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tests
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d3d9/tests: Add basic test for StretchRect() with multisample resources.
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2018-02-16 19:19:43 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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2018-02-19 13:43:52 +01:00 |
d3d9.spec
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…
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d3d9_main.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
d3d9_private.h
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wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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2018-02-19 13:43:52 +01:00 |
device.c
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wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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2018-02-19 13:43:52 +01:00 |
directx.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
query.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
shader.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
stateblock.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
surface.c
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d3d9: Explicitly translate resource map flags.
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2018-02-16 14:25:03 +01:00 |
swapchain.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
texture.c
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wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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2018-02-19 13:43:52 +01:00 |
version.rc
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…
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vertexdeclaration.c
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d3d9: Use the global memory allocation helpers.
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2018-02-07 10:05:51 +01:00 |
volume.c
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d3d9: Explicitly translate resource map flags.
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2018-02-16 14:25:03 +01:00 |