custom.IGameControllerProvider;
}
}