Sweden-Number/dlls/d2d1
Francois Gouget a3efdeeb17 d2d1/tests: Some languages need a longer buffer for property display names.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-17 18:16:49 +02:00
..
tests d2d1/tests: Some languages need a longer buffer for property display names. 2021-08-17 18:16:49 +02:00
Makefile.in
bitmap.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
bitmap_render_target.c
brush.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1: Implement d2d_effect_SetInputCount(). 2021-08-10 17:53:55 +02:00
dc_render_target.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
device.c d2d1: Add a properties list for builtin effects. 2021-08-09 21:05:26 +02:00
effect.c d2d1: Add D2D1Crop. 2021-08-11 23:00:50 +02:00
factory.c d2d1: Remove unnecessary return statements. 2021-04-13 17:33:17 +02:00
geometry.c d2d1: Implement d2d_geometry_group_GetBounds(). 2021-03-15 20:35:26 +01:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
stroke.c
version.rc
wic_render_target.c