Sweden-Number/include/wine
Józef Kucia 7b01569e44 wined3d: Recognize SM5+ patch input primitive types.
In D3D11 geometry shaders accept patches as input primitives. This is
forbidden in OpenGL as specified in the ARB_tessellation_shaders spec:
  "we will not allow geometry shaders to receive patches in this
  extension. That limitation may be relaxed in a future extension."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:22 +02:00
..
dcetypes.idl
debug.h
dplaysp.h
epm.idl
exception.h
gdi_driver.h
glu.h include: Add a glu.h header. 2017-04-07 20:48:28 +02:00
irot.idl
itss.idl
library.h
list.h
mmsystem16.h
mscvpdb.h dbghelp: Add support for char32_t type. 2017-05-04 09:13:22 +02:00
port.h
rbtree.h
rpcfc.h
schrpc.idl
server.h
server_protocol.h ntdll: Implement ProcessVmCounters for Linux for other processes. 2017-05-09 16:37:42 -05:00
strmbase.h
svcctl.idl
test.h
unicode.h
wgl.h
wgl_driver.h
wglext.h
winaspi.h
winbase16.h
windef16.h
wine_common_ver.rc wrc: Only add translations for specific fields in version blocks. 2017-04-07 11:29:42 +02:00
wined3d.h wined3d: Recognize SM5+ patch input primitive types. 2017-05-15 20:49:22 +02:00
winedxgi.idl
wingdi16.h
winnet16.h
winuser16.h
wpp.h