Sweden-Number/dlls/d3d11
Zebediah Figura b069e48c13 wined3d: Pass a wined3d_device_context to wined3d_device_set_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-17 18:49:10 +02:00
..
tests d3d11/tests: Add more tests for state clear and restore via FinishCommandList and ExecuteCommandList. 2021-05-12 20:33:13 +02:00
Makefile.in d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00
async.c
buffer.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Store a d3d_device pointer in struct d3d11_device_context. 2021-05-11 18:30:50 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_set_state(). 2021-05-17 18:49:10 +02:00
inputlayout.c
shader.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
state.c d3d11: Turn MultisampleEnable into a stub. 2021-05-05 21:52:22 +02:00
texture.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
utils.c
version.rc
view.c d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00